Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Inoki9058
Ao Kuang
Gold V
Level 121
God Stats
7W - 5L
1,436 SR
Queue Stats
356W - 362L
1,226 MMR
Solo
Vulcan
Vulcan
Diamond V
Maanpaardt
Vulcan
Diamond V
Level 160
God Stats
6W - 0L
1,730 SR
Queue Stats
152W - 141L
1,925 MMR
Solo
Arachne
Arachne
Silver I
PeterEynis
Arachne
Silver I
Level 61
God Stats
2W - 1L
1,519 SR
Queue Stats
197W - 203L
1,080 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,537 SR
1,446 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,682 SR
1,254 MMR
Khepri
Khepri
Silver II
CyclonicVeil175
Khepri
Silver II
Level 76
God Stats
6W - 7L
1,543 SR
Queue Stats
152W - 154L
942 MMR
Solo
Vamana
Vamana
Silver I
jxrddean
Vamana
Silver I
Level 106
God Stats
1W - 1L
1,539 SR
Queue Stats
239W - 251L
1,089 MMR
Party 1
Danzaburou
Danzaburou
Gold V
otsman
Danzaburou
Gold V
Level 109
God Stats
50W - 53L
1,522 SR
Queue Stats
270W - 280L
1,293 MMR
Party 1
Ra
Ra
Platinum IV
xBloodGuardian
Ra
Platinum IV
Level 109
God Stats
2W - 2L
2,029 SR
Queue Stats
86W - 74L
1,882 MMR
Solo
Da Ji
Da Ji
Silver II
yellowEU_
Da Ji
Silver II
Level 68
God Stats
4W - 2L
1,777 SR
Queue Stats
95W - 115L
1,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 1 / 2
10,171
565
10,603
13,373
5,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
 
Achilles
15
4 / 2 / 4
9,375
521
11,299
16,213
16,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Inoki9058
Ao Kuang
16
2 / 2 / 3
10,255
570
15,009
21,766
9,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
Maanpaardt
Vulcan
17
5 / 4 / 3
11,202
622
14,473
11,184
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
PeterEynis
Arachne
15
4 / 3 / 3
9,641
536
3,813
16,974
6,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CabrakanKaliGuan Yu

VS

Bans
SusanoHeraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,944
386
3,262
12,248
8,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
jxrddean
Vamana
15
1 / 4 / 1
8,997
500
11,674
18,711
13,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
otsman
Danzaburou
12
0 / 8 / 3
7,636
424
8,674
17,624
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 3 / 3
9,107
506
10,727
11,926
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
yellowEU_
Da Ji
12
4 / 4 / 1
7,732
430
7,356
14,828
6,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
20
Kills
10
12
Deaths
21
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
2
6
W
Achilles
 
Achilles
4
2
4
3
L
0
2
1
0.25
W
Ao Kuang
Inoki9058
Ao Kuang
2
2
3
1.75
W
Vulcan
Maanpaardt
Vulcan
5
4
3
1.63
W
Arachne
PeterEynis
Arachne
4
3
3
1.83
L
Vamana
jxrddean
Vamana
1
4
1
0.38
L
Danzaburou
otsman
Danzaburou
0
8
3
0.19
L
5
3
3
2.17
L
Da Ji
yellowEU_
Da Ji
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,197
Damage
41,693
79,510
Taken
75,337
43,439
Mitigated
39,491
33,302
Healing
22,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,603
7,492
0
5,610
13,373
5,785
3,492
719
12,654
0
85,669
W
Achilles
 
Achilles
11,299
2,389
501
5,412
16,213
16,678
330
6,001
10,163
0
42,375
L
3,262
583
0
2,096
12,248
8,737
0
5,070
6,754
24,107
0
W
Ao Kuang
Inoki9058
Ao Kuang
15,009
3,785
0
15,393
21,766
9,674
996
2,329
18,475
88,203
0
W
Vulcan
Maanpaardt
Vulcan
14,473
6,006
0
1,785
11,184
4,578
0
6,918
4,266
97,506
0
W
Arachne
PeterEynis
Arachne
3,813
2,518
0
4,601
16,974
6,724
0
3,103
13,871
0
92,135
L
Vamana
jxrddean
Vamana
11,674
4,385
0
6,609
18,711
13,053
427
14,087
4,530
308
77,159
L
Danzaburou
otsman
Danzaburou
8,674
4,003
0
5,757
17,624
6,171
0
0
17,293
0
55,829
L
10,727
670
661
4,100
11,926
4,829
0
5,491
6,162
89,156
0
L
Da Ji
yellowEU_
Da Ji
7,356
1,765
0
3,624
14,828
6,701
0
5,316
9,393
0
40,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,644
Gold Earned
40,416
618
Minions Killed
457
0
Camps Cleared
0
1,646,670
Distance Traveled
1,662,376
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,171
565
145
8
0
314,775
0
W
Achilles
9,375
521
59
3
0
326,388
1
L
Khepri
6,944
386
35
2
0
343,348
5
W
Ao Kuang
10,255
570
137
8
0
330,456
3
W
Vulcan
11,202
622
159
9
0
353,694
7
W
Arachne
9,641
536
118
7
0
321,357
2
L
Vamana
8,997
500
141
8
0
308,421
3
L
Danzaburou
7,636
424
72
4
0
286,010
4
L
Ra
9,107
506
144
8
0
373,134
6
L
Da Ji
7,732
430
65
4
0
351,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role