Player Matchup

Sol
Sol
Diamond V
 
Sol
Diamond V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum II
KingCleanly
Bastet
Platinum II
Level 144
God Stats
7W - 5L
1,805 SR
Queue Stats
333W - 301L
1,943 MMR
Party 1
Cerberus
Cerberus
Platinum I
sOs HANDofGod
Cerberus
Platinum I
Level 156
God Stats
158W - 167L
1,635 SR
Queue Stats
719W - 904L
1,877 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,647 SR
1,773 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,503 SR
1,802 MMR
Agni
Agni
Gold IV
Bluedevil2502
Agni
Gold IV
Level 139
God Stats
57W - 61L
1,548 SR
Queue Stats
195W - 211L
1,612 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
Smegoal-
Gilgamesh
Diamond V
Level 139
God Stats
9W - 13L
1,591 SR
Queue Stats
464W - 571L
1,986 MMR
Solo
Ishtar
Ishtar
Platinum IV
redzone1125
Ishtar
Platinum IV
Level 82
God Stats
5W - 15L
1,372 SR
Queue Stats
169W - 185L
1,809 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 3
7,843
713
9,611
10,077
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
14
4 / 0 / 1
9,007
819
9,309
14,613
8,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
sOs HANDofGod
Cerberus
12
0 / 2 / 5
8,099
736
6,159
12,278
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AtlasAh Muzen CabBaba YagaBaron SamediAchilles

VS

Bans
Guan YuGaneshaAresHeraCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,325
666
11,236
8,871
3,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Smegoal-
Gilgamesh
11
0 / 2 / 1
7,436
676
6,892
14,438
10,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ishtar
12
1 / 2 / 1
7,338
667
7,365
8,583
3,119
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
3
3
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
3
2.5
L
2
1
1
2.5
W
Bastet
4
0
1
4.5
L
Gilgamesh
Smegoal-
Gilgamesh
0
2
1
0.25
L
Ishtar
1
2
1
0.75
W
Cerberus
sOs HANDofGod
Cerberus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,079
Damage
25,493
36,968
Taken
31,892
22,807
Mitigated
17,293
19,364
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,611
2,657
0
6,153
10,077
4,528
2,599
3,141
6,936
39,650
4,565
L
11,236
639
579
3,467
8,871
3,409
115
3,338
5,533
33,813
0
W
Bastet
9,309
2,644
0
6,654
14,613
8,043
665
4,364
10,249
0
26,558
L
Gilgamesh
Smegoal-
Gilgamesh
6,892
1,857
1,645
2,342
14,438
10,765
13
6,550
7,888
0
19,742
L
Ishtar
7,365
4,217
0
2,365
8,583
3,119
0
5,051
3,532
0
27,545
W
Cerberus
sOs HANDofGod
Cerberus
6,159
169
853
5,704
12,278
10,236
100
4,102
8,176
20,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,949
Gold Earned
22,099
132
Minions Killed
126
0
Camps Cleared
0
622,590
Distance Traveled
651,660
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,843
713
55
5
0
191,045
2
L
Agni
7,325
666
45
4
0
232,712
1
W
Bastet
9,007
819
42
4
0
230,215
2
L
Gilgamesh
7,436
676
24
2
0
232,214
2
L
Ishtar
7,338
667
57
5
0
186,734
0
W
Cerberus
8,099
736
35
3
0
201,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role