Player Matchup

Raijin
Raijin
Diamond II
AtlanimalTTV
Raijin
Diamond II
Level 82
God Stats
22W - 23L
1,702 SR
Queue Stats
99W - 107L
2,491 MMR
Solo
Shiva
Shiva
Diamond I
ELMER FUD3
Shiva
Diamond I
Level 144
God Stats
54W - 44L
1,656 SR
Queue Stats
150W - 150L
2,374 MMR
Solo
Ao Kuang
Ao Kuang
Masters
NikoThaCapo
Ao Kuang
Masters
Level 157
God Stats
181W - 122L
1,751 SR
Queue Stats
357W - 297L
2,547 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,703 SR
2,471 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,736 SR
2,205 MMR
Sol
Sol
Masters
BTJENKS
Sol
Masters
Level 122
God Stats
29W - 9L
1,914 SR
Queue Stats
473W - 351L
2,456 MMR
Party 1
Geb
Geb
Diamond III
Ind3structible5
Geb
Diamond III
Level 154
God Stats
64W - 52L
1,695 SR
Queue Stats
500W - 530L
2,105 MMR
Party 1
Neith
Neith
Diamond IV
TryHardHound
Neith
Diamond IV
Level 142
God Stats
34W - 33L
1,600 SR
Queue Stats
566W - 493L
2,055 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
2 / 2 / 7
8,543
777
8,794
7,422
4,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
14
2 / 1 / 7
9,127
830
10,701
16,530
19,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
NikoThaCapo
Ao Kuang
14
5 / 1 / 4
9,271
843
7,902
14,093
11,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AchillesAh Muzen CabAtlasBaba Yaga

VS

Bans
Baron SamediNe ZhaChironHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 3 / 1
8,429
766
12,297
11,065
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 1
6,968
633
3,002
11,832
9,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 2 / 3
8,013
728
9,693
10,341
3,813
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
4
4
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
2
7
2.75
L
Sol
3
3
1
1.17
W
Shiva
2
1
7
5.5
L
0
4
1
0.13
W
Ao Kuang
NikoThaCapo
Ao Kuang
5
1
4
7
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,397
Damage
24,992
38,045
Taken
33,238
35,948
Mitigated
18,011
18,510
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
8,794
1,514
0
1,479
7,422
4,738
1,412
3,508
3,914
54,616
0
L
Sol
12,297
4,659
167
5,497
11,065
4,945
0
4,853
6,212
43,539
4,812
W
Shiva
10,701
1,895
604
6,473
16,530
19,328
658
5,202
11,328
0
23,284
L
3,002
266
888
1,646
11,832
9,253
0
6,130
5,702
10,267
0
W
Ao Kuang
NikoThaCapo
Ao Kuang
7,902
1,750
2,085
7,869
14,093
11,882
1,492
5,065
9,028
28,917
0
L
9,693
3,957
0
1,645
10,341
3,813
0
5,737
4,604
0
32,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,941
Gold Earned
23,410
137
Minions Killed
136
0
Camps Cleared
0
625,538
Distance Traveled
569,064
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,543
777
93
8
0
183,564
2
L
Sol
8,429
766
75
7
0
183,577
3
W
Shiva
9,127
830
23
2
0
230,112
3
L
Geb
6,968
633
8
1
0
179,719
4
W
Ao Kuang
9,271
843
21
2
0
211,862
1
L
Neith
8,013
728
53
5
0
205,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role