Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BucKxWiLDx
Ah Muzen Cab
Level 77
God Stats
15W - 17L
1,480 SR
Queue Stats
182W - 187L
1,503 Elo+
Party 2
Horus
Horus
CherekDauvan
Horus
Level 39
God Stats
4W - 4L
1,554 SR
Queue Stats
143W - 111L
1,521 Elo+
Party 2
Baba Yaga
Baba Yaga
SAUCY E MAN5498
Baba Yaga
Level 47
God Stats
12W - 7L
1,588 SR
Queue Stats
187W - 209L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
champ10n_hunt3r5
Sun Wukong
Level 70
God Stats
1W - 1L
1,607 SR
Queue Stats
63W - 71L
1,331 Elo+
Party 3
Fenrir
Fenrir
ck-blackdragon
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 50
1,546 SR
1,467 Elo+

VS

Team Averages
Level 79
1,403 SR
1,424 Elo+
Ra
Ra
Drowzyy7
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,424 Elo+
Party 1
Jing Wei
Jing Wei
K1dSt1ck
Jing Wei
Level 94
God Stats
2W - 2L
1,428 SR
Queue Stats
219W - 216L
1,473 Elo+
Party 1
Cerberus
Cerberus
PURDUCHI
Cerberus
Level 110
God Stats
5W - 4L
1,469 SR
Queue Stats
150W - 150L
1,528 Elo+
Party 1
Lancelot
Lancelot
Zyrianbunton0911
Lancelot
Level 87
God Stats
2W - 2L
1,118 SR
Queue Stats
272W - 309L
1,343 Elo+
Party 4
Guan Yu
Guan Yu
sleepy_dreamer0
Guan Yu
Level 89
God Stats
5W - 4L
1,501 SR
Queue Stats
239W - 278L
1,350 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BucKxWiLDx
Ah Muzen Cab
19
2 / 3 / 1
12,140
486
5,795
15,594
7,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 3 / 6
12,719
509
16,055
23,844
14,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
SAUCY E MAN5498
Baba Yaga
18
1 / 4 / 4
11,758
470
11,920
16,044
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
champ10n_hunt3r5
Sun Wukong
15
5 / 5 / 3
10,913
437
21,292
35,645
22,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 9 / 3
8,240
330
1,075
12,919
4,719

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 6
14,824
593
14,273
13,888
7,418
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
K1dSt1ck
Jing Wei
20
8 / 0 / 3
15,142
606
9,623
19,408
9,115
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
PURDUCHI
Cerberus
18
1 / 1 / 17
12,999
520
11,208
24,989
30,452
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 6 / 3
14,191
568
13,472
20,520
10,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 4 / 6
13,122
525
13,969
23,023
32,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
13
Kills
24
24
Deaths
13
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BucKxWiLDx
Ah Muzen Cab
2
3
1
0.83
L
5
3
6
2.67
W
5
2
6
4
W
Jing Wei
K1dSt1ck
Jing Wei
8
0
3
9.5
W
Cerberus
PURDUCHI
Cerberus
1
1
17
9.5
L
Baba Yaga
SAUCY E MAN5498
Baba Yaga
1
4
4
0.75
W
8
6
3
1.58
L
Sun Wukong
champ10n_hunt3r5
Sun Wukong
5
5
3
1.3
L
0
9
3
0.17
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,137
Damage
62,545
104,046
Taken
101,828
55,730
Mitigated
90,208
35,708
Healing
38,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BucKxWiLDx
Ah Muzen Cab
5,795
1,244
0
5,277
15,594
7,338
51
2,825
12,769
0
110,498
L
16,055
6,287
2,623
7,508
23,844
14,082
883
6,654
16,840
0
134,060
W
14,273
968
3,080
5,747
13,888
7,418
2,003
4,038
9,805
153,826
0
W
Jing Wei
K1dSt1ck
Jing Wei
9,623
6,989
0
10,786
19,408
9,115
11,056
2,605
16,754
0
140,963
W
Cerberus
PURDUCHI
Cerberus
11,208
966
0
6,091
24,989
30,452
704
3,617
21,014
45,324
1,161
L
Baba Yaga
SAUCY E MAN5498
Baba Yaga
11,920
1,023
0
2,866
16,044
6,779
1,813
8,659
7,385
107,648
0
W
13,472
1,508
0
1,157
20,520
10,688
451
2,616
17,633
0
125,239
L
Sun Wukong
champ10n_hunt3r5
Sun Wukong
21,292
7,038
0
17,242
35,645
22,812
307
7,104
27,245
0
88,819
L
1,075
314
0
192
12,919
4,719
0
2,591
10,220
0
7,641
W
13,969
1,525
728
10,557
23,023
32,535
1,805
2,456
19,022
0
78,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,770
Gold Earned
70,278
611
Minions Killed
766
0
Camps Cleared
0
2,209,943
Distance Traveled
2,555,201
4
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,140
486
146
6
0
444,138
3
L
Horus
12,719
509
182
7
0
512,636
0
W
Ra
14,824
593
230
9
0
512,033
1
W
Jing Wei
15,142
606
206
8
0
512,859
3
W
Cerberus
12,999
520
64
3
0
491,681
19
L
Baba Yaga
11,758
470
177
7
0
426,929
0
W
Lancelot
14,191
568
152
6
0
551,087
4
L
Sun Wukong
10,913
437
93
4
0
427,849
1
L
Fenrir
8,240
330
13
1
0
398,391
0
W
Guan Yu
13,122
525
114
5
0
487,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role