Player Matchup

Hun Batz
Hun Batz
DR Zeuss7876
Hun Batz
Level 42
God Stats
5W - 2L
1,693 SR
Queue Stats
21W - 17L
1,582 Elo+
Party 2
Chang'e
Chang'e
GrosseCenne
Chang'e
Level 121
God Stats
9W - 11L
1,500 SR
Queue Stats
360W - 364L
1,353 Elo+
Solo
Nox
Nox
IAmMentallylLL
Nox
Level 101
God Stats
2W - 2L
1,552 SR
Queue Stats
139W - 166L
1,397 Elo+
Solo
Danzaburou
Danzaburou
Obi1iKenobi
Danzaburou
Level 158
God Stats
27W - 23L
1,674 SR
Queue Stats
65W - 53L
1,499 Elo+
Party 2
Neith
Neith
vampireizzy00
Neith
Level 143
God Stats
214W - 210L
1,520 SR
Queue Stats
374W - 406L
1,398 Elo+
Solo
Team Averages
Level 113
1,588 SR
1,446 Elo+

VS

Team Averages
Level 85
1,580 SR
1,479 Elo+
Atlas
Atlas
Kmbxrly
Atlas
Level 35
God Stats
29W - 18L
1,614 SR
Queue Stats
148W - 136L
1,502 Elo+
Party 1
Ishtar
Ishtar
MythicTrash1158
Ishtar
Level 47
God Stats
6W - 5L
1,617 SR
Queue Stats
77W - 106L
1,427 Elo+
Solo
Nemesis
Nemesis
SnipesPR
Nemesis
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 265L
1,537 Elo+
Party 1
Hercules
Hercules
The_C_Person
Hercules
Level 147
God Stats
0W - 2L
1,610 SR
Queue Stats
409W - 355L
1,539 Elo+
Party 1
Hades
Hades
nagito0809
Hades
Level 107
God Stats
3W - 2L
1,557 SR
Queue Stats
56W - 55L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DR Zeuss7876
Hun Batz
16
6 / 3 / 8
10,098
594
17,979
18,223
7,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
GrosseCenne
Chang'e
16
5 / 3 / 1
9,712
571
8,204
13,578
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 1 / 6
7,906
465
6,462
10,232
8,001
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Obi1iKenobi
Danzaburou
15
2 / 1 / 2
9,258
545
7,656
11,337
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 2
9,206
542
13,596
9,838
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Kmbxrly
Atlas
11
0 / 1 / 2
7,452
438
4,638
13,823
13,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 0
7,194
423
6,130
13,232
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
SnipesPR
Nemesis
11
1 / 8 / 1
7,538
443
6,395
14,087
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
The_C_Person
Hercules
15
5 / 2 / 1
9,689
570
12,881
18,677
11,944
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
14
2 / 3 / 2
8,401
494
7,710
17,550
8,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
9
9
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DR Zeuss7876
Hun Batz
6
3
8
3.33
W
Chang'e
GrosseCenne
Chang'e
5
3
1
1.83
W
0
1
6
3
L
Atlas
Kmbxrly
Atlas
0
1
2
1
L
1
2
0
0.5
W
Danzaburou
Obi1iKenobi
Danzaburou
2
1
2
3
L
Nemesis
SnipesPR
Nemesis
1
8
1
0.19
L
Hercules
The_C_Person
Hercules
5
2
1
2.75
L
Hades
2
3
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,897
Damage
37,754
63,208
Taken
77,369
29,709
Mitigated
45,504
21,813
Healing
19,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DR Zeuss7876
Hun Batz
17,979
8,529
0
4,936
18,223
7,841
0
3,617
14,606
0
93,730
W
Chang'e
GrosseCenne
Chang'e
8,204
1,162
168
4,558
13,578
5,256
918
0
13,578
51,643
0
W
6,462
1,652
488
2,088
10,232
8,001
0
3,373
6,859
24,632
2,903
L
Atlas
Kmbxrly
Atlas
4,638
2,389
223
2,500
13,823
13,420
0
2,182
11,641
29,488
0
L
6,130
3,812
0
4,123
13,232
4,850
0
2,897
10,335
0
55,092
W
Danzaburou
Obi1iKenobi
Danzaburou
7,656
3,676
0
6,162
11,337
4,149
3,786
1,481
9,856
0
72,398
L
Nemesis
SnipesPR
Nemesis
6,395
1,916
0
2,370
14,087
7,002
0
1,289
12,798
0
49,283
L
Hercules
The_C_Person
Hercules
12,881
4,459
0
2,528
18,677
11,944
0
6,715
11,962
0
66,878
L
Hades
7,710
903
32
7,941
17,550
8,288
649
1,252
16,298
54,285
0
W
13,596
4,958
257
3,156
9,838
4,462
875
4,780
5,058
0
76,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,180
Gold Earned
40,274
499
Minions Killed
417
0
Camps Cleared
0
1,543,689
Distance Traveled
1,612,622
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,098
594
137
8
0
335,069
5
W
Chang'e
9,712
571
94
6
0
295,853
1
W
Nox
7,906
465
43
3
0
295,563
2
L
Atlas
7,452
438
43
3
0
336,119
5
L
Ishtar
7,194
423
89
5
0
325,702
7
W
Danzaburou
9,258
545
124
7
0
291,110
1
L
Nemesis
7,538
443
72
4
0
329,895
3
L
Hercules
9,689
570
106
6
0
341,597
6
L
Hades
8,401
494
107
6
0
279,309
1
W
Neith
9,206
542
101
6
0
326,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role