Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
TOPMAN_545
Odin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,433 Elo+
Solo
Shiva
Shiva
Thawp
Shiva
Level 25
God Stats
2W - 0L
1,660 SR
Queue Stats
10W - 20L
1,290 Elo+
Solo
Bacchus
Bacchus
djonsons333
Bacchus
Level 67
God Stats
1W - 2L
1,275 SR
Queue Stats
59W - 59L
1,539 Elo+
Solo
Rama
Rama
noureddi
Rama
Level 81
God Stats
2W - 3L
1,260 SR
Queue Stats
197W - 228L
1,428 Elo+
Solo
Team Averages
Level 77
1,439 SR
1,438 Elo+

VS

Team Averages
Level 108
1,513 SR
1,428 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SULFUR37
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 81L
1,419 Elo+
Solo
Athena
Athena
VNTY
Athena
Level 69
God Stats
1W - 1L
1,690 SR
Queue Stats
37W - 41L
1,345 Elo+
Solo
Ymir
Ymir
davidfouler
Ymir
Level 140
God Stats
1W - 3L
1,385 SR
Queue Stats
124W - 125L
1,446 Elo+
Solo
Zeus
Zeus
qmanmatt
Zeus
Level 118
God Stats
11W - 10L
1,491 SR
Queue Stats
876W - 910L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
9 / 3 / 13
12,561
785
27,118
13,354
13,355
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 4 / 11
11,638
727
15,105
18,489
26,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shiva
Thawp
Shiva
17
2 / 8 / 18
10,715
670
20,610
28,458
26,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
djonsons333
Bacchus
19
3 / 5 / 18
11,039
690
15,617
23,503
42,367
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
20
7 / 4 / 12
12,000
750
32,429
16,298
10,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
4 / 4 / 14
10,918
682
9,728
21,715
16,509
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SULFUR37
Baron Samedi
19
4 / 6 / 12
11,271
704
16,742
20,983
15,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
VNTY
Athena
17
4 / 5 / 14
10,444
653
11,949
28,530
32,275
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

17
2 / 5 / 16
10,325
645
11,875
39,701
41,614
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Zeus
19
9 / 5 / 9
11,613
726
27,935
22,213
12,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
88
25
Kills
23
24
Deaths
25
72
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
13
5.17
L
Erlang Shen
 
Erlang Shen
4
4
14
2.75
L
Baron Samedi
SULFUR37
Baron Samedi
4
6
12
1.67
W
4
4
11
2.38
W
Shiva
Thawp
Shiva
2
8
18
1.38
L
Athena
VNTY
Athena
4
5
14
2.2
L
2
5
16
2
W
Bacchus
djonsons333
Bacchus
3
5
18
2.4
W
Rama
7
4
12
3.25
L
Zeus
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,879
Damage
78,229
100,102
Taken
133,142
118,484
Mitigated
118,506
31,313
Healing
60,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
27,118
1,359
1,088
3,153
13,354
13,355
1,269
9,134
4,220
43,997
0
L
Erlang Shen
 
Erlang Shen
9,728
3,731
1,909
5,128
21,715
16,509
1,680
8,563
13,152
0
15,680
L
Baron Samedi
SULFUR37
Baron Samedi
16,742
311
12,367
6,183
20,983
15,694
364
9,180
11,803
30,835
0
W
15,105
2,575
3,057
3,913
18,489
26,064
1,562
13,464
5,025
0
28,933
W
Shiva
Thawp
Shiva
20,610
1,664
722
2,581
28,458
26,652
1,010
20,131
8,327
0
34,011
L
Athena
VNTY
Athena
11,949
2,800
4,114
4,727
28,530
32,275
119
7,248
21,282
18,390
0
L
11,875
1,629
3,587
12,324
39,701
41,614
259
10,975
28,726
26,807
0
W
Bacchus
djonsons333
Bacchus
15,617
1,282
6,188
5,219
23,503
42,367
533
12,945
10,558
23,951
0
W
Rama
32,429
13,340
993
4,399
16,298
10,046
3,564
12,827
3,471
0
61,693
L
Zeus
27,935
5,369
4,065
6,008
22,213
12,414
911
6,769
15,444
55,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,953
Gold Earned
54,571
163
Minions Killed
154
0
Camps Cleared
0
1,440,714
Distance Traveled
1,323,105
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,561
785
30
2
0
313,159
0
L
Erlang Shen
10,918
682
16
1
0
284,717
0
L
Baron Samedi
11,271
704
33
2
0
261,542
0
W
Odin
11,638
727
35
2
0
310,282
4
W
Shiva
10,715
670
15
1
0
263,128
0
L
Athena
10,444
653
11
1
0
275,847
1
L
Ymir
10,325
645
32
2
0
253,167
1
W
Bacchus
11,039
690
14
1
0
302,241
6
W
Rama
12,000
750
69
4
0
251,904
1
L
Zeus
11,613
726
62
4
0
247,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role