Player Matchup

Thanatos
Thanatos
BenevolentAmore
Thanatos
Level 157
God Stats
8W - 6L
1,487 SR
Queue Stats
279W - 264L
1,521 Elo+
Solo
Xing Tian
Xing Tian
Cоdy
Xing Tian
Level 159
God Stats
4W - 0L
1,499 SR
Queue Stats
78W - 105L
1,473 Elo+
Party 2
Neith
Neith
TheGuffFather
Neith
Level 125
God Stats
3W - 1L
1,639 SR
Queue Stats
16W - 14L
1,503 Elo+
Solo
Sol
Sol
aColdMillerLite
Sol
Level 155
God Stats
3W - 2L
1,818 SR
Queue Stats
39W - 49L
1,506 Elo+
Party 2
Kukulkan
Kukulkan
thundershock301
Kukulkan
Level 124
God Stats
2W - 1L
1,506 SR
Queue Stats
100W - 111L
1,531 Elo+
Solo
Team Averages
Level 144
1,590 SR
1,507 Elo+

VS

Team Averages
Level 141
1,542 SR
1,517 Elo+
Arachne
Arachne
Child Of EL
Arachne
Level 147
God Stats
10W - 6L
1,646 SR
Queue Stats
149W - 158L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
Difficult
Gilgamesh
Level 160
God Stats
6W - 4L
1,578 SR
Queue Stats
324W - 265L
1,652 Elo+
Solo
Cthulhu
Cthulhu
GodsNytemare
Cthulhu
Level 106
God Stats
2W - 2L
1,442 SR
Queue Stats
21W - 21L
1,469 Elo+
Solo
Izanami
Izanami
NM Ichigo
Izanami
Level 144
God Stats
3W - 6L
1,542 SR
Queue Stats
110W - 121L
1,566 Elo+
Party 1
Ah Puch
Ah Puch
Unsure4life
Ah Puch
Level 149
God Stats
15W - 19L
1,500 SR
Queue Stats
933W - 911L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
8 / 0 / 4
6,976
698
7,284
7,301
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
Cоdy
Xing Tian
10
1 / 0 / 5
5,884
588
2,450
7,992
4,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 5
6,476
648
4,438
6,855
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 0 / 2
6,691
669
5,537
4,811
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kukulkan
10
3 / 1 / 1
5,801
580
3,139
4,642
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Child Of EL
Arachne
9
1 / 4 / 0
5,130
513
2,361
9,589
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Difficult
Gilgamesh
11
1 / 4 / 1
6,054
605
6,454
10,208
7,312
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
GodsNytemare
Cthulhu
7
0 / 3 / 1
4,726
473
2,247
5,491
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
NM Ichigo
Izanami
9
0 / 2 / 0
5,022
502
2,974
6,144
2,059
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Unsure4life
Ah Puch
9
1 / 3 / 0
5,103
510
3,474
7,150
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
3
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
8
0
4
10
L
Arachne
Child Of EL
Arachne
1
4
0
0.25
W
Xing Tian
Cоdy
Xing Tian
1
0
5
3.5
L
Gilgamesh
Difficult
Gilgamesh
1
4
1
0.38
L
Cthulhu
GodsNytemare
Cthulhu
0
3
1
0.17
L
Izanami
NM Ichigo
Izanami
0
2
0
0
W
1
2
5
1.75
L
Ah Puch
Unsure4life
Ah Puch
1
3
0
0.33
W
3
0
2
4
W
Kukulkan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,848
Damage
17,510
31,601
Taken
38,582
15,406
Mitigated
19,136
18,194
Healing
6,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
7,284
3,004
0
8,277
7,301
3,426
0
970
6,279
0
41,299
L
Arachne
Child Of EL
Arachne
2,361
1,706
0
1,580
9,589
2,693
0
698
8,891
0
28,319
W
Xing Tian
Cоdy
Xing Tian
2,450
466
1,632
2,066
7,992
4,661
0
2,048
5,567
14,206
0
L
Gilgamesh
Difficult
Gilgamesh
6,454
2,226
0
1,347
10,208
7,312
0
0
10,208
0
39,597
L
Cthulhu
GodsNytemare
Cthulhu
2,247
473
100
519
5,491
4,387
0
3,153
2,338
9,312
0
L
Izanami
NM Ichigo
Izanami
2,974
2,055
0
1,056
6,144
2,059
0
3,129
3,015
0
35,847
W
4,438
1,629
0
3,116
6,855
3,569
0
0
6,855
0
38,423
L
Ah Puch
Unsure4life
Ah Puch
3,474
506
0
1,962
7,150
2,685
0
3,078
4,072
27,914
0
W
5,537
2,590
0
2,478
4,811
1,871
1,520
251
4,560
44,938
11,353
W
Kukulkan
3,139
288
0
625
4,642
1,879
318
2,164
2,338
43,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,828
Gold Earned
26,035
369
Minions Killed
291
0
Camps Cleared
0
966,543
Distance Traveled
921,465
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,976
698
73
7
0
223,988
2
L
Arachne
5,130
513
61
6
0
213,856
1
W
Xing Tian
5,884
588
22
2
0
213,010
5
L
Gilgamesh
6,054
605
82
8
0
188,399
1
L
Cthulhu
4,726
473
12
1
0
191,142
1
L
Izanami
5,022
502
75
8
0
154,089
3
W
Neith
6,476
648
71
7
0
180,267
2
L
Ah Puch
5,103
510
61
6
0
173,979
2
W
Sol
6,691
669
102
10
0
167,192
0
W
Kukulkan
5,801
580
101
10
0
182,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role