Player Matchup

Ne Zha
Ne Zha
Antus24
Ne Zha
Level 20
God Stats
1W - 1L
1,468 SR
Queue Stats
1W - 3L
1,327 Elo+
Solo
Vulcan
Vulcan
Hollowseve117
Vulcan
Level 104
God Stats
0W - 2L
1,298 SR
Queue Stats
35W - 49L
1,388 Elo+
Party 1
Artemis
Artemis
Maldor1123
Artemis
Level 68
God Stats
2W - 1L
1,823 SR
Queue Stats
44W - 65L
1,395 Elo+
Party 1
Atlas
Atlas
SkeletonKing115
Atlas
Level 87
God Stats
11W - 11L
1,518 SR
Queue Stats
70W - 97L
1,376 Elo+
Party 1
King Arthur
King Arthur
poilpy
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,396 Elo+
Solo
Team Averages
Level 62
1,522 SR
1,376 Elo+

VS

Team Averages
Level 40
1,488 SR
1,484 Elo+
Rama
Rama
JDbouer
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
StrayJupiter617
Fenrir
Level 28
God Stats
2W - 1L
1,444 SR
Queue Stats
20W - 29L
1,458 Elo+
Solo
Merlin
Merlin
Takaraka
Merlin
Level 18
God Stats
20W - 22L
1,530 SR
Queue Stats
36W - 39L
1,511 Elo+
Solo
Bellona
Bellona
ogMurky
Bellona
Level 67
God Stats
2W - 1L
1,416 SR
Queue Stats
41W - 55L
1,390 Elo+
Solo
Cerberus
Cerberus
smithtyl
Cerberus
Level 84
God Stats
11W - 9L
1,548 SR
Queue Stats
11W - 10L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Antus24
Ne Zha
17
2 / 6 / 3
9,888
659
12,418
17,851
9,157
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 6 / 3
9,907
660
17,039
13,809
6,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
Maldor1123
Artemis
15
0 / 2 / 3
9,051
603
8,978
12,925
6,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 6 / 4
9,818
655
13,095
18,076
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
poilpy
King Arthur
17
3 / 2 / 3
10,240
683
13,606
20,052
22,353
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
JDbouer
Rama
17
0 / 5 / 5
10,304
687
10,108
15,589
7,094
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 8
10,627
708
13,211
18,744
19,713
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Takaraka
Merlin
19
4 / 4 / 10
11,413
761
14,448
14,250
6,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ogMurky
Bellona
18
6 / 1 / 1
11,045
736
10,071
17,982
20,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
smithtyl
Cerberus
19
7 / 0 / 10
11,285
752
14,026
19,486
11,844
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
11
Kills
22
22
Deaths
11
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Antus24
Ne Zha
2
6
3
0.58
L
3
6
3
0.75
W
Rama
JDbouer
Rama
0
5
5
0.5
L
Artemis
Maldor1123
Artemis
0
2
3
0.75
L
3
6
4
0.83
W
5
1
8
9
W
Merlin
Takaraka
Merlin
4
4
10
2.25
W
Bellona
ogMurky
Bellona
6
1
1
6.5
L
King Arthur
poilpy
King Arthur
3
2
3
2.25
W
Cerberus
smithtyl
Cerberus
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,136
Damage
61,864
82,713
Taken
86,051
55,118
Mitigated
65,291
10,717
Healing
20,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Antus24
Ne Zha
12,418
3,329
367
2,943
17,851
9,157
898
4,148
13,663
0
41,623
L
17,039
6,199
253
1,205
13,809
6,529
54
6,957
6,852
39,446
0
W
Rama
JDbouer
Rama
10,108
7,691
0
3,019
15,589
7,094
3,526
6,636
8,837
0
38,938
L
Artemis
Maldor1123
Artemis
8,978
3,663
0
3,380
12,925
6,307
132
6,102
6,823
0
27,291
L
13,095
6,617
0
2,538
18,076
10,772
43
6,622
11,454
30,228
2,083
W
13,211
896
0
929
18,744
19,713
0
4,536
14,062
0
31,208
W
Merlin
Takaraka
Merlin
14,448
1,479
135
1,889
14,250
6,631
1,412
5,435
8,603
59,265
0
W
Bellona
ogMurky
Bellona
10,071
2,344
0
4,717
17,982
20,009
190
3,478
14,354
0
41,281
L
King Arthur
poilpy
King Arthur
13,606
779
0
31
20,052
22,353
0
4,645
15,407
0
35,880
W
Cerberus
smithtyl
Cerberus
14,026
578
0
9,347
19,486
11,844
0
8,296
10,930
33,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,904
Gold Earned
54,674
226
Minions Killed
297
0
Camps Cleared
0
1,366,822
Distance Traveled
1,420,392
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,888
659
60
4
0
278,886
0
L
Vulcan
9,907
660
59
4
0
271,833
0
W
Rama
10,304
687
75
5
0
228,013
0
L
Artemis
9,051
603
42
3
0
264,192
4
L
Atlas
9,818
655
24
2
0
249,498
1
W
Fenrir
10,627
708
25
2
0
355,094
0
W
Merlin
11,413
761
99
7
0
243,085
0
W
Bellona
11,045
736
61
4
0
314,186
1
L
King Arthur
10,240
683
41
3
0
302,413
1
W
Cerberus
11,285
752
37
2
0
280,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role