Player Matchup

Baron Samedi
Baron Samedi
JagerBomb4Days
Baron Samedi
Level 109
God Stats
22W - 14L
1,585 SR
Queue Stats
280W - 297L
1,475 Elo+
Solo
Bellona
Bellona
Seru Moth
Bellona
Level 108
God Stats
7W - 5L
1,541 SR
Queue Stats
224W - 225L
1,500 Elo+
Solo
Charybdis
Charybdis
SirxDiddy
Charybdis
Level 60
God Stats
1W - 2L
1,731 SR
Queue Stats
39W - 41L
1,484 Elo+
Party 1
Serqet
Serqet
StressLevel-Zero
Serqet
Level 117
God Stats
2W - 6L
1,119 SR
Queue Stats
110W - 87L
1,478 Elo+
Party 1
Artio
Artio
WiIlYaLookAtThat
Artio
Level 89
God Stats
16W - 20L
1,535 SR
Queue Stats
47W - 39L
1,496 Elo+
Party 1
Team Averages
Level 97
1,502 SR
1,487 Elo+

VS

Team Averages
Level 111
1,576 SR
1,489 Elo+
Pele
Pele
DupaYash12
Pele
Level 69
God Stats
2W - 0L
1,560 SR
Queue Stats
51W - 40L
1,574 Elo+
Solo
Thor
Thor
GSoC BamBam
Thor
Level 126
God Stats
6W - 3L
1,687 SR
Queue Stats
542W - 529L
1,471 Elo+
Solo
Neith
Neith
Meech420
Neith
Level 104
God Stats
8W - 8L
1,558 SR
Queue Stats
131W - 138L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
TopheyToast
Cthulhu
Level 136
God Stats
1W - 1L
1,497 SR
Queue Stats
170W - 184L
1,452 Elo+
Party 2
Jormungandr
Jormungandr
psychotic_pain_7
Jormungandr
Level 122
God Stats
58W - 42L
1,579 SR
Queue Stats
232W - 220L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JagerBomb4Days
Baron Samedi
15
1 / 7 / 2
9,537
434
9,266
15,358
7,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Seru Moth
Bellona
18
1 / 4 / 1
11,699
532
9,460
20,979
24,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
SirxDiddy
Charybdis
13
4 / 5 / 0
9,014
410
9,875
15,655
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 4 / 2
10,077
458
9,745
18,832
7,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 6 / 2
8,563
389
12,685
24,716
12,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 7
11,834
538
13,127
23,551
11,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 1 / 4
11,860
539
12,116
17,006
16,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
Meech420
Neith
16
5 / 3 / 6
10,642
484
9,828
14,936
5,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
TopheyToast
Cthulhu
16
2 / 3 / 8
10,949
498
11,377
18,813
18,008
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jormungandr
psychotic_pain_7
Jormungandr
20
10 / 0 / 8
13,129
597
27,114
15,465
9,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
9
Kills
26
26
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
W
4
1
4
6
L
Baron Samedi
JagerBomb4Days
Baron Samedi
1
7
2
0.29
W
Neith
Meech420
Neith
5
3
6
2.67
L
Bellona
Seru Moth
Bellona
1
4
1
0.38
L
Charybdis
SirxDiddy
Charybdis
4
5
0
0.8
L
2
4
2
0.75
W
Cthulhu
TopheyToast
Cthulhu
2
3
8
2
L
1
6
2
0.33
W
Jormungandr
psychotic_pain_7
Jormungandr
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,031
Damage
73,562
95,540
Taken
89,771
59,099
Mitigated
60,413
23,342
Healing
22,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,127
4,303
0
6,295
23,551
11,054
312
2,467
20,780
0
117,115
W
12,116
2,225
0
2,672
17,006
16,031
114
2,732
13,935
111
81,908
L
Baron Samedi
JagerBomb4Days
Baron Samedi
9,266
655
344
1,798
15,358
7,437
0
9,775
5,459
68,619
0
W
Neith
Meech420
Neith
9,828
4,676
0
6,244
14,936
5,860
2,820
4,521
10,067
0
65,285
L
Bellona
Seru Moth
Bellona
9,460
4,524
0
5,295
20,979
24,793
0
3,216
16,860
0
96,406
L
Charybdis
SirxDiddy
Charybdis
9,875
4,925
0
4,048
15,655
6,043
1,275
6,733
8,803
0
49,240
L
9,745
3,199
0
1,232
18,832
7,902
0
4,060
14,603
0
85,403
W
Cthulhu
TopheyToast
Cthulhu
11,377
837
1,603
4,042
18,813
18,008
0
5,563
12,553
50,210
3,441
L
12,685
108
1,085
9,540
24,716
12,924
0
14,132
10,482
46,174
83
W
Jormungandr
psychotic_pain_7
Jormungandr
27,114
5,776
0
1,747
15,465
9,460
367
5,975
8,972
116,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,890
Gold Earned
58,414
571
Minions Killed
659
0
Camps Cleared
0
2,043,486
Distance Traveled
2,121,776
17
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,834
538
149
7
0
452,722
10
W
Thor
11,860
539
166
8
0
411,363
3
L
Baron Samedi
9,537
434
102
5
0
351,572
6
W
Neith
10,642
484
101
5
0
399,995
9
L
Bellona
11,699
532
202
9
0
390,524
7
L
Charybdis
9,014
410
86
4
0
409,725
3
L
Serqet
10,077
458
117
5
0
477,504
0
W
Cthulhu
10,949
498
74
3
0
439,943
14
L
Artio
8,563
389
64
3
0
414,161
1
W
Jormungandr
13,129
597
169
8
0
417,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role