Player Matchup

Mulan
Mulan
BigLettuce
Mulan
Level 68
God Stats
1W - 2L
1,658 SR
Queue Stats
6W - 5L
1,592 Elo+
Party 1
Camazotz
Camazotz
Bosco420
Camazotz
Level 140
God Stats
1W - 0L
1,551 SR
Queue Stats
20W - 17L
1,641 Elo+
Party 1
Ishtar
Ishtar
Kingjin44
Ishtar
Level 47
God Stats
1W - 0L
1,751 SR
Queue Stats
9W - 4L
1,834 Elo+
Party 1
Yemoja
Yemoja
indubiitably
Yemoja
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,824 Elo+
Party 1
Baron Samedi
Baron Samedi
teckmoe
Baron Samedi
Level 127
God Stats
1W - 1L
1,814 SR
Queue Stats
14W - 12L
1,556 Elo+
Party 1
Team Averages
Level 101
1,655 SR
1,689 Elo+

VS

Team Averages
Level 115
1,413 SR
1,540 Elo+
Ne Zha
Ne Zha
Based Roomy
Ne Zha
Level 140
God Stats
0W - 2L
1,269 SR
Queue Stats
80W - 88L
1,499 Elo+
Party 2
Ares
Ares
BinaryHickory87
Ares
Level 122
God Stats
2W - 2L
1,212 SR
Queue Stats
48W - 39L
1,618 Elo+
Party 3
Ishtar
Ishtar
FallingDragon43
Ishtar
Level 126
God Stats
0W - 2L
1,386 SR
Queue Stats
65W - 54L
1,589 Elo+
Party 3
Horus
Horus
WetFishWilly21
Horus
Level 41
God Stats
0W - 1L
1,577 SR
Queue Stats
19W - 16L
1,561 Elo+
Party 3
Merlin
Merlin
aKing Jay
Merlin
Level 147
God Stats
4W - 3L
1,622 SR
Queue Stats
283W - 282L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
3 / 0 / 4
10,399
578
13,215
13,623
13,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Camazotz
Bosco420
Camazotz
16
7 / 1 / 7
10,157
564
14,011
21,137
8,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Kingjin44
Ishtar
14
0 / 2 / 7
8,209
456
7,127
13,644
5,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
13
2 / 0 / 11
9,202
511
6,149
10,866
7,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
teckmoe
Baron Samedi
17
7 / 1 / 4
10,620
590
9,832
7,139
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
2 / 4 / 1
8,578
477
7,431
16,612
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 4 / 1
8,587
477
6,946
19,732
18,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 4 / 1
8,247
458
9,583
12,215
5,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 1
7,308
406
3,812
14,468
13,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
aKing Jay
Merlin
13
0 / 3 / 1
8,092
450
2,207
7,485
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
19
Kills
4
4
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
4
1
0.63
W
Mulan
3
0
4
5
L
0
4
1
0.13
W
Camazotz
Bosco420
Camazotz
7
1
7
10.5
L
2
4
1
0.63
W
Ishtar
Kingjin44
Ishtar
0
2
7
1.75
L
0
4
1
0.13
L
Merlin
aKing Jay
Merlin
0
3
1
0.17
W
Yemoja
2
0
11
7.5
W
Baron Samedi
teckmoe
Baron Samedi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,334
Damage
29,979
66,409
Taken
70,512
38,343
Mitigated
47,221
33,141
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,431
2,908
0
6,488
16,612
7,078
0
2,579
13,821
0
66,304
W
Mulan
13,215
1,742
0
7,699
13,623
13,232
0
4,695
8,296
63
83,485
L
6,946
276
0
4,995
19,732
18,724
0
1,770
17,930
59,065
0
W
Camazotz
Bosco420
Camazotz
14,011
6,342
0
11,048
21,137
8,170
0
1,270
19,387
0
98,993
L
9,583
5,153
0
3,381
12,215
5,083
0
3,232
8,905
0
74,403
W
Ishtar
Kingjin44
Ishtar
7,127
3,551
0
1,695
13,644
5,056
670
143
13,501
0
56,299
L
3,812
1,806
797
3,125
14,468
13,258
0
2,846
11,562
0
14,675
L
Merlin
aKing Jay
Merlin
2,207
189
0
1,105
7,485
3,078
0
3,142
4,060
55,265
0
W
Yemoja
6,149
1,918
6,145
3,799
10,866
7,975
227
913
9,893
24,246
11,269
W
Baron Samedi
teckmoe
Baron Samedi
9,832
1,104
836
1,919
7,139
3,910
1,453
1,488
5,637
80,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,587
Gold Earned
40,812
531
Minions Killed
488
0
Camps Cleared
0
1,744,210
Distance Traveled
1,662,120
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,578
477
111
6
0
382,359
2
W
Mulan
10,399
578
149
8
0
356,198
1
L
Ares
8,587
477
106
6
0
297,351
3
W
Camazotz
10,157
564
118
7
0
408,185
2
L
Ishtar
8,247
458
133
7
0
303,653
1
W
Ishtar
8,209
456
82
5
0
302,500
0
L
Horus
7,308
406
17
1
0
344,995
2
L
Merlin
8,092
450
121
7
0
333,762
6
W
Yemoja
9,202
511
39
2
0
320,354
2
W
Baron Samedi
10,620
590
143
8
0
356,973
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role