Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Carii5xx
Achilles
Level 119
God Stats
11W - 15L
1,447 SR
Queue Stats
263W - 262L
1,320 Elo+
Solo
Sylvanus
Sylvanus
Coltzk95
Sylvanus
Level 105
God Stats
29W - 30L
1,459 SR
Queue Stats
198W - 224L
1,365 Elo+
Solo
Chaac
Chaac
YeaImDopey
Chaac
Level 42
God Stats
0W - 4L
1,354 SR
Queue Stats
25W - 45L
1,230 Elo+
Solo
Cernunnos
Cernunnos
luckylukie37
Cernunnos
Level 98
God Stats
2W - 2L
1,634 SR
Queue Stats
78W - 52L
1,477 Elo+
Solo
Team Averages
Level 94
1,479 SR
1,378 Elo+

VS

Team Averages
Level 73
1,354 SR
1,279 Elo+
Lancelot
Lancelot
Kevins_Meatballs
Lancelot
Level 26
God Stats
3W - 3L
1,314 SR
Queue Stats
29W - 42L
1,260 Elo+
Party 1
Baron Samedi
Baron Samedi
LastCall315
Baron Samedi
Level 129
God Stats
33W - 24L
1,479 SR
Queue Stats
395W - 422L
1,337 Elo+
Solo
Merlin
Merlin
koala892timide
Merlin
Level 102
God Stats
18W - 19L
1,467 SR
Queue Stats
420W - 463L
1,298 Elo+
Party 1
Athena
Athena
lovejester
Athena
Level 43
God Stats
1W - 2L
1,102 SR
Queue Stats
32W - 46L
1,243 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
purepeachblood
Morgan Le Fay
Level 65
God Stats
94W - 62L
1,407 SR
Queue Stats
216W - 228L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 2 / 0
10,189
463
8,962
15,073
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Carii5xx
Achilles
13
3 / 8 / 3
9,303
423
12,991
24,489
14,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Coltzk95
Sylvanus
15
4 / 6 / 0
9,510
432
13,680
22,810
17,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
13
0 / 7 / 2
8,203
373
9,277
22,460
9,981
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
luckylukie37
Cernunnos
13
3 / 4 / 1
8,797
400
14,817
19,221
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 4
10,488
477
7,997
15,761
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LastCall315
Baron Samedi
17
4 / 1 / 5
10,939
497
18,322
19,831
10,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 7 / 1
8,756
398
9,099
14,453
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
lovejester
Athena
13
1 / 1 / 7
9,550
434
4,678
22,041
21,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
purepeachblood
Morgan Le Fay
18
14 / 1 / 5
11,976
544
31,565
18,586
10,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
12
Kills
26
27
Deaths
13
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
0
1
L
Achilles
Carii5xx
Achilles
3
8
3
0.56
L
Sylvanus
Coltzk95
Sylvanus
4
6
0
0.67
W
6
3
4
2.67
W
Baron Samedi
LastCall315
Baron Samedi
4
1
5
6.5
L
Chaac
0
7
2
0.14
W
1
7
1
0.21
W
Athena
lovejester
Athena
1
1
7
4.5
L
Cernunnos
luckylukie37
Cernunnos
3
4
1
0.88
W
Morgan Le Fay
purepeachblood
Morgan Le Fay
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,727
Damage
71,661
104,053
Taken
90,672
56,591
Mitigated
54,200
29,515
Healing
27,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,962
796
0
8,070
15,073
8,304
0
7,014
8,059
86,035
2,144
L
Achilles
Carii5xx
Achilles
12,991
3,440
216
5,093
24,489
14,301
396
12,805
11,684
0
52,722
L
Sylvanus
Coltzk95
Sylvanus
13,680
3,650
0
6,834
22,810
17,634
932
16,359
6,451
51,440
12,616
W
7,997
2,297
0
250
15,761
6,856
2,014
1,520
14,241
0
73,205
W
Baron Samedi
LastCall315
Baron Samedi
18,322
1,841
1,299
9,156
19,831
10,791
616
7,098
12,733
90,308
0
L
Chaac
9,277
1,352
0
5,089
22,460
9,981
333
15,009
7,451
0
54,048
W
9,099
1,025
0
2,889
14,453
5,308
0
4,955
9,498
51,891
0
W
Athena
lovejester
Athena
4,678
2,108
0
5,987
22,041
21,133
1,126
4,050
17,991
28,405
0
L
Cernunnos
luckylukie37
Cernunnos
14,817
4,882
0
4,213
19,221
6,371
1,062
12,477
6,744
0
62,837
W
Morgan Le Fay
purepeachblood
Morgan Le Fay
31,565
5,239
268
7,169
18,586
10,112
1,789
3,720
14,866
94,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,002
Gold Earned
51,709
462
Minions Killed
459
0
Camps Cleared
0
1,874,487
Distance Traveled
2,105,919
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,189
463
147
7
0
323,361
2
L
Achilles
9,303
423
62
3
0
402,523
3
L
Sylvanus
9,510
432
101
5
0
358,176
1
W
Lancelot
10,488
477
87
4
0
480,113
0
W
Baron Samedi
10,939
497
125
6
0
390,103
10
L
Chaac
8,203
373
63
3
0
400,224
1
W
Merlin
8,756
398
66
3
0
397,377
2
W
Athena
9,550
434
47
2
0
411,390
0
L
Cernunnos
8,797
400
89
4
0
390,203
2
W
Morgan Le Fay
11,976
544
134
6
0
426,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role