Player Matchup

Hades
Hades
KOT801MACHAR
Hades
Level 41
God Stats
7W - 2L
1,697 SR
Queue Stats
70W - 118L
1,297 Elo+
Party 1
Hercules
Hercules
Pzeko GG
Hercules
Level 129
God Stats
3W - 11L
1,280 SR
Queue Stats
15W - 39L
1,258 Elo+
Solo
Hun Batz
Hun Batz
by_baA-1
Hun Batz
Level 27
God Stats
9W - 9L
1,360 SR
Queue Stats
69W - 104L
1,327 Elo+
Party 1
Team Averages
Level 66
1,446 SR
1,294 Elo+

VS

Team Averages
Level 67
1,344 SR
1,385 Elo+
Kuzenbo
Kuzenbo
DUDDEL DUTIN
Kuzenbo
Level 139
God Stats
5W - 8L
1,510 SR
Queue Stats
336W - 386L
1,403 Elo+
Solo
Bastet
Bastet
TGM_DrkWoLf88
Bastet
Level 16
God Stats
0W - 1L
1,279 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
vSxrgiioo
Izanami
Level 45
God Stats
1W - 2L
1,243 SR
Queue Stats
11W - 31L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 5
13,611
716
19,096
19,664
12,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Pzeko GG
Hercules
19
4 / 0 / 9
13,941
734
17,337
21,141
30,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hun Batz
by_baA-1
Hun Batz
19
3 / 3 / 7
13,216
696
16,256
12,502
6,398
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DUDDEL DUTIN
Kuzenbo
19
2 / 1 / 3
13,292
700
18,243
23,059
43,127
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 6 / 3
10,825
570
6,050
17,540
8,907
Mace

Mace

+10
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
vSxrgiioo
Izanami
19
3 / 7 / 0
13,245
697
13,500
19,278
11,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
5
5
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DUDDEL DUTIN
Kuzenbo
2
1
3
3.5
W
7
2
5
4.75
W
Hercules
Pzeko GG
Hercules
4
0
9
8.5
L
0
6
3
0.25
W
Hun Batz
by_baA-1
Hun Batz
3
3
7
2.17
L
Izanami
vSxrgiioo
Izanami
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,689
Damage
37,793
53,307
Taken
59,877
49,338
Mitigated
63,141
17,297
Healing
8,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DUDDEL DUTIN
Kuzenbo
18,243
4,867
0
5,811
23,059
43,127
0
8,409
14,650
53,962
0
W
19,096
1,092
1,203
6,059
19,664
12,610
2,097
8,771
10,893
52,997
0
W
Hercules
Pzeko GG
Hercules
17,337
3,337
726
8,685
21,141
30,330
83
5,185
15,956
2,452
45,587
L
6,050
1,870
0
934
17,540
8,907
0
6,002
11,538
42
17,484
W
Hun Batz
by_baA-1
Hun Batz
16,256
3,276
0
624
12,502
6,398
1,879
4,422
8,080
0
81,359
L
Izanami
vSxrgiioo
Izanami
13,500
7,059
0
1,520
19,278
11,107
882
5,414
13,864
0
87,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,768
Gold Earned
37,362
247
Minions Killed
204
0
Camps Cleared
0
1,114,460
Distance Traveled
1,012,455
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
13,292
700
45
2
0
384,041
2
W
Hades
13,611
716
82
4
0
327,639
1
W
Hercules
13,941
734
51
3
0
426,643
5
L
Bastet
10,825
570
23
1
0
334,601
4
W
Hun Batz
13,216
696
114
6
0
360,178
0
L
Izanami
13,245
697
136
7
0
293,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role