Player Matchup

Izanami
Izanami
Saint_Percules
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,293 Elo+
Party 1
Chaac
Chaac
TheBlackSonGoku
Chaac
Level 27
God Stats
15W - 10L
1,762 SR
Queue Stats
56W - 87L
1,281 Elo+
Party 1
Baron Samedi
Baron Samedi
X_SticcEmUp_X
Baron Samedi
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 105L
1,275 Elo+
Party 1
Team Averages
Level 27
1,587 SR
1,283 Elo+

VS

Team Averages
Level 35
1,566 SR
1,287 Elo+
Sun Wukong
Sun Wukong
GeraldisMighty
Sun Wukong
Level 27
God Stats
8W - 3L
1,571 SR
Queue Stats
66W - 84L
1,289 Elo+
Party 2
Ares
Ares
Littlerob2cold
Ares
Level 57
God Stats
5W - 2L
1,662 SR
Queue Stats
62W - 79L
1,289 Elo+
Party 2
Hades
Hades
SamWoF
Hades
Level 20
God Stats
26W - 34L
1,463 SR
Queue Stats
58W - 76L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 6
13,209
734
28,699
16,034
8,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 2 / 7
13,700
761
22,753
24,075
26,529
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
X_SticcEmUp_X
Baron Samedi
15
0 / 7 / 16
11,661
648
14,691
17,765
9,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GeraldisMighty
Sun Wukong
19
7 / 3 / 6
13,708
762
20,676
30,349
38,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 7 / 5
12,961
720
12,353
26,582
35,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hades
SamWoF
Hades
16
2 / 7 / 8
12,001
667
15,833
24,419
16,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
17
Kills
15
15
Deaths
17
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GeraldisMighty
Sun Wukong
7
3
6
3.33
L
6
7
5
1.21
W
8
6
6
1.83
L
Hades
SamWoF
Hades
2
7
8
0.86
W
9
2
7
6.25
W
Baron Samedi
X_SticcEmUp_X
Baron Samedi
0
7
16
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,143
Damage
48,862
57,874
Taken
81,350
44,573
Mitigated
91,399
14,252
Healing
12,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GeraldisMighty
Sun Wukong
20,676
5,557
494
7,910
30,349
38,816
948
5,863
24,486
0
71,653
L
12,353
603
381
1,264
26,582
35,669
226
4,701
21,881
37,654
0
W
28,699
13,916
0
1,172
16,034
8,189
1,396
5,900
10,047
0
74,854
L
Hades
SamWoF
Hades
15,833
840
680
1,709
24,419
16,914
138
4,705
19,714
43,310
0
W
22,753
5,055
212
8,077
24,075
26,529
895
13,509
10,404
292
55,215
W
Baron Samedi
X_SticcEmUp_X
Baron Samedi
14,691
2,311
1,926
2,865
17,765
9,855
737
9,005
8,760
35,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,570
Gold Earned
38,670
165
Minions Killed
177
0
Camps Cleared
0
850,478
Distance Traveled
913,371
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,708
762
75
4
0
339,667
4
L
Ares
12,961
720
36
2
0
266,079
2
W
Izanami
13,209
734
74
4
0
249,877
1
L
Hades
12,001
667
66
4
0
307,625
5
W
Chaac
13,700
761
51
3
0
328,007
1
W
Baron Samedi
11,661
648
40
2
0
272,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role