Player Matchup

Sun Wukong
Sun Wukong
PrimE Frenzzy
Sun Wukong
Level 47
God Stats
4W - 3L
1,609 SR
Queue Stats
138W - 108L
1,494 Elo+
Solo
Ravana
Ravana
Smegoal-
Ravana
Level 140
God Stats
10W - 12L
1,580 SR
Queue Stats
83W - 95L
1,469 Elo+
Party 1
Zeus
Zeus
xXImAceImAzzXx
Zeus
Level 50
God Stats
1W - 1L
1,789 SR
Queue Stats
7W - 2L
1,750 Elo+
Party 1
Team Averages
Level 79
1,659 SR
1,571 Elo+

VS

Team Averages
Level 116
1,509 SR
1,430 Elo+
Nu Wa
Nu Wa
PhatBudz419
Nu Wa
Level 101
God Stats
119W - 147L
1,455 SR
Queue Stats
342W - 470L
1,388 Elo+
Solo
Charybdis
Charybdis
RandyManuelRD
Charybdis
Level 138
God Stats
11W - 8L
1,573 SR
Queue Stats
417W - 465L
1,454 Elo+
Solo
Horus
Horus
TheGorgon3511
Horus
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
173W - 175L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PrimE Frenzzy
Sun Wukong
15
4 / 3 / 1
10,474
655
7,062
17,021
15,227
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
Smegoal-
Ravana
15
3 / 4 / 5
10,608
663
15,945
17,897
11,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 1 / 6
11,452
716
18,015
11,161
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 6
11,193
700
13,758
14,125
4,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
RandyManuelRD
Charybdis
17
7 / 4 / 1
12,016
751
14,581
18,220
8,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 2 / 7
11,280
705
7,070
18,394
18,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
9
Kills
8
8
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
Sun Wukong
PrimE Frenzzy
Sun Wukong
4
3
1
1.5
W
Charybdis
RandyManuelRD
Charybdis
7
4
1
1.88
L
Ravana
Smegoal-
Ravana
3
4
5
1.38
W
0
2
7
1.75
L
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,022
Damage
35,409
46,079
Taken
50,739
30,109
Mitigated
31,919
5,066
Healing
26,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,758
6,316
260
4,721
14,125
4,583
811
3,470
10,655
53,535
0
L
Sun Wukong
PrimE Frenzzy
Sun Wukong
7,062
1,553
0
680
17,021
15,227
507
4,102
12,700
0
35,280
W
Charybdis
RandyManuelRD
Charybdis
14,581
7,933
0
3,493
18,220
8,398
2,295
7,153
11,067
0
60,431
L
Ravana
Smegoal-
Ravana
15,945
2,127
0
2,132
17,897
11,269
400
5,542
12,018
0
56,439
W
7,070
3,159
7,918
10,339
18,394
18,938
683
7,422
10,972
510
18,707
L
18,015
1,046
0
2,254
11,161
3,613
550
4,116
6,810
74,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
34,489
227
Minions Killed
169
0
Camps Cleared
0
935,552
Distance Traveled
858,779
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,193
700
65
4
0
286,980
2
L
Sun Wukong
10,474
655
44
3
0
309,820
0
W
Charybdis
12,016
751
90
6
0
252,278
1
L
Ravana
10,608
663
73
5
0
320,363
2
W
Horus
11,280
705
14
1
0
319,521
5
L
Zeus
11,452
716
110
7
0
305,369
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role