Player Matchup

Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Akechia
Cernunnos
Level 127
God Stats
1W - 1L
1,435 SR
Queue Stats
45W - 45L
1,543 Elo+
Solo
Atlas
Atlas
FaeFlake
Atlas
Level 123
God Stats
8W - 2L
1,714 SR
Queue Stats
448W - 447L
1,523 Elo+
Solo
Khepri
Khepri
LiabilityLewis
Khepri
Level 117
God Stats
6W - 2L
1,643 SR
Queue Stats
301W - 296L
1,525 Elo+
Solo
Aphrodite
Aphrodite
Paperclyps
Aphrodite
Level 147
God Stats
3W - 3L
1,468 SR
Queue Stats
148W - 147L
1,500 Elo+
Solo
Team Averages
Level 132
1,552 SR
1,518 Elo+

VS

Team Averages
Level 128
1,606 SR
1,547 Elo+
Artio
Artio
Cole12145
Artio
Level 127
God Stats
8W - 5L
1,665 SR
Queue Stats
564W - 575L
1,569 Elo+
Solo
Yemoja
Yemoja
Elitericky
Yemoja
Level 105
God Stats
2W - 1L
1,713 SR
Queue Stats
131W - 130L
1,499 Elo+
Solo
Nox
Nox
Sokrum
Nox
Level 158
God Stats
0W - 2L
1,351 SR
Queue Stats
96W - 90L
1,530 Elo+
Solo
Hachiman
Hachiman
smokeshowsonly1
Hachiman
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,531 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
spurge27
Ah Muzen Cab
Level 146
God Stats
2W - 2L
1,803 SR
Queue Stats
98W - 83L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
14 / 2 / 8
13,984
777
35,611
12,739
8,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Akechia
Cernunnos
19
6 / 3 / 16
12,232
680
34,945
23,717
16,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
FaeFlake
Atlas
18
1 / 2 / 21
11,298
628
13,037
28,677
39,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
0 / 1 / 18
12,152
675
8,392
22,146
29,394
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Paperclyps
Aphrodite
20
6 / 2 / 15
12,436
691
13,303
23,862
28,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cole12145
Artio
16
2 / 10 / 5
10,016
556
10,408
36,656
51,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
Elitericky
Yemoja
16
0 / 3 / 8
10,416
579
5,358
23,868
26,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
Sokrum
Nox
20
4 / 5 / 6
12,013
667
25,661
18,388
9,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
17
2 / 5 / 4
10,396
578
14,225
19,461
9,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
spurge27
Ah Muzen Cab
19
2 / 4 / 7
11,119
618
37,144
19,562
10,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
40
27
Kills
10
10
Deaths
27
78
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
2
8
9
W
Cernunnos
Akechia
Cernunnos
6
3
16
4.67
L
Artio
Cole12145
Artio
2
10
5
0.45
L
Yemoja
Elitericky
Yemoja
0
3
8
1.33
W
Atlas
FaeFlake
Atlas
1
2
21
5.75
W
0
1
18
9
W
Aphrodite
Paperclyps
Aphrodite
6
2
15
6.75
L
Nox
Sokrum
Nox
4
5
6
1.4
L
Hachiman
2
5
4
0.8
L
Ah Muzen Cab
spurge27
Ah Muzen Cab
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,288
Damage
92,796
111,141
Taken
117,935
121,572
Mitigated
107,909
57,310
Healing
51,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
35,611
3,553
3,628
845
12,739
8,196
2,587
6,408
6,331
63,505
0
W
Cernunnos
Akechia
Cernunnos
34,945
12,256
2,358
6,079
23,717
16,097
3,180
8,263
15,454
0
66,043
L
Artio
Cole12145
Artio
10,408
850
5,224
7,594
36,656
51,753
30
17,983
18,673
22,309
0
L
Yemoja
Elitericky
Yemoja
5,358
2,332
17,906
7,383
23,868
26,066
60
17,130
6,738
9,477
0
W
Atlas
FaeFlake
Atlas
13,037
5,058
2,402
3,798
28,677
39,512
239
7,954
20,482
24,378
0
W
8,392
413
6,687
4,663
22,146
29,394
815
8,210
13,760
12,578
0
W
Aphrodite
Paperclyps
Aphrodite
13,303
2,566
14,256
12,594
23,862
28,373
1,533
10,175
13,687
36,730
0
L
Nox
Sokrum
Nox
25,661
673
1,445
1,822
18,388
9,881
112
11,261
7,127
59,341
0
L
Hachiman
14,225
10,429
842
2,944
19,461
9,803
434
13,227
6,234
0
27,198
L
Ah Muzen Cab
spurge27
Ah Muzen Cab
37,144
11,658
1,787
4,943
19,562
10,406
0
10,619
8,820
0
62,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,102
Gold Earned
53,960
244
Minions Killed
171
0
Camps Cleared
0
1,630,639
Distance Traveled
1,469,362
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,984
777
94
5
0
298,580
7
W
Cernunnos
12,232
680
59
3
0
269,467
0
L
Artio
10,016
556
9
1
0
253,611
0
L
Yemoja
10,416
579
12
1
0
278,986
1
W
Atlas
11,298
628
22
1
0
350,142
4
W
Khepri
12,152
675
10
1
0
365,833
2
W
Aphrodite
12,436
691
59
3
0
346,617
0
L
Nox
12,013
667
75
4
0
300,116
5
L
Hachiman
10,396
578
28
2
0
302,101
1
L
Ah Muzen Cab
11,119
618
47
3
0
334,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role