Player Matchup

Odin
Odin
Dòggess
Odin
Level 153
God Stats
0W - 1L
1,690 SR
Queue Stats
111W - 74L
1,628 Elo+
Party 1
Terra
Terra
FringedDevotee1
Terra
Level 138
God Stats
28W - 38L
1,501 SR
Queue Stats
138W - 187L
1,488 Elo+
Party 2
Thoth
Thoth
OUTCASTxHunter
Thoth
Level 128
God Stats
49W - 71L
1,515 SR
Queue Stats
232W - 292L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
delgo101
Jing Wei
Level 146
God Stats
1W - 2L
1,573 SR
Queue Stats
115W - 128L
1,518 Elo+
Solo
Nemesis
Nemesis
kylay
Nemesis
Level 13
God Stats
2W - 3L
1,572 SR
Queue Stats
7W - 6L
1,501 Elo+
Party 1
Team Averages
Level 116
1,570 SR
1,527 Elo+

VS

Team Averages
Level 128
1,600 SR
1,533 Elo+
Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BasicBees
Lancelot
Level 152
God Stats
24W - 19L
1,557 SR
Queue Stats
50W - 47L
1,588 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dead Redhood54
Kumbhakarna
Level 129
God Stats
2W - 5L
1,529 SR
Queue Stats
553W - 568L
1,507 Elo+
Solo
Vulcan
Vulcan
Lovath
Vulcan
Level 160
God Stats
61W - 46L
1,571 SR
Queue Stats
321W - 324L
1,558 Elo+
Solo
Horus
Horus
Wavy-Ry
Horus
Level 109
God Stats
3W - 0L
1,842 SR
Queue Stats
102W - 119L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 0 / 2
10,106
722
8,299
10,049
13,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 3 / 0
9,316
665
4,472
12,565
11,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
1 / 4 / 1
9,691
692
6,836
7,841
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
delgo101
Jing Wei
17
1 / 1 / 2
9,727
695
8,566
7,293
3,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
kylay
Nemesis
14
0 / 3 / 1
8,343
596
3,988
7,182
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 0 / 6
9,423
673
6,067
12,301
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
BasicBees
Lancelot
17
3 / 1 / 6
9,920
709
7,998
10,101
8,540
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
Dead Redhood54
Kumbhakarna
17
5 / 2 / 0
10,121
723
7,182
11,978
5,307
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Lovath
Vulcan
17
1 / 0 / 6
9,881
706
10,415
2,728
1,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Wavy-Ry
Horus
16
1 / 1 / 3
9,116
651
4,486
9,321
7,801
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
11
11
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
6
4
W
Lancelot
BasicBees
Lancelot
3
1
6
6
W
Kumbhakarna
Dead Redhood54
Kumbhakarna
5
2
0
2.5
L
Odin
2
0
2
3
L
0
3
0
0
W
Vulcan
Lovath
Vulcan
1
0
6
4
L
1
4
1
0.38
W
Horus
Wavy-Ry
Horus
1
1
3
2.5
L
Jing Wei
delgo101
Jing Wei
1
1
2
2
L
Nemesis
kylay
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,161
Damage
36,148
44,930
Taken
46,429
36,140
Mitigated
28,993
6,551
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,067
2,326
0
3,938
12,301
6,011
956
4,515
7,786
0
39,789
W
Lancelot
BasicBees
Lancelot
7,998
891
166
2,724
10,101
8,540
21
852
9,249
0
31,161
W
Kumbhakarna
Dead Redhood54
Kumbhakarna
7,182
830
0
676
11,978
5,307
0
4,780
7,198
32,283
0
L
Odin
8,299
1,647
0
1,000
10,049
13,727
0
2,561
7,488
0
35,992
L
4,472
382
1,008
3,441
12,565
11,727
0
5,059
7,506
25,632
0
W
Vulcan
Lovath
Vulcan
10,415
4,783
0
0
2,728
1,334
0
773
1,955
52,590
0
L
6,836
92
0
250
7,841
3,662
0
4,317
3,524
41,916
0
W
Horus
Wavy-Ry
Horus
4,486
2,286
1,382
2,086
9,321
7,801
46
388
8,933
0
16,225
L
Jing Wei
delgo101
Jing Wei
8,566
5,974
0
540
7,293
3,286
67
3,385
3,908
0
46,491
L
Nemesis
kylay
Nemesis
3,988
1,474
0
312
7,182
3,738
0
2,275
4,907
0
12,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,183
Gold Earned
48,461
302
Minions Killed
301
0
Camps Cleared
0
1,407,847
Distance Traveled
1,431,042
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,423
673
57
4
0
271,713
4
W
Lancelot
9,920
709
49
4
0
337,590
0
W
Kumbhakarna
10,121
723
62
4
0
255,911
3
L
Odin
10,106
722
59
4
0
277,595
3
L
Terra
9,316
665
49
4
0
310,806
0
W
Vulcan
9,881
706
94
7
0
318,723
1
L
Thoth
9,691
692
86
6
0
287,231
1
W
Horus
9,116
651
39
3
0
247,105
0
L
Jing Wei
9,727
695
86
6
0
300,006
1
L
Nemesis
8,343
596
22
2
0
232,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role