Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AllF0rFunTwitch
Rama
Level 160
God Stats
10W - 5L
1,551 SR
Queue Stats
876W - 830L
1,525 Elo+
Solo
Hun Batz
Hun Batz
GraveClown
Hun Batz
Level 140
God Stats
3W - 5L
1,449 SR
Queue Stats
164W - 177L
1,507 Elo+
Solo
Yemoja
Yemoja
IceKingZero
Yemoja
Level 152
God Stats
2W - 4L
1,308 SR
Queue Stats
382W - 396L
1,494 Elo+
Solo
Sobek
Sobek
RainbowJackDash
Sobek
Level 102
God Stats
2W - 4L
1,348 SR
Queue Stats
294W - 273L
1,528 Elo+
Solo
Team Averages
Level 143
1,431 SR
1,511 Elo+

VS

Team Averages
Level 131
1,514 SR
1,521 Elo+
Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Elmaliner
Loki
Level 160
God Stats
3W - 1L
1,470 SR
Queue Stats
80W - 82L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JuZou19
Morgan Le Fay
Level 122
God Stats
9W - 8L
1,533 SR
Queue Stats
502W - 523L
1,474 Elo+
Solo
Hel
Hel
SunSkins17
Hel
Level 126
God Stats
3W - 1L
1,548 SR
Queue Stats
324W - 306L
1,547 Elo+
Solo
Danzaburou
Danzaburou
ballz2thewall
Danzaburou
Level 109
God Stats
5W - 2L
1,521 SR
Queue Stats
218W - 240L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
1
0 / 2 / 0
2,995
250
0
1,881
618
16
2 / 4 / 5
8,486
707
16,564
16,274
7,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
GraveClown
Hun Batz
15
3 / 6 / 2
9,008
751
10,675
18,434
11,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
15
2 / 3 / 7
8,258
688
8,929
17,111
18,058
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 6
7,396
616
6,867
14,469
15,826
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 3 / 10
9,737
811
14,825
12,080
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
14
4 / 4 / 10
9,337
778
9,997
10,912
6,495
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
JuZou19
Morgan Le Fay
17
4 / 2 / 11
9,889
824
18,307
12,883
6,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 1 / 13
9,071
756
6,916
12,019
6,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ballz2thewall
Danzaburou
17
5 / 2 / 11
10,097
841
13,903
11,320
5,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
7
Kills
19
19
Deaths
12
20
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Rama
 
Rama
6
3
10
3.67
L
2
4
5
1.13
W
Loki
4
4
10
2.25
L
Hun Batz
GraveClown
Hun Batz
3
6
2
0.67
L
Yemoja
2
3
7
1.83
W
Morgan Le Fay
JuZou19
Morgan Le Fay
4
2
11
4.75
L
0
4
6
0.75
W
0
1
13
6.5
W
Danzaburou
ballz2thewall
Danzaburou
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,035
Damage
63,948
68,169
Taken
59,214
54,225
Mitigated
31,323
23,714
Healing
31,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
1,881
618
0
593
1,288
0
0
W
Rama
 
Rama
14,825
8,586
631
2,669
12,080
5,595
1,706
2,367
9,713
0
32,115
L
16,564
7,533
236
2,712
16,274
7,831
0
7,364
8,910
0
34,292
W
Loki
9,997
2,638
1,034
751
10,912
6,495
500
3,042
7,870
0
16,728
L
Hun Batz
GraveClown
Hun Batz
10,675
1,810
1,193
3,815
18,434
11,892
0
6,769
11,665
0
26,525
L
Yemoja
8,929
1,978
8,080
3,163
17,111
18,058
0
5,343
11,768
16,470
0
W
Morgan Le Fay
JuZou19
Morgan Le Fay
18,307
2,592
1,957
3,353
12,883
6,832
1,699
2,607
10,276
33,822
0
L
6,867
233
1,866
2,649
14,469
15,826
0
5,154
9,315
9,260
0
W
6,916
429
10,241
7,562
12,019
6,533
618
3,155
8,864
18,142
0
W
Danzaburou
ballz2thewall
Danzaburou
13,903
7,579
1,340
2,201
11,320
5,868
2,559
4,625
6,695
0
32,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,143
Gold Earned
48,131
98
Minions Killed
132
0
Camps Cleared
0
732,715
Distance Traveled
1,082,280
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
2,995
250
0
0
0
0
0
W
Rama
9,737
811
42
4
0
176,418
4
L
Rama
8,486
707
44
4
0
187,464
3
W
Loki
9,337
778
15
1
0
208,844
4
L
Hun Batz
9,008
751
36
3
0
195,149
0
L
Yemoja
8,258
688
14
1
0
187,495
0
W
Morgan Le Fay
9,889
824
31
3
0
249,261
1
L
Sobek
7,396
616
4
0
0
162,607
4
W
Hel
9,071
756
20
2
0
248,368
0
W
Danzaburou
10,097
841
24
2
0
199,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role