Player Matchup

Khepri
Khepri
Kheprussy
Khepri
Level 159
God Stats
21W - 16L
1,533 SR
Queue Stats
839W - 788L
1,525 Elo+
Solo
Fenrir
Fenrir
MoriXC
Fenrir
Level 109
God Stats
3W - 2L
1,657 SR
Queue Stats
33W - 22L
1,559 Elo+
Party 1
Chiron
Chiron
TPM_Grav3walk3r
Chiron
Level 122
God Stats
3W - 5L
1,378 SR
Queue Stats
365W - 348L
1,495 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZeddSix
Morgan Le Fay
Level 127
God Stats
9W - 4L
1,829 SR
Queue Stats
228W - 200L
1,554 Elo+
Solo
Mulan
Mulan
l NLW l
Mulan
Level 157
God Stats
16W - 15L
1,484 SR
Queue Stats
902W - 930L
1,509 Elo+
Solo
Team Averages
Level 135
1,576 SR
1,528 Elo+

VS

Team Averages
Level 121
1,674 SR
1,501 Elo+
Atlas
Atlas
 
Atlas
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
USMC Bull
Merlin
Level 127
God Stats
21W - 33L
1,929 SR
Queue Stats
480W - 582L
1,466 Elo+
Solo
Vamana
Vamana
WolfYPawS
Vamana
Level 65
God Stats
2W - 1L
1,837 SR
Queue Stats
131W - 137L
1,506 Elo+
Solo
Anhur
Anhur
明日之神
Anhur
Level 118
God Stats
23W - 26L
1,602 SR
Queue Stats
344W - 364L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Kheprussy
Khepri
16
0 / 0 / 10
10,278
1,028
4,607
8,033
9,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
MoriXC
Fenrir
16
6 / 0 / 9
10,702
1,070
7,242
5,060
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 11
10,979
1,098
10,920
4,740
2,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
ZeddSix
Morgan Le Fay
18
6 / 0 / 10
11,635
1,164
19,239
3,465
1,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
l NLW l
Mulan
17
5 / 0 / 11
10,999
1,100
17,181
10,377
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

315

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 5 / 0
9,718
972
4,521
22,985
17,420
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
 
Artemis
14
0 / 8 / 0
8,659
866
2,230
14,258
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
USMC Bull
Merlin
14
0 / 2 / 0
9,098
910
5,784
6,784
3,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
WolfYPawS
Vamana
14
0 / 4 / 0
9,642
964
6,803
14,712
10,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
0 / 5 / 0
9,289
929
8,347
18,247
7,787
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
0
22
Kills
0
0
Deaths
24
51
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
0
0
L
Artemis
 
Artemis
0
8
0
0
W
Khepri
Kheprussy
Khepri
0
0
10
5
W
Fenrir
MoriXC
Fenrir
6
0
9
10.5
W
5
0
11
10.5
L
Merlin
USMC Bull
Merlin
0
2
0
0
L
Vamana
WolfYPawS
Vamana
0
4
0
0
W
Morgan Le Fay
ZeddSix
Morgan Le Fay
6
0
10
11
W
Mulan
l NLW l
Mulan
5
0
11
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,189
Damage
27,685
31,675
Taken
76,986
28,711
Mitigated
45,030
8,350
Healing
7,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,521
1,624
0
1,181
22,985
17,420
0
5,008
11,703
16,668
0
L
Artemis
 
Artemis
2,230
523
0
214
14,258
6,168
0
2,900
7,032
0
11,947
W
Khepri
Kheprussy
Khepri
4,607
131
0
1,299
8,033
9,698
0
2,436
5,597
9,348
0
W
Fenrir
MoriXC
Fenrir
7,242
1,124
0
625
5,060
3,148
0
2,040
3,020
0
13,823
W
10,920
5,132
1,389
1,808
4,740
2,425
0
1,827
2,913
0
32,819
L
Merlin
USMC Bull
Merlin
5,784
449
26
210
6,784
3,079
0
2,023
4,617
27,584
0
L
Vamana
WolfYPawS
Vamana
6,803
3,019
1,718
1,858
14,712
10,576
0
7,365
7,133
0
17,885
W
Morgan Le Fay
ZeddSix
Morgan Le Fay
19,239
1,858
0
209
3,465
1,912
0
1,206
2,259
55,216
0
W
Mulan
l NLW l
Mulan
17,181
1,898
0
3,020
10,377
11,528
0
2,796
6,611
0
27,968
L
8,347
5,262
0
1,865
18,247
7,787
0
6,550
11,227
0
36,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,593
Gold Earned
46,406
199
Minions Killed
179
12
Camps Cleared
6
953,745
Distance Traveled
810,494
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,718
972
16
2
0
185,653
0
L
Artemis
8,659
866
21
2
4
89,064
3
W
Khepri
10,278
1,028
13
1
1
167,201
3
W
Fenrir
10,702
1,070
24
2
2
182,321
1
W
Chiron
10,979
1,098
66
7
3
198,853
0
L
Merlin
9,098
910
51
5
1
181,725
1
L
Vamana
9,642
964
30
3
1
178,285
0
W
Morgan Le Fay
11,635
1,164
76
8
4
203,586
0
W
Mulan
10,999
1,100
20
2
2
201,784
1
L
Anhur
9,289
929
61
6
0
175,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role