Player Matchup

Lancelot
Lancelot
Diamond V
 
Lancelot
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond V
DommyMofaka
Sylvanus
Diamond V
Level 160
God Stats
1W - 4L
1,680 SR
Queue Stats
102W - 89L
2,038 MMR
Party 3
Cernunnos
Cernunnos
Diamond V
Speéd
Cernunnos
Diamond V
Level 160
God Stats
1W - 3L
1,465 SR
Queue Stats
108W - 113L
2,013 MMR
Solo
King Arthur
King Arthur
Diamond IV
hwaryûn
King Arthur
Diamond IV
Level 160
God Stats
2W - 2L
1,877 SR
Queue Stats
168W - 150L
2,175 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,604 SR
1,845 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,706 SR
2,039 MMR
Ao Kuang
Ao Kuang
Diamond IV
HBCentral
Ao Kuang
Diamond IV
Level 160
God Stats
5W - 6L
1,482 SR
Queue Stats
689W - 686L
1,962 MMR
Party 1
Ishtar
Ishtar
Platinum I
Quntake
Ishtar
Platinum I
Level 97
God Stats
11W - 6L
1,819 SR
Queue Stats
51W - 39L
2,011 MMR
Party 2
Hou Yi
Hou Yi
Diamond V
SecondoW
Hou Yi
Diamond V
Level 157
God Stats
83W - 50L
1,716 SR
Queue Stats
119W - 108L
2,004 MMR
Party 1
Mulan
Mulan
Diamond V
Såir
Mulan
Diamond V
Level 129
God Stats
18W - 7L
1,834 SR
Queue Stats
50W - 33L
2,239 MMR
Party 2
Tyr
Tyr
Platinum III
beWondorian
Tyr
Platinum III
Level 146
God Stats
81W - 77L
1,682 SR
Queue Stats
451W - 441L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
3 / 4 / 2
11,041
480
12,284
21,078
10,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
 
Chang'e
15
0 / 4 / 1
9,542
415
10,581
17,823
9,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
DommyMofaka
Sylvanus
13
1 / 5 / 2
8,609
374
6,307
22,752
31,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Speéd
Cernunnos
18
3 / 6 / 2
11,471
499
19,977
25,620
13,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
hwaryûn
King Arthur
16
0 / 7 / 1
10,237
445
6,225
22,518
18,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Da JiSusanoGeb

VS

Bans
Ne ZhaAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HBCentral
Ao Kuang
18
3 / 4 / 4
12,707
552
8,218
20,594
8,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
Quntake
Ishtar
20
5 / 1 / 10
14,493
630
23,928
18,863
8,442
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hou Yi
SecondoW
Hou Yi
20
10 / 1 / 7
14,089
613
26,184
16,404
8,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Såir
Mulan
20
5 / 0 / 9
14,561
633
20,800
25,542
35,097
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 1 / 14
12,488
543
7,027
24,412
26,925
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
7
Kills
26
26
Deaths
7
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
4
2
1
L
Chang'e
 
Chang'e
0
4
1
0.13
L
Sylvanus
DommyMofaka
Sylvanus
1
5
2
0.4
W
Ao Kuang
HBCentral
Ao Kuang
3
4
4
1.25
W
Ishtar
Quntake
Ishtar
5
1
10
10
W
Hou Yi
SecondoW
Hou Yi
10
1
7
13.5
L
Cernunnos
Speéd
Cernunnos
3
6
2
0.67
W
Mulan
Såir
Mulan
5
0
9
9.5
W
3
1
14
10
L
King Arthur
hwaryûn
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,374
Damage
86,157
109,791
Taken
105,815
83,828
Mitigated
87,125
26,146
Healing
50,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
12,284
3,331
0
832
21,078
10,705
0
3,356
17,722
0
116,186
L
Chang'e
 
Chang'e
10,581
547
2,353
5,615
17,823
9,257
0
749
17,074
84,567
0
L
Sylvanus
DommyMofaka
Sylvanus
6,307
925
2,227
5,200
22,752
31,418
152
276
22,476
31,363
14,408
W
Ao Kuang
HBCentral
Ao Kuang
8,218
1,684
0
7,134
20,594
8,456
1,359
2,528
18,066
114,797
0
W
Ishtar
Quntake
Ishtar
23,928
15,845
0
12,785
18,863
8,442
4,887
448
18,415
0
157,088
W
Hou Yi
SecondoW
Hou Yi
26,184
19,249
0
8,343
16,404
8,205
1,844
7,902
8,502
0
122,800
L
Cernunnos
Speéd
Cernunnos
19,977
10,124
0
7,308
25,620
13,680
1,360
3,278
22,342
0
105,655
W
Mulan
Såir
Mulan
20,800
3,911
0
11,397
25,542
35,097
240
2,509
23,033
0
122,504
W
7,027
627
0
10,958
24,412
26,925
309
4,828
19,584
0
30,767
L
King Arthur
hwaryûn
King Arthur
6,225
992
0
2,611
22,518
18,768
0
559
21,959
0
76,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,900
Gold Earned
68,338
680
Minions Killed
754
0
Camps Cleared
0
2,115,152
Distance Traveled
2,215,536
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,041
480
149
6
0
515,779
4
L
Chang'e
9,542
415
153
7
0
434,607
7
L
Sylvanus
8,609
374
69
3
0
372,890
6
W
Ao Kuang
12,707
552
144
6
0
431,951
2
W
Ishtar
14,493
630
218
9
0
405,743
3
W
Hou Yi
14,089
613
175
8
0
438,446
8
L
Cernunnos
11,471
499
170
7
0
381,450
3
W
Mulan
14,561
633
195
8
0
440,376
1
W
Tyr
12,488
543
22
1
0
499,020
6
L
King Arthur
10,237
445
139
6
0
410,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role