Player Matchup

Arachne
Arachne
CaptKillshot78
Arachne
Level 106
God Stats
42W - 28L
1,572 SR
Queue Stats
502W - 553L
1,352 Elo+
Solo
Guan Yu
Guan Yu
DoomedDuck38683
Guan Yu
Level 63
God Stats
0W - 5L
1,125 SR
Queue Stats
165W - 194L
1,375 Elo+
Party 4
Merlin
Merlin
Wasabii19_TTV
Merlin
Level 23
God Stats
0W - 2L
1,253 SR
Queue Stats
18W - 15L
1,498 Elo+
Party 4
Atlas
Atlas
fruitful-echo5
Atlas
Level 44
God Stats
3W - 7L
1,482 SR
Queue Stats
134W - 188L
1,321 Elo+
Party 2
Neith
Neith
lordnikkon07
Neith
Level 137
God Stats
9W - 7L
1,713 SR
Queue Stats
261W - 315L
1,376 Elo+
Party 2
Team Averages
Level 75
1,429 SR
1,385 Elo+

VS

Team Averages
Level 76
1,403 SR
1,352 Elo+
Loki
Loki
MrChik-O-Stick
Loki
Level 129
God Stats
7W - 6L
1,549 SR
Queue Stats
165W - 174L
1,426 Elo+
Party 1
Chaac
Chaac
Papa-Miller
Chaac
Level 56
God Stats
3W - 3L
1,442 SR
Queue Stats
30W - 52L
1,204 Elo+
Party 3
Ra
Ra
ProtocolD
Ra
Level 100
God Stats
11W - 14L
1,330 SR
Queue Stats
214W - 207L
1,442 Elo+
Party 1
Neith
Neith
Rathanak
Neith
Level 28
God Stats
2W - 4L
1,296 SR
Queue Stats
41W - 40L
1,412 Elo+
Party 1
Bacchus
Bacchus
SativaSteva
Bacchus
Level 67
God Stats
31W - 39L
1,398 SR
Queue Stats
158W - 175L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,990
380
5,496
14,694
5,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 0 / 0
9,196
438
8,080
21,628
21,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 4 / 1
9,959
474
5,461
12,391
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 4 / 2
8,245
393
4,499
20,569
16,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 5 / 0
10,205
486
8,980
13,998
6,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,280
490
7,894
13,430
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 0
10,368
494
15,465
15,491
15,806
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
8 / 1 / 1
12,270
584
9,909
6,844
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Rathanak
Neith
17
2 / 0 / 7
10,192
485
11,224
10,656
5,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
SativaSteva
Bacchus
15
5 / 2 / 4
9,208
438
10,695
11,766
7,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
19
19
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
2
0
0
2
W
2
0
3
3.5
W
2
1
0
2
W
8
1
1
8.5
W
Neith
Rathanak
Neith
2
0
7
5.5
W
Bacchus
SativaSteva
Bacchus
5
2
4
3.5
L
0
4
1
0.13
L
0
4
2
0.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,516
Damage
55,187
83,280
Taken
58,187
54,626
Mitigated
37,879
21,245
Healing
22,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,496
3,569
350
1,513
14,694
5,075
0
3,629
10,369
0
49,938
L
8,080
1,714
1,477
11,274
21,628
21,649
0
1,456
20,052
0
52,635
W
7,894
1,076
0
6,265
13,430
5,534
240
1,072
12,310
0
91,224
W
15,465
4,304
217
5,306
15,491
15,806
393
2,714
11,627
0
86,576
W
9,909
1,121
410
2,099
6,844
3,331
842
3,864
2,928
124,611
0
W
Neith
Rathanak
Neith
11,224
5,628
0
5,523
10,656
5,605
3,332
1,561
9,050
0
87,769
W
Bacchus
SativaSteva
Bacchus
10,695
1,157
405
1,933
11,766
7,603
784
568
11,073
37,727
0
L
5,461
85
0
500
12,391
5,597
152
4,702
7,689
93,572
0
L
4,499
1,332
0
2,100
20,569
16,099
0
4,774
15,551
31,033
1,449
L
8,980
2,874
0
4,031
13,998
6,206
536
5,130
8,529
0
97,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,595
Gold Earned
52,318
530
Minions Killed
668
0
Camps Cleared
0
1,841,478
Distance Traveled
2,157,617
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,990
380
88
4
0
452,146
8
L
Guan Yu
9,196
438
72
3
0
370,519
0
W
Loki
10,280
490
142
7
0
447,606
4
W
Chaac
10,368
494
118
6
0
400,943
2
W
Ra
12,270
584
210
10
0
440,087
4
W
Neith
10,192
485
133
6
0
446,885
2
W
Bacchus
9,208
438
65
3
0
422,096
3
L
Merlin
9,959
474
167
8
0
332,973
0
L
Atlas
8,245
393
33
2
0
348,964
1
L
Neith
10,205
486
170
8
0
336,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role