Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DannyChan1
Khepri
Level 159
God Stats
12W - 6L
1,713 SR
Queue Stats
757W - 753L
1,469 Elo+
Solo
Heimdallr
Heimdallr
avitamin
Heimdallr
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 85L
1,446 Elo+
Solo
Nu Wa
Nu Wa
shindyCS
Nu Wa
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 173L
1,587 Elo+
Solo
Team Averages
Level 106
1,543 SR
1,500 Elo+

VS

Team Averages
Level 95
1,438 SR
1,532 Elo+
Thanatos
Thanatos
DeadlyResistance
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,483 Elo+
Solo
Yu Huang
Yu Huang
ExXxitus
Yu Huang
Level 148
God Stats
13W - 15L
1,394 SR
Queue Stats
723W - 732L
1,498 Elo+
Solo
Mercury
Mercury
Rolka24
Mercury
Level 144
God Stats
0W - 2L
1,273 SR
Queue Stats
144W - 144L
1,448 Elo+
Solo
Ne Zha
Ne Zha
Строня
Ne Zha
Level 140
God Stats
3W - 5L
1,525 SR
Queue Stats
140W - 154L
1,484 Elo+
Solo
He Bo
He Bo
摸鱼选手
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,748 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 2 / 11
9,066
824
6,661
10,268
4,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
 
Rama
15
2 / 2 / 13
8,564
779
6,233
16,816
7,209
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
DannyChan1
Khepri
15
5 / 2 / 12
8,775
798
6,710
12,676
9,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
avitamin
Heimdallr
16
6 / 3 / 15
9,406
855
15,249
11,055
6,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
shindyCS
Nu Wa
17
6 / 0 / 16
9,640
876
13,058
7,008
2,738
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 3
8,170
743
7,175
16,548
6,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
ExXxitus
Yu Huang
16
3 / 1 / 4
7,926
721
16,059
6,261
3,098
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Rolka24
Mercury
14
0 / 4 / 3
7,134
649
6,591
8,601
3,600
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
16
3 / 3 / 4
8,070
734
17,658
11,709
6,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 3
7,259
660
3,343
10,530
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
22
Kills
9
9
Deaths
22
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
2
11
4.25
W
Rama
 
Rama
2
2
13
4.25
W
Khepri
DannyChan1
Khepri
5
2
12
5.5
L
2
8
3
0.44
L
Yu Huang
ExXxitus
Yu Huang
3
1
4
5
L
Mercury
Rolka24
Mercury
0
4
3
0.38
W
Heimdallr
avitamin
Heimdallr
6
3
15
4.5
W
Nu Wa
shindyCS
Nu Wa
6
0
16
14
L
Ne Zha
3
3
4
1.67
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,911
Damage
50,826
57,823
Taken
53,649
30,506
Mitigated
22,989
27,229
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,661
6,046
1,359
2,850
10,268
4,755
1,048
2,775
7,493
0
12,324
W
Rama
 
Rama
6,233
4,880
323
5,813
16,816
7,209
1,629
6,598
10,218
0
14,093
W
Khepri
DannyChan1
Khepri
6,710
226
3,015
3,221
12,676
9,498
38
5,193
7,483
11,674
0
L
7,175
1,106
940
6,614
16,548
6,297
0
5,632
10,916
0
12,530
L
Yu Huang
ExXxitus
Yu Huang
16,059
81
1,127
1,785
6,261
3,098
0
3,397
2,864
31,683
0
L
Mercury
Rolka24
Mercury
6,591
1,864
2,212
739
8,601
3,600
0
3,520
5,081
0
18,768
W
Heimdallr
avitamin
Heimdallr
15,249
7,223
924
2,697
11,055
6,306
634
3,768
7,287
0
30,246
W
Nu Wa
shindyCS
Nu Wa
13,058
4,226
5,095
1,932
7,008
2,738
653
1,068
5,940
32,389
0
L
Ne Zha
17,658
1,783
714
2,290
11,709
6,244
0
3,938
7,771
0
43,821
L
3,343
56
210
771
10,530
3,750
0
3,281
7,246
11,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,451
Gold Earned
38,559
120
Minions Killed
115
0
Camps Cleared
0
1,059,832
Distance Traveled
1,146,875
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,066
824
18
2
0
217,122
0
W
Rama
8,564
779
27
2
0
176,716
3
W
Khepri
8,775
798
5
0
0
212,258
0
L
Thanatos
8,170
743
11
1
0
190,228
0
L
Yu Huang
7,926
721
23
2
0
234,167
6
L
Mercury
7,134
649
27
2
0
276,575
1
W
Heimdallr
9,406
855
31
3
0
214,119
2
W
Nu Wa
9,640
876
39
4
0
239,617
5
L
Ne Zha
8,070
734
23
2
0
208,433
4
L
He Bo
7,259
660
31
3
0
237,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role