Player Matchup

Chaac
Chaac
CpRx NyTro
Chaac
Level 129
God Stats
12W - 8L
1,709 SR
Queue Stats
753W - 445L
1,599 Elo+
Party 2
Persephone
Persephone
SpeZ Prodigy
Persephone
Level 116
God Stats
5W - 8L
1,520 SR
Queue Stats
265W - 270L
1,565 Elo+
Solo
Hercules
Hercules
iF 1 T Z
Hercules
Level 120
God Stats
36W - 23L
1,642 SR
Queue Stats
1,147W - 859L
1,570 Elo+
Party 2
Team Averages
Level 122
1,624 SR
1,578 Elo+

VS

Team Averages
Level 61
1,643 SR
1,838 Elo+
Mercury
Mercury
GoLdEn_FOKX
Mercury
Level 148
God Stats
6W - 1L
1,666 SR
Queue Stats
165W - 56L
1,753 Elo+
Party 1
Hel
Hel
Oxsnipz
Hel
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 3L
1,946 Elo+
Party 1
Pele
Pele
Perturb97
Pele
Level 25
God Stats
4W - 0L
1,765 SR
Queue Stats
131W - 28L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
3 / 4 / 8
16,063
669
27,230
42,486
70,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Persephone
SpeZ Prodigy
Persephone
18
1 / 13 / 7
14,706
613
16,178
27,092
10,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
iF 1 T Z
Hercules
20
8 / 3 / 3
16,496
687
27,935
43,521
55,689
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GoLdEn_FOKX
Mercury
19
2 / 5 / 12
15,282
637
24,258
27,168
17,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
20
13 / 2 / 7
19,476
812
43,592
33,191
30,803
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pele
20
4 / 5 / 11
15,890
662
33,373
34,562
25,360
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
12
Kills
19
20
Deaths
12
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
4
8
1.75
W
Mercury
GoLdEn_FOKX
Mercury
2
5
12
1.6
W
Hel
13
2
7
8.25
W
Pele
4
5
11
1.9
L
Persephone
SpeZ Prodigy
Persephone
1
13
7
0.35
L
Hercules
iF 1 T Z
Hercules
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,343
Damage
101,223
113,099
Taken
94,921
136,185
Mitigated
73,862
30,244
Healing
45,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
27,230
2,625
1,685
12,550
42,486
70,141
0
17,937
24,549
0
85,951
W
Mercury
GoLdEn_FOKX
Mercury
24,258
15,025
0
2,743
27,168
17,699
1,309
5,851
20,208
0
87,946
W
Hel
43,592
2,733
9,180
22,492
33,191
30,803
1,445
6,694
25,288
138,679
0
W
Pele
33,373
7,139
0
10,969
34,562
25,360
8
3,699
29,521
0
104,721
L
Persephone
SpeZ Prodigy
Persephone
16,178
544
0
1,923
27,092
10,355
0
13,548
13,531
64,478
0
L
Hercules
iF 1 T Z
Hercules
27,935
6,031
0
14,086
43,521
55,689
0
12,251
31,270
0
75,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
50,648
235
Minions Killed
343
0
Camps Cleared
0
1,200,376
Distance Traveled
1,452,153
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
16,063
669
71
3
0
456,711
0
W
Mercury
15,282
637
78
3
0
513,409
1
W
Hel
19,476
812
159
7
0
487,504
8
W
Pele
15,890
662
106
4
0
451,240
6
L
Persephone
14,706
613
83
3
0
324,120
1
L
Hercules
16,496
687
81
3
0
419,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role