Player Matchup

Janus
Janus
Gold IV
ApeFromflorida
Janus
Gold IV
Level 160
God Stats
6W - 5L
1,639 SR
Queue Stats
159W - 154L
1,501 MMR
Party 1
Hercules
Hercules
Bronze III
OwnTheBanks
Hercules
Bronze III
Level 117
God Stats
2W - 3L
1,506 SR
Queue Stats
2W - 4L
1,564 MMR
Solo
Apollo
Apollo
Gold I
RetziFromTheGym
Apollo
Gold I
Level 160
God Stats
0W - 3L
1,337 SR
Queue Stats
58W - 44L
1,851 MMR
Party 1
Aphrodite
Aphrodite
Gold III
charleslowe787
Aphrodite
Gold III
Level 102
God Stats
35W - 32L
1,663 SR
Queue Stats
36W - 34L
1,619 MMR
Solo
Loki
Loki
Gold III
zanre91
Loki
Gold III
Level 117
God Stats
1W - 1L
1,692 SR
Queue Stats
127W - 123L
1,605 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,567 SR
1,628 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,548 SR
1,594 MMR
Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold I
 
The Morrigan
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
Aquisii
Xing Tian
Diamond IV
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
835W - 826L
1,682 MMR
Solo
Rama
Rama
Gold I
Eickholtz
Rama
Gold I
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 85L
1,693 MMR
Solo
Sylvanus
Sylvanus
Gold III
Wruziii
Sylvanus
Gold III
Level 139
God Stats
1W - 2L
1,742 SR
Queue Stats
60W - 59L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 2
13,052
502
19,112
20,764
9,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
OwnTheBanks
Hercules
18
0 / 4 / 1
10,836
417
5,842
27,501
25,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 4
9,638
371
13,284
17,166
6,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
charleslowe787
Aphrodite
17
1 / 5 / 4
10,696
411
5,193
19,096
13,130
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Loki
zanre91
Loki
17
2 / 7 / 0
10,992
423
8,652
25,123
10,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ChaacCliodhnaBakasura

VS

Bans
ThorCupidHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
7 / 3 / 7
14,708
566
11,579
20,814
10,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
 
The Morrigan
20
6 / 0 / 12
14,583
561
15,454
14,630
8,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
Aquisii
Xing Tian
20
2 / 2 / 7
15,684
603
17,848
20,372
24,098
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
20
10 / 4 / 5
15,312
589
22,458
26,934
12,156
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Wruziii
Sylvanus
18
2 / 1 / 16
12,621
485
9,986
20,102
27,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
10
Kills
27
27
Deaths
10
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
3
7
3.5
W
The Morrigan
 
The Morrigan
6
0
12
12
L
5
6
2
1
W
Xing Tian
Aquisii
Xing Tian
2
2
7
2.75
W
Rama
10
4
5
3.13
L
Hercules
OwnTheBanks
Hercules
0
4
1
0.13
L
2
5
4
0.8
W
Sylvanus
Wruziii
Sylvanus
2
1
16
10
L
Aphrodite
charleslowe787
Aphrodite
1
5
4
0.6
L
Loki
zanre91
Loki
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,083
Damage
77,325
109,650
Taken
102,852
64,444
Mitigated
82,341
33,766
Healing
38,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,579
4,625
0
1,148
20,814
10,442
333
5,711
15,054
0
150,266
W
The Morrigan
 
The Morrigan
15,454
2,036
0
2,908
14,630
8,447
2,791
5,948
8,682
100,973
10,856
L
19,112
291
191
2,940
20,764
9,320
0
10,195
10,532
126,848
0
W
Xing Tian
Aquisii
Xing Tian
17,848
1,112
0
3,649
20,372
24,098
1,064
2,045
17,618
111,485
0
W
Rama
22,458
14,429
0
14,530
26,934
12,156
8,446
7,346
19,534
0
156,933
L
Hercules
OwnTheBanks
Hercules
5,842
900
75
4,682
27,501
25,272
0
14,060
12,767
0
85,808
L
13,284
10,195
0
5,457
17,166
6,438
600
3,316
13,850
0
64,742
W
Sylvanus
Wruziii
Sylvanus
9,986
2,819
7,190
8,811
20,102
27,198
382
5,588
14,351
35,379
6,158
L
Aphrodite
charleslowe787
Aphrodite
5,193
1,674
3,922
8,723
19,096
13,130
1,491
3,928
15,168
54,229
0
L
Loki
zanre91
Loki
8,652
1,129
0
7,776
25,123
10,284
0
9,101
15,807
0
95,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,214
Gold Earned
72,908
658
Minions Killed
777
0
Camps Cleared
0
2,157,008
Distance Traveled
2,557,754
16
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,708
566
176
7
0
622,474
2
W
The Morrigan
14,583
561
161
6
0
495,058
11
L
Janus
13,052
502
181
7
0
526,163
4
W
Xing Tian
15,684
603
217
8
0
482,979
6
W
Rama
15,312
589
168
6
0
466,822
5
L
Hercules
10,836
417
133
5
0
448,283
2
L
Apollo
9,638
371
109
4
0
297,019
4
W
Sylvanus
12,621
485
55
2
0
490,421
11
L
Aphrodite
10,696
411
88
3
0
432,710
2
L
Loki
10,992
423
147
6
0
452,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role