Player Matchup

Nox
Nox
CaptainSnoop
Nox
Level 109
God Stats
3W - 5L
1,470 SR
Queue Stats
308W - 311L
1,514 Elo+
Solo
Hercules
Hercules
Prealcsa
Hercules
Level 145
God Stats
2W - 0L
1,804 SR
Queue Stats
239W - 165L
1,703 Elo+
Party 2
Lancelot
Lancelot
TheLingLingV1
Lancelot
Level 128
God Stats
4W - 1L
1,875 SR
Queue Stats
232W - 124L
1,788 Elo+
Party 2
Team Averages
Level 127
1,716 SR
1,668 Elo+

VS

Team Averages
Level 31
1,426 SR
1,277 Elo+
Chaac
Chaac
Sarahavanna
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,260 Elo+
Party 1
Eset
Eset
WetGauntlet
Eset
Level 77
God Stats
2W - 6L
1,278 SR
Queue Stats
5W - 13L
1,259 Elo+
Party 1
Bastet
Bastet
WhatInTheBox
Bastet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 10
11,470
765
10,588
8,088
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Prealcsa
Hercules
16
7 / 1 / 7
10,868
725
8,763
16,428
24,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
TheLingLingV1
Lancelot
16
4 / 1 / 12
10,490
699
12,297
13,689
15,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,093
606
9,660
17,588
15,949
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 4 / 1
9,481
632
11,410
7,035
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
12
0 / 7 / 0
8,100
540
3,104
11,821
5,566
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
W
Hercules
Prealcsa
Hercules
7
1
7
10.5
L
1
5
1
0.3
W
Lancelot
TheLingLingV1
Lancelot
4
1
12
10
L
1
4
1
0.38
L
Bastet
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,648
Damage
24,174
38,205
Taken
36,444
44,147
Mitigated
25,107
6,294
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,588
770
0
911
8,088
4,347
1,225
3,187
4,901
59,176
0
W
Hercules
Prealcsa
Hercules
8,763
2,461
499
3,604
16,428
24,405
393
3,770
12,658
0
27,711
L
9,660
1,253
0
3,206
17,588
15,949
0
6,572
11,016
0
26,069
W
Lancelot
TheLingLingV1
Lancelot
12,297
2,817
0
1,280
13,689
15,395
990
4,602
9,087
442
40,522
L
11,410
487
837
284
7,035
3,592
0
1,256
5,779
28,277
0
L
Bastet
3,104
948
0
240
11,821
5,566
0
3,202
8,619
0
14,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
26,674
189
Minions Killed
108
0
Camps Cleared
0
858,150
Distance Traveled
749,768
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,470
765
110
7
0
282,437
1
W
Hercules
10,868
725
40
3
0
287,676
1
L
Chaac
9,093
606
28
2
0
248,006
3
W
Lancelot
10,490
699
39
3
0
288,037
1
L
Eset
9,481
632
49
3
0
251,106
5
L
Bastet
8,100
540
31
2
0
250,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role