Player Matchup

Thor
Thor
AdanteBloodmoon
Thor
Level 148
God Stats
4W - 8L
1,417 SR
Queue Stats
145W - 190L
1,408 Elo+
Solo
Merlin
Merlin
Rambowar
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo
Guan Yu
Guan Yu
Shtogie
Guan Yu
Level 120
God Stats
1W - 2L
1,491 SR
Queue Stats
534W - 588L
1,364 Elo+
Solo
Cerberus
Cerberus
WonderWaffler69
Cerberus
Level 39
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Medusa
Medusa
lolz907
Medusa
Level 146
God Stats
1W - 7L
1,248 SR
Queue Stats
66W - 94L
1,416 Elo+
Solo
Team Averages
Level 103
1,386 SR
1,415 Elo+

VS

Team Averages
Level 104
1,546 SR
1,378 Elo+
Ne Zha
Ne Zha
FRODYGY-
Ne Zha
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 100L
1,354 Elo+
Party 1
Tyr
Tyr
I7iablo
Tyr
Level 107
God Stats
6W - 4L
1,578 SR
Queue Stats
72W - 81L
1,364 Elo+
Party 1
Nu Wa
Nu Wa
LAVENDERWINDSONG
Nu Wa
Level 134
God Stats
28W - 38L
1,447 SR
Queue Stats
361W - 441L
1,379 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SrDrac
Ah Muzen Cab
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,438 Elo+
Solo
Bacchus
Bacchus
vFadexz
Bacchus
Level 48
God Stats
7W - 3L
1,704 SR
Queue Stats
81W - 101L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 7 / 3
12,363
515
12,480
22,796
11,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Rambowar
Merlin
18
4 / 6 / 4
11,689
487
21,699
17,468
6,559
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Shtogie
Guan Yu
15
1 / 10 / 3
10,171
424
13,413
29,816
35,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
15
3 / 6 / 6
10,367
432
8,259
28,329
42,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
lolz907
Medusa
15
4 / 9 / 4
10,341
431
15,114
25,286
16,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FRODYGY-
Ne Zha
20
13 / 5 / 8
13,814
576
26,597
24,047
11,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
18
3 / 4 / 16
12,613
526
18,414
29,269
23,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 2 / 9
12,804
534
19,508
16,393
7,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
SrDrac
Ah Muzen Cab
20
8 / 7 / 9
13,687
570
26,192
21,549
9,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
vFadexz
Bacchus
18
7 / 3 / 11
12,469
520
9,518
25,013
37,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
21
Kills
38
38
Deaths
21
20
Assists
53
Player
Kills
Deaths
Assists
KDA
L
9
7
3
1.5
W
Ne Zha
FRODYGY-
Ne Zha
13
5
8
3.4
W
Tyr
3
4
16
2.75
W
7
2
9
5.75
L
Merlin
Rambowar
Merlin
4
6
4
1
L
Guan Yu
Shtogie
Guan Yu
1
10
3
0.25
W
Ah Muzen Cab
SrDrac
Ah Muzen Cab
8
7
9
1.79
L
Cerberus
3
6
6
1
L
Medusa
lolz907
Medusa
4
9
4
0.67
W
Bacchus
vFadexz
Bacchus
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,965
Damage
100,229
123,695
Taken
116,271
112,377
Mitigated
89,260
23,108
Healing
29,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,480
3,250
0
5,800
22,796
11,447
0
5,183
17,613
0
68,347
W
Ne Zha
FRODYGY-
Ne Zha
26,597
12,835
0
4,827
24,047
11,901
1,375
4,279
19,526
0
120,023
W
Tyr
18,414
3,466
0
10,992
29,269
23,081
474
4,449
23,856
232
96,656
W
19,508
5,020
515
4,842
16,393
7,632
1,610
7,627
8,665
93,807
0
L
Merlin
Rambowar
Merlin
21,699
1,523
0
1,729
17,468
6,559
1,311
5,367
12,101
101,925
0
L
Guan Yu
Shtogie
Guan Yu
13,413
2,548
488
8,403
29,816
35,099
0
6,297
23,519
0
73,514
W
Ah Muzen Cab
SrDrac
Ah Muzen Cab
26,192
11,195
0
2,970
21,549
9,384
1,695
4,874
16,515
0
114,479
L
Cerberus
8,259
1,863
0
3,671
28,329
42,349
346
6,131
22,198
34,452
0
L
Medusa
lolz907
Medusa
15,114
6,681
0
3,017
25,286
16,923
1,156
5,842
19,444
0
73,900
W
Bacchus
vFadexz
Bacchus
9,518
1,053
0
5,212
25,013
37,262
289
9,587
15,259
41,116
5,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,931
Gold Earned
65,387
524
Minions Killed
615
0
Camps Cleared
0
1,988,321
Distance Traveled
2,345,499
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,363
515
106
4
0
397,532
2
W
Ne Zha
13,814
576
144
6
0
486,063
5
W
Tyr
12,613
526
133
6
0
479,366
1
W
Nu Wa
12,804
534
127
5
0
450,997
6
L
Merlin
11,689
487
158
7
0
397,452
3
L
Guan Yu
10,171
424
125
5
0
363,416
0
W
Ah Muzen Cab
13,687
570
157
7
0
439,786
0
L
Cerberus
10,367
432
43
2
0
436,162
2
L
Medusa
10,341
431
92
4
0
393,759
5
W
Bacchus
12,469
520
54
2
0
489,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role