Player Matchup

Jormungandr
Jormungandr
Caonabo12
Jormungandr
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 68L
1,592 Elo+
Solo
Bellona
Bellona
ChaosFFXII
Bellona
Level 97
God Stats
5W - 12L
1,337 SR
Queue Stats
308W - 350L
1,332 Elo+
Solo
Izanami
Izanami
PGN_Archie
Izanami
Level 31
God Stats
0W - 1L
1,392 SR
Queue Stats
0W - 2L
1,192 Elo+
Solo
Tsukuyomi
Tsukuyomi
asta_zin
Tsukuyomi
Level 41
God Stats
0W - 1L
1,647 SR
Queue Stats
2W - 6L
1,161 Elo+
Solo
Jing Wei
Jing Wei
hazardM4ms
Jing Wei
Level 40
God Stats
4W - 9L
1,343 SR
Queue Stats
70W - 98L
1,369 Elo+
Solo
Team Averages
Level 51
1,444 SR
1,329 Elo+

VS

Team Averages
Level 96
1,576 SR
1,525 Elo+
Skadi
Skadi
GrosseCenne
Skadi
Level 121
God Stats
18W - 16L
1,511 SR
Queue Stats
360W - 364L
1,378 Elo+
Solo
Maui
Maui
JuztFinn2015
Maui
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 0L
1,668 Elo+
Party 1
Merlin
Merlin
LordValdus
Merlin
Level 122
God Stats
26W - 3L
1,642 SR
Queue Stats
176W - 140L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
NezoxPlays
Sun Wukong
Level 101
God Stats
26W - 9L
1,646 SR
Queue Stats
179W - 166L
1,510 Elo+
Party 1
Pele
Pele
SBG-Koda
Pele
Level 125
God Stats
25W - 14L
1,583 SR
Queue Stats
263W - 236L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Caonabo12
Jormungandr
11
0 / 0 / 4
7,539
443
9,577
11,368
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
ChaosFFXII
Bellona
10
0 / 3 / 0
6,466
380
2,692
10,745
7,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
PGN_Archie
Izanami
12
1 / 2 / 0
7,492
441
2,518
10,232
4,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
asta_zin
Tsukuyomi
11
1 / 7 / 1
7,304
430
6,870
15,874
6,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
hazardM4ms
Jing Wei
14
2 / 2 / 2
8,491
499
5,856
8,396
3,575
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,723
513
2,707
7,021
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 4
7,050
415
1,246
7,872
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
LordValdus
Merlin
13
2 / 0 / 5
8,623
507
9,652
6,091
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
NezoxPlays
Sun Wukong
16
6 / 0 / 5
10,239
602
13,590
15,073
11,746
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pele
16
6 / 1 / 2
9,699
571
5,928
14,897
5,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
14
14
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Caonabo12
Jormungandr
0
0
4
2
L
Bellona
ChaosFFXII
Bellona
0
3
0
0
W
0
1
1
0.5
W
0
2
4
1
W
Merlin
LordValdus
Merlin
2
0
5
4.5
W
Sun Wukong
NezoxPlays
Sun Wukong
6
0
5
8.5
L
Izanami
PGN_Archie
Izanami
1
2
0
0.5
W
Pele
6
1
2
7
L
Tsukuyomi
asta_zin
Tsukuyomi
1
7
1
0.21
L
Jing Wei
hazardM4ms
Jing Wei
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,513
Damage
33,123
56,615
Taken
50,954
34,031
Mitigated
28,088
15,422
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Caonabo12
Jormungandr
9,577
2,212
0
1,722
11,368
11,912
11
2,638
8,730
44,745
2,105
L
Bellona
ChaosFFXII
Bellona
2,692
803
0
4,093
10,745
7,455
0
0
10,745
0
34,578
W
2,707
257
0
1,266
7,021
3,156
1,200
894
6,127
0
71,540
W
1,246
214
136
1,351
7,872
4,664
0
2,041
5,831
11,002
0
W
Merlin
LordValdus
Merlin
9,652
902
0
988
6,091
2,557
1,583
2,621
3,470
64,177
0
W
Sun Wukong
NezoxPlays
Sun Wukong
13,590
3,103
0
6,069
15,073
11,746
1,144
1,749
12,774
0
76,696
L
Izanami
PGN_Archie
Izanami
2,518
1,563
0
1,596
10,232
4,458
1,373
3,759
6,473
0
56,381
W
Pele
5,928
787
0
3,254
14,897
5,965
0
1,868
13,029
0
87,638
L
Tsukuyomi
asta_zin
Tsukuyomi
6,870
2,069
0
4,563
15,874
6,631
0
3,074
12,800
0
48,100
L
Jing Wei
hazardM4ms
Jing Wei
5,856
3,408
0
3,448
8,396
3,575
278
1,427
6,969
0
61,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,292
Gold Earned
44,334
422
Minions Killed
510
0
Camps Cleared
0
1,504,354
Distance Traveled
1,549,455
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,539
443
58
3
0
318,189
4
L
Bellona
6,466
380
52
3
0
218,641
0
W
Skadi
8,723
513
119
7
0
295,602
1
W
Maui
7,050
415
21
1
0
251,887
1
W
Merlin
8,623
507
106
6
0
307,429
3
W
Sun Wukong
10,239
602
139
8
0
342,825
2
L
Izanami
7,492
441
103
6
0
317,197
5
W
Pele
9,699
571
125
7
0
351,712
2
L
Tsukuyomi
7,304
430
87
5
0
314,667
1
L
Jing Wei
8,491
499
122
7
0
335,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role