Player Matchup

Cliodhna
Cliodhna
Bill42
Cliodhna
Level 79
God Stats
13W - 16L
1,586 SR
Queue Stats
474W - 547L
1,438 Elo+
Solo
Chaac
Chaac
Chugeranian
Chaac
Level 68
God Stats
2W - 2L
1,557 SR
Queue Stats
91W - 137L
1,440 Elo+
Solo
Chang'e
Chang'e
EtherealFaery
Chang'e
Level 63
God Stats
8W - 5L
1,527 SR
Queue Stats
52W - 49L
1,487 Elo+
Solo
Xing Tian
Xing Tian
Megadude20000
Xing Tian
Level 65
God Stats
1W - 1L
1,325 SR
Queue Stats
136W - 149L
1,571 Elo+
Solo
Danzaburou
Danzaburou
xT1x
Danzaburou
Level 129
God Stats
7W - 6L
1,808 SR
Queue Stats
313W - 342L
1,514 Elo+
Solo
Team Averages
Level 81
1,560 SR
1,490 Elo+

VS

Team Averages
Level 81
1,529 SR
1,431 Elo+
Thanatos
Thanatos
BOWSNIPEXT
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,214 Elo+
Party 1
Cliodhna
Cliodhna
IHaveBrianDamage
Cliodhna
Level 128
God Stats
1W - 1L
1,805 SR
Queue Stats
123W - 91L
1,676 Elo+
Solo
King Arthur
King Arthur
Liend0
King Arthur
Level 124
God Stats
14W - 21L
1,490 SR
Queue Stats
110W - 108L
1,469 Elo+
Party 1
Medusa
Medusa
Rollinlex90
Medusa
Level 124
God Stats
2W - 8L
1,338 SR
Queue Stats
256W - 304L
1,453 Elo+
Solo
Cthulhu
Cthulhu
TacticalViking1
Cthulhu
Level 26
God Stats
5W - 6L
1,514 SR
Queue Stats
56W - 85L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Bill42
Cliodhna
14
3 / 2 / 9
7,938
794
6,674
10,541
4,340
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
4 / 0 / 12
8,362
836
8,288
9,286
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
14
2 / 0 / 13
7,908
791
7,434
9,991
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
Megadude20000
Xing Tian
14
2 / 0 / 15
8,437
844
6,776
15,372
15,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
xT1x
Danzaburou
15
7 / 1 / 10
8,900
890
14,585
9,539
4,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BOWSNIPEXT
Thanatos
11
0 / 6 / 1
6,318
632
4,104
10,140
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 2
7,072
707
9,695
6,474
3,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Liend0
King Arthur
12
2 / 5 / 0
6,723
672
8,996
12,592
10,428
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
12
0 / 2 / 2
6,365
637
6,424
7,642
3,397
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 2
6,639
664
10,085
14,196
16,768
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
10
18
Kills
3
3
Deaths
18
59
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BOWSNIPEXT
Thanatos
0
6
1
0.08
W
Cliodhna
Bill42
Cliodhna
3
2
9
3.75
W
4
0
12
10
W
Chang'e
2
0
13
8.5
L
1
1
2
2
L
King Arthur
Liend0
King Arthur
2
5
0
0.4
W
Xing Tian
Megadude20000
Xing Tian
2
0
15
9.5
L
Medusa
0
2
2
0.5
L
0
4
2
0.25
W
Danzaburou
xT1x
Danzaburou
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,757
Damage
39,304
54,729
Taken
51,044
34,645
Mitigated
39,493
27,650
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BOWSNIPEXT
Thanatos
4,104
1,285
0
2,781
10,140
5,126
0
3,032
7,108
0
7,769
W
Cliodhna
Bill42
Cliodhna
6,674
692
0
3,616
10,541
4,340
0
1,270
9,140
0
23,965
W
8,288
1,306
0
5,546
9,286
6,494
3,193
1,915
7,008
0
25,803
W
Chang'e
7,434
160
6,097
5,295
9,991
4,081
572
2,070
7,877
22,879
0
L
9,695
369
0
950
6,474
3,774
0
1,210
5,264
0
26,219
L
King Arthur
Liend0
King Arthur
8,996
357
0
500
12,592
10,428
0
3,977
8,615
0
13,709
W
Xing Tian
Megadude20000
Xing Tian
6,776
657
1,257
2,915
15,372
15,419
196
2,389
12,849
10,388
0
L
Medusa
6,424
1,866
0
740
7,642
3,397
0
2,479
5,163
0
17,198
L
10,085
1,076
604
912
14,196
16,768
0
3,512
10,684
23,817
0
W
Danzaburou
xT1x
Danzaburou
14,585
6,633
0
2,924
9,539
4,311
2,507
1,675
7,770
0
41,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,545
Gold Earned
33,117
179
Minions Killed
127
0
Camps Cleared
0
1,105,826
Distance Traveled
1,040,612
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,318
632
8
1
0
204,778
2
W
Cliodhna
7,938
794
27
3
0
231,277
1
W
Chaac
8,362
836
37
4
0
199,728
0
W
Chang'e
7,908
791
32
3
0
247,103
2
L
Cliodhna
7,072
707
38
4
0
233,462
1
L
King Arthur
6,723
672
19
2
0
205,178
3
W
Xing Tian
8,437
844
16
2
0
234,878
1
L
Medusa
6,365
637
23
2
0
188,346
0
L
Cthulhu
6,639
664
39
4
0
208,848
3
W
Danzaburou
8,900
890
67
7
0
192,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role