Player Matchup

Baron Samedi
Baron Samedi
ATealSloth
Baron Samedi
Level 44
God Stats
2W - 4L
1,450 SR
Queue Stats
13W - 38L
1,246 Elo+
Party 2
Cthulhu
Cthulhu
PetudyJunior
Cthulhu
Level 17
God Stats
5W - 9L
1,314 SR
Queue Stats
5W - 10L
1,347 Elo+
Party 2
Danzaburou
Danzaburou
kinect360
Danzaburou
Level 26
God Stats
5W - 7L
1,457 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 2
Team Averages
Level 29
1,407 SR
1,307 Elo+

VS

Team Averages
Level 134
1,494 SR
1,463 Elo+
Horus
Horus
Elkn
Horus
Level 113
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 96L
1,254 Elo+
Solo
Jing Wei
Jing Wei
FenrirErreape
Jing Wei
Level 128
God Stats
2W - 1L
1,483 SR
Queue Stats
52W - 43L
1,546 Elo+
Party 1
Anubis
Anubis
LuGanghu
Anubis
Level 160
God Stats
1W - 4L
1,498 SR
Queue Stats
52W - 45L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ATealSloth
Baron Samedi
14
2 / 6 / 1
10,215
601
4,666
14,014
6,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
PetudyJunior
Cthulhu
16
1 / 2 / 3
11,244
661
10,452
17,216
23,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
kinect360
Danzaburou
15
0 / 4 / 1
9,790
576
12,415
13,624
6,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Elkn
Horus
17
2 / 0 / 6
11,648
685
6,380
14,182
15,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
FenrirErreape
Jing Wei
18
3 / 1 / 5
11,804
694
13,938
14,457
7,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
LuGanghu
Anubis
18
7 / 3 / 4
12,910
759
18,199
15,165
9,071
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
12
12
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ATealSloth
Baron Samedi
2
6
1
0.42
W
Horus
Elkn
Horus
2
0
6
5
W
Jing Wei
FenrirErreape
Jing Wei
3
1
5
5.5
W
Anubis
LuGanghu
Anubis
7
3
4
3
L
Cthulhu
PetudyJunior
Cthulhu
1
2
3
1.25
L
Danzaburou
kinect360
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,533
Damage
38,517
44,854
Taken
43,804
36,487
Mitigated
31,686
7,012
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ATealSloth
Baron Samedi
4,666
457
349
1,061
14,014
6,036
0
9,056
4,909
21,705
0
W
Horus
Elkn
Horus
6,380
2,802
1,314
6,954
14,182
15,307
845
5,540
8,642
0
30,638
W
Jing Wei
FenrirErreape
Jing Wei
13,938
9,933
0
4,057
14,457
7,308
1,786
4,394
10,063
0
59,773
W
Anubis
LuGanghu
Anubis
18,199
1,193
0
7,517
15,165
9,071
517
5,262
9,903
86,816
0
L
Cthulhu
PetudyJunior
Cthulhu
10,452
1,374
212
3,743
17,216
23,987
0
4,026
12,528
32,686
0
L
Danzaburou
kinect360
Danzaburou
12,415
5,118
0
1,647
13,624
6,464
0
5,117
8,411
0
45,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,249
Gold Earned
36,362
150
Minions Killed
234
0
Camps Cleared
0
900,136
Distance Traveled
957,173
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,215
601
34
2
0
282,283
4
W
Horus
11,648
685
44
3
0
338,267
5
W
Jing Wei
11,804
694
78
5
0
339,499
2
W
Anubis
12,910
759
112
7
0
279,407
4
L
Cthulhu
11,244
661
47
3
0
326,909
0
L
Danzaburou
9,790
576
69
4
0
290,944
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role