Player Matchup

Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ADubble
Eset
Level 129
God Stats
0W - 3L
1,101 SR
Queue Stats
246W - 282L
1,485 Elo+
Party 1
Ra
Ra
Envione
Ra
Level 124
God Stats
3W - 2L
1,541 SR
Queue Stats
192W - 175L
1,450 Elo+
Solo
Geb
Geb
klo0om
Geb
Level 76
God Stats
6W - 9L
1,404 SR
Queue Stats
187W - 202L
1,497 Elo+
Party 1
Neith
Neith
shxdowrxze
Neith
Level 26
God Stats
0W - 1L
1,698 SR
Queue Stats
25W - 14L
1,529 Elo+
Solo
Team Averages
Level 74
1,449 SR
1,492 Elo+

VS

Team Averages
Level 71
1,357 SR
1,484 Elo+
Horus
Horus
Frogotten
Horus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,504 Elo+
Solo
Thanatos
Thanatos
KorkiPL
Thanatos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,521 Elo+
Solo
Tiamat
Tiamat
Krestone
Tiamat
Level 108
God Stats
3W - 2L
1,219 SR
Queue Stats
145W - 148L
1,437 Elo+
Solo
Chiron
Chiron
TibialSlinky
Chiron
Level 95
God Stats
6W - 6L
1,483 SR
Queue Stats
247W - 269L
1,478 Elo+
Party 2
Chaac
Chaac
XIII8658
Chaac
Level 111
God Stats
3W - 8L
1,082 SR
Queue Stats
268W - 290L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 6 / 10
9,973
665
11,564
17,023
6,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
ADubble
Eset
16
1 / 7 / 10
9,990
666
7,253
18,118
7,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
9 / 4 / 8
12,119
808
16,656
17,264
9,275
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
klo0om
Geb
16
1 / 5 / 12
10,461
697
9,312
33,016
36,173
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
20
9 / 6 / 5
12,535
836
37,786
21,458
11,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Frogotten
Horus
17
2 / 3 / 16
11,081
739
9,153
21,552
25,612
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
KorkiPL
Thanatos
18
11 / 6 / 6
12,282
819
20,757
20,744
11,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Krestone
Tiamat
20
9 / 4 / 10
12,539
836
25,122
16,407
11,705
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
18
2 / 4 / 13
11,000
733
24,016
18,749
7,996
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
XIII8658
Chaac
20
4 / 4 / 16
12,288
819
19,754
27,747
33,652
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
89
21
Kills
28
28
Deaths
21
45
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
10
1
L
Eset
ADubble
Eset
1
7
10
0.86
L
9
4
8
3.25
W
Horus
Frogotten
Horus
2
3
16
3.33
W
Thanatos
KorkiPL
Thanatos
11
6
6
2.33
W
Tiamat
Krestone
Tiamat
9
4
10
3.5
W
Chiron
2
4
13
2.13
W
Chaac
XIII8658
Chaac
4
4
16
3
L
Geb
klo0om
Geb
1
5
12
1.4
L
Neith
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,571
Damage
98,802
106,879
Taken
105,199
70,853
Mitigated
90,125
41,650
Healing
56,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,564
3,585
380
3,168
17,023
6,730
1,208
2,877
14,146
23,391
0
L
Eset
ADubble
Eset
7,253
951
2,090
1,703
18,118
7,334
1,017
3,901
14,217
19,135
0
L
16,656
363
10,940
7,078
17,264
9,275
828
1,910
15,354
27,643
0
W
Horus
Frogotten
Horus
9,153
4,634
9,960
9,242
21,552
25,612
436
9,547
12,005
0
16,786
W
Thanatos
KorkiPL
Thanatos
20,757
5,399
1,266
11,030
20,744
11,160
1,446
11,185
9,559
0
28,851
W
Tiamat
Krestone
Tiamat
25,122
663
1,740
3,762
16,407
11,705
985
6,614
9,793
39,077
0
W
Chiron
24,016
5,607
4,479
3,966
18,749
7,996
4,673
6,647
12,102
0
46,004
W
Chaac
XIII8658
Chaac
19,754
2,795
1,749
8,962
27,747
33,652
176
10,792
16,955
0
47,730
L
Geb
klo0om
Geb
9,312
617
1,437
10,105
33,016
36,173
130
10,951
22,065
16,816
0
L
Neith
37,786
17,426
0
4,749
21,458
11,341
1,237
5,483
15,975
0
61,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,078
Gold Earned
59,190
155
Minions Killed
148
0
Camps Cleared
0
1,250,401
Distance Traveled
1,425,287
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,973
665
30
2
0
200,041
4
L
Eset
9,990
666
38
3
0
242,858
1
L
Ra
12,119
808
18
1
0
319,381
1
W
Horus
11,081
739
8
1
0
302,201
3
W
Thanatos
12,282
819
18
1
0
290,111
0
W
Tiamat
12,539
836
35
2
0
293,749
0
W
Chiron
11,000
733
42
3
0
242,329
0
W
Chaac
12,288
819
45
3
0
296,897
1
L
Geb
10,461
697
16
1
0
273,051
0
L
Neith
12,535
836
53
4
0
215,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role