Player Matchup

Cthulhu
Cthulhu
DoktorDosenbier
Cthulhu
Level 108
God Stats
3W - 1L
1,571 SR
Queue Stats
499W - 288L
1,728 Elo+
Party 1
Guan Yu
Guan Yu
WilhelmDerReiche
Guan Yu
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 120L
1,450 Elo+
Party 1
Skadi
Skadi
oleistreich
Skadi
Level 88
God Stats
4W - 2L
1,797 SR
Queue Stats
108W - 126L
1,392 Elo+
Party 1
Team Averages
Level 80
1,623 SR
1,523 Elo+

VS

Team Averages
Level 37
1,569 SR
1,354 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Benjiboi05
Shiva
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,311 Elo+
Party 2
Mulan
Mulan
IAmAPanda20
Mulan
Level 29
God Stats
1W - 1L
1,708 SR
Queue Stats
2W - 10L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 5
9,789
890
10,780
10,727
13,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
5 / 0 / 6
9,972
907
11,443
8,141
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
1 / 1 / 10
8,492
772
10,361
7,686
5,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 3 / 0
7,036
640
5,271
12,651
8,043
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shiva
10
0 / 4 / 1
6,872
625
5,289
12,010
10,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 4 / 1
6,585
599
5,410
13,273
6,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
L
Shiva
0
4
1
0.13
W
5
0
5
7.5
L
0
4
1
0.13
W
5
0
6
8
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,584
Damage
15,970
26,554
Taken
37,934
30,775
Mitigated
24,443
12,190
Healing
3,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,271
508
0
1,950
12,651
8,043
0
3,396
9,255
0
23,895
L
Shiva
5,289
724
200
941
12,010
10,205
0
3,287
8,723
0
16,807
W
10,780
1,064
1,222
3,402
10,727
13,515
593
51
10,558
37,807
0
L
5,410
807
0
666
13,273
6,195
0
4,236
9,037
0
14,826
W
11,443
2,605
2,016
4,302
8,141
11,732
701
45
7,757
0
19,538
W
10,361
4,333
0
1,248
7,686
5,528
994
0
7,609
0
51,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
20,493
156
Minions Killed
95
0
Camps Cleared
0
653,154
Distance Traveled
620,979
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,036
640
41
4
0
215,742
1
L
Shiva
6,872
625
32
3
0
208,529
1
W
Cthulhu
9,789
890
44
4
0
228,761
4
L
Mulan
6,585
599
22
2
0
196,708
0
W
Guan Yu
9,972
907
22
2
0
220,074
4
W
Skadi
8,492
772
90
8
0
204,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role