Player Matchup

Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BilboLaggins689
Baron Samedi
Level 127
God Stats
5W - 3L
1,512 SR
Queue Stats
311W - 321L
1,459 Elo+
Party 1
Nemesis
Nemesis
YukiYamii_tv
Nemesis
Level 97
God Stats
2W - 2L
1,349 SR
Queue Stats
13W - 10L
1,490 Elo+
Solo
Chernobog
Chernobog
bhoeger48
Chernobog
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,322 Elo+
Party 1
Neith
Neith
iFistSingleMoms
Neith
Level 149
God Stats
42W - 50L
1,461 SR
Queue Stats
254W - 282L
1,348 Elo+
Solo
Team Averages
Level 101
1,464 SR
1,424 Elo+

VS

Team Averages
Level 122
1,560 SR
1,420 Elo+
Fenrir
Fenrir
DarkonSA
Fenrir
Level 160
God Stats
48W - 49L
1,482 SR
Queue Stats
735W - 802L
1,477 Elo+
Solo
Zeus
Zeus
SquareMedal9688
Zeus
Level 120
God Stats
42W - 28L
1,544 SR
Queue Stats
181W - 165L
1,450 Elo+
Solo
Ra
Ra
ThatGuy6754
Ra
Level 64
God Stats
1W - 1L
1,793 SR
Queue Stats
126W - 150L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
WestMountain2
Gilgamesh
Level 107
God Stats
4W - 9L
1,412 SR
Queue Stats
17W - 24L
1,338 Elo+
Solo
Izanami
Izanami
shortdogg707
Izanami
Level 160
God Stats
8W - 11L
1,569 SR
Queue Stats
312W - 371L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 5 / 4
8,833
589
6,344
11,425
5,918
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
BilboLaggins689
Baron Samedi
14
7 / 1 / 7
9,328
622
13,343
12,028
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
YukiYamii_tv
Nemesis
16
6 / 1 / 8
9,773
652
9,581
12,346
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
bhoeger48
Chernobog
14
3 / 0 / 5
8,637
576
6,905
8,784
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 1
9,254
617
5,851
5,726
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarkonSA
Fenrir
12
4 / 2 / 1
7,598
507
6,513
11,458
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 7 / 3
7,482
499
10,274
11,413
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 1
7,349
490
5,089
10,739
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
WestMountain2
Gilgamesh
13
0 / 3 / 0
7,657
510
3,302
13,283
9,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
shortdogg707
Izanami
10
0 / 5 / 3
6,088
406
4,180
10,835
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
22
Kills
7
7
Deaths
22
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
5
4
1
W
Baron Samedi
BilboLaggins689
Baron Samedi
7
1
7
10.5
L
Fenrir
DarkonSA
Fenrir
4
2
1
2.25
L
1
7
3
0.36
L
2
5
1
0.5
L
Gilgamesh
WestMountain2
Gilgamesh
0
3
0
0
W
Nemesis
YukiYamii_tv
Nemesis
6
1
8
10
W
Chernobog
bhoeger48
Chernobog
3
0
5
5.5
W
3
0
1
3.5
L
Izanami
shortdogg707
Izanami
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,024
Damage
29,358
50,309
Taken
57,728
24,126
Mitigated
31,559
20,177
Healing
12,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,344
415
0
4,879
11,425
5,918
1,243
6,415
5,010
56,144
0
W
Baron Samedi
BilboLaggins689
Baron Samedi
13,343
1,750
1,609
5,615
12,028
7,085
906
3,536
8,492
41,854
4,004
L
Fenrir
DarkonSA
Fenrir
6,513
1,128
0
1,020
11,458
5,117
0
1,717
9,741
0
41,171
L
10,274
1,092
0
913
11,413
4,021
0
5,316
6,097
52,679
0
L
5,089
893
746
3,996
10,739
9,637
406
4,830
5,909
28,392
0
L
Gilgamesh
WestMountain2
Gilgamesh
3,302
794
0
3,175
13,283
9,107
0
2,445
10,838
0
47,996
W
Nemesis
YukiYamii_tv
Nemesis
9,581
5,218
0
1,176
12,346
5,086
0
2,492
9,854
0
85,640
W
Chernobog
bhoeger48
Chernobog
6,905
4,261
0
3,615
8,784
3,271
2,908
2,742
6,042
0
54,782
W
5,851
1,838
0
3,283
5,726
2,766
5,141
178
5,548
0
63,640
L
Izanami
shortdogg707
Izanami
4,180
2,219
0
3,120
10,835
3,677
978
5,155
5,680
0
35,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
36,174
498
Minions Killed
369
0
Camps Cleared
0
1,404,382
Distance Traveled
1,269,721
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,833
589
98
7
0
237,519
0
W
Baron Samedi
9,328
622
65
4
0
274,590
2
L
Fenrir
7,598
507
57
4
0
297,200
2
L
Zeus
7,482
499
103
7
0
234,661
2
L
Ra
7,349
490
34
2
0
244,859
0
L
Gilgamesh
7,657
510
108
7
0
280,128
1
W
Nemesis
9,773
652
125
8
0
361,807
2
W
Chernobog
8,637
576
104
7
0
262,278
2
W
Neith
9,254
617
106
7
0
268,188
4
L
Izanami
6,088
406
67
4
0
212,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role