Player Matchup

Danzaburou
Danzaburou
Csirrr1
Danzaburou
Level 29
God Stats
11W - 9L
1,688 SR
Queue Stats
14W - 12L
1,582 Elo+
Party 1
Zeus
Zeus
Jolksf
Zeus
Level 114
God Stats
4W - 5L
1,717 SR
Queue Stats
303W - 221L
1,630 Elo+
Party 1
Guan Yu
Guan Yu
SaItyJoe
Guan Yu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 45L
1,527 Elo+
Party 1
Tsukuyomi
Tsukuyomi
stuffandwatever2
Tsukuyomi
Level 125
God Stats
6W - 2L
1,661 SR
Queue Stats
119W - 102L
1,613 Elo+
Party 1
Xing Tian
Xing Tian
xExoticPainx
Xing Tian
Level 125
God Stats
7W - 4L
1,512 SR
Queue Stats
390W - 309L
1,612 Elo+
Party 1
Team Averages
Level 92
1,616 SR
1,593 Elo+

VS

Team Averages
Level 77
1,541 SR
1,331 Elo+
Tsukuyomi
Tsukuyomi
Archemetes07
Tsukuyomi
Level 103
God Stats
0W - 3L
1,332 SR
Queue Stats
90W - 87L
1,423 Elo+
Party 2
Nu Wa
Nu Wa
Archemetes17
Nu Wa
Level 138
God Stats
3W - 3L
1,858 SR
Queue Stats
58W - 59L
1,183 Elo+
Party 2
Neith
Neith
DumpiTruck
Neith
Level 63
God Stats
143W - 153L
1,512 SR
Queue Stats
163W - 208L
1,449 Elo+
Party 3
Fafnir
Fafnir
Swayze87
Fafnir
Level 66
God Stats
48W - 53L
1,536 SR
Queue Stats
246W - 294L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
Toxiipex
Cthulhu
Level 14
God Stats
12W - 10L
1,469 SR
Queue Stats
39W - 43L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Csirrr1
Danzaburou
13
7 / 0 / 4
8,569
612
8,962
6,432
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
Jolksf
Zeus
13
4 / 2 / 3
7,893
564
8,489
4,870
1,771
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
SaItyJoe
Guan Yu
14
0 / 0 / 2
8,411
601
2,861
7,765
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
13
3 / 1 / 2
7,369
526
3,260
11,184
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
xExoticPainx
Xing Tian
10
1 / 0 / 10
7,061
504
4,693
12,029
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Archemetes07
Tsukuyomi
9
1 / 4 / 1
6,147
439
2,200
11,263
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 2
7,241
517
6,834
6,757
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
10
1 / 5 / 0
5,617
401
5,418
8,508
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Swayze87
Fafnir
9
0 / 3 / 0
6,092
435
3,324
8,751
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Toxiipex
Cthulhu
13
0 / 0 / 0
7,090
506
2,103
4,921
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
15
Kills
3
3
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Archemetes07
Tsukuyomi
1
4
1
0.38
L
1
3
2
0.67
W
Danzaburou
Csirrr1
Danzaburou
7
0
4
9
L
Neith
1
5
0
0.2
W
Zeus
Jolksf
Zeus
4
2
3
2.75
W
Guan Yu
SaItyJoe
Guan Yu
0
0
2
1
L
Fafnir
Swayze87
Fafnir
0
3
0
0
L
Cthulhu
Toxiipex
Cthulhu
0
0
0
0
W
Tsukuyomi
3
1
2
4
W
Xing Tian
xExoticPainx
Xing Tian
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,265
Damage
19,879
42,280
Taken
40,200
25,615
Mitigated
18,393
20,166
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Archemetes07
Tsukuyomi
2,200
371
0
2,566
11,263
4,218
0
5,377
5,886
0
29,291
L
6,834
1,284
0
570
6,757
2,732
0
3,623
3,085
55,843
0
W
Danzaburou
Csirrr1
Danzaburou
8,962
4,577
0
5,154
6,432
2,797
809
1,519
4,849
0
58,699
L
Neith
5,418
2,948
0
2,353
8,508
2,621
0
2,036
6,472
0
37,108
W
Zeus
Jolksf
Zeus
8,489
1,081
0
250
4,870
1,771
814
1,974
2,752
58,979
0
W
Guan Yu
SaItyJoe
Guan Yu
2,861
440
0
3,884
7,765
6,947
0
2,615
4,558
0
61,599
L
Fafnir
Swayze87
Fafnir
3,324
1,073
0
2,672
8,751
6,729
0
1,332
7,419
14,149
477
L
Cthulhu
Toxiipex
Cthulhu
2,103
0
0
2,598
4,921
2,093
0
0
4,433
43,964
0
W
Tsukuyomi
3,260
825
0
7,357
11,184
4,548
0
2,486
8,578
0
56,215
W
Xing Tian
xExoticPainx
Xing Tian
4,693
768
0
3,521
12,029
9,552
0
2,182
9,759
16,593
5,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,303
Gold Earned
32,187
445
Minions Killed
349
0
Camps Cleared
0
1,340,650
Distance Traveled
1,170,815
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,147
439
61
4
0
241,806
2
L
Nu Wa
7,241
517
104
7
0
247,599
4
W
Danzaburou
8,569
612
99
7
0
243,886
1
L
Neith
5,617
401
49
4
0
224,936
1
W
Zeus
7,893
564
88
6
0
262,490
3
W
Guan Yu
8,411
601
140
10
0
289,410
2
L
Fafnir
6,092
435
36
3
0
179,019
1
L
Cthulhu
7,090
506
99
7
0
277,455
1
W
Tsukuyomi
7,369
526
97
7
0
307,783
1
W
Xing Tian
7,061
504
21
2
0
237,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role