Player Matchup

Merlin
Merlin
LowWater
Merlin
Level 68
God Stats
0W - 1L
1,370 SR
Queue Stats
24W - 37L
1,373 Elo+
Solo
Bacchus
Bacchus
MargarineCove
Bacchus
Level 22
God Stats
3W - 3L
1,653 SR
Queue Stats
7W - 15L
1,382 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XOrphanCripplerX
Cu Chulainn
Level 87
God Stats
12W - 9L
1,607 SR
Queue Stats
181W - 189L
1,504 Elo+
Party 1
Team Averages
Level 59
1,543 SR
1,420 Elo+

VS

Team Averages
Level 86
1,538 SR
1,219 Elo+
Bellona
Bellona
Leontel
Bellona
Level 34
God Stats
1W - 1L
1,649 SR
Queue Stats
6W - 22L
1,074 Elo+
Party 2
Cernunnos
Cernunnos
ShadowYuki
Cernunnos
Level 99
God Stats
5W - 9L
1,440 SR
Queue Stats
14W - 38L
1,168 Elo+
Party 2
Sol
Sol
danicocs
Sol
Level 124
God Stats
22W - 20L
1,525 SR
Queue Stats
463W - 549L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LowWater
Merlin
16
1 / 2 / 10
10,955
685
10,740
10,113
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
16
2 / 3 / 12
11,973
748
9,688
16,885
21,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
XOrphanCripplerX
Cu Chulainn
17
11 / 1 / 3
12,439
777
19,537
22,010
25,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Leontel
Bellona
14
1 / 8 / 2
10,345
647
9,174
18,157
19,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
ShadowYuki
Cernunnos
16
2 / 3 / 3
10,934
683
10,414
16,565
7,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 2
11,540
721
16,692
17,265
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
6
6
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
Leontel
Bellona
1
8
2
0.25
L
Merlin
LowWater
Merlin
1
2
10
3
L
Bacchus
2
3
12
2.67
W
Cernunnos
ShadowYuki
Cernunnos
2
3
3
1.17
L
Cu Chulainn
XOrphanCripplerX
Cu Chulainn
11
1
3
12.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,965
Damage
36,280
49,008
Taken
51,987
51,981
Mitigated
36,533
12,283
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Leontel
Bellona
9,174
3,449
2,250
2,220
18,157
19,782
392
6,433
11,724
0
21,337
L
Merlin
LowWater
Merlin
10,740
1,603
0
2,598
10,113
4,785
1,361
3,181
6,932
56,495
0
L
Bacchus
9,688
278
1,022
5,661
16,885
21,437
573
6,354
10,531
27,107
0
W
Cernunnos
ShadowYuki
Cernunnos
10,414
4,817
272
2,976
16,565
7,626
1,697
6,745
9,820
0
51,109
L
Cu Chulainn
XOrphanCripplerX
Cu Chulainn
19,537
4,160
0
3,002
22,010
25,759
628
5,967
16,043
469
46,787
W
16,692
4,596
0
6,257
17,265
9,125
1,438
8,030
9,235
71,553
6,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,367
Gold Earned
32,819
175
Minions Killed
190
0
Camps Cleared
0
864,385
Distance Traveled
726,318
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,345
647
13
1
0
240,629
0
L
Merlin
10,955
685
91
6
0
247,355
2
L
Bacchus
11,973
748
27
2
0
302,365
0
W
Cernunnos
10,934
683
64
4
0
242,264
2
L
Cu Chulainn
12,439
777
57
4
0
314,665
1
W
Sol
11,540
721
113
7
0
243,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role