Player Matchup

Discordia
Discordia
Flappy-the-Fish
Discordia
Level 110
God Stats
164W - 56L
1,463 SR
Queue Stats
244W - 149L
1,469 Elo+
Party 2
Jormungandr
Jormungandr
GLAS_TIGER
Jormungandr
Level 73
God Stats
200W - 90L
1,533 SR
Queue Stats
220W - 124L
1,465 Elo+
Party 2
Chronos
Chronos
Lost-Impa
Chronos
Level 108
God Stats
5W - 5L
1,511 SR
Queue Stats
249W - 147L
1,468 Elo+
Party 2
Sun Wukong
Sun Wukong
Lost-Maniac7
Sun Wukong
Level 89
God Stats
11W - 15L
1,370 SR
Queue Stats
42W - 65L
1,456 Elo+
Party 2
Horus
Horus
ihaveahemroi
Horus
Level 103
God Stats
176W - 50L
1,454 SR
Queue Stats
228W - 124L
1,478 Elo+
Party 2
Team Averages
Level 97
1,466 SR
1,467 Elo+

VS

Team Averages
Level 101
1,666 SR
1,680 Elo+
Mulan
Mulan
BigLettuce
Mulan
Level 68
God Stats
19W - 10L
1,692 SR
Queue Stats
160W - 82L
1,677 Elo+
Party 1
Pele
Pele
Bosco420
Pele
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 112L
1,683 Elo+
Party 1
Ishtar
Ishtar
Kingjin44
Ishtar
Level 47
God Stats
8W - 2L
1,877 SR
Queue Stats
86W - 33L
1,766 Elo+
Party 1
Sylvanus
Sylvanus
indubiitably
Sylvanus
Level 123
God Stats
1W - 2L
1,580 SR
Queue Stats
53W - 34L
1,624 Elo+
Party 1
Cerberus
Cerberus
teckmoe
Cerberus
Level 127
God Stats
4W - 3L
1,682 SR
Queue Stats
195W - 108L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Flappy-the-Fish
Discordia
20
9 / 2 / 4
12,969
763
25,964
9,393
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
GLAS_TIGER
Jormungandr
19
3 / 2 / 11
11,519
678
18,070
21,147
18,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Lost-Impa
Chronos
19
0 / 4 / 5
12,067
710
14,580
14,868
6,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Lost-Maniac7
Sun Wukong
19
3 / 6 / 10
12,065
710
17,978
22,939
18,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 3 / 12
11,486
676
20,298
25,369
24,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
18
4 / 2 / 7
11,285
664
19,027
23,209
26,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
20
6 / 4 / 6
12,784
752
20,164
24,084
12,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Kingjin44
Ishtar
17
3 / 7 / 9
10,931
643
14,186
19,754
8,178
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
indubiitably
Sylvanus
18
3 / 4 / 4
10,732
631
10,725
17,765
13,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
teckmoe
Cerberus
17
1 / 1 / 12
10,592
623
13,406
29,159
36,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
55
18
Kills
17
17
Deaths
18
42
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mulan
4
2
7
3.75
L
Pele
6
4
6
2.25
W
Discordia
Flappy-the-Fish
Discordia
9
2
4
5.5
W
Jormungandr
GLAS_TIGER
Jormungandr
3
2
11
4.25
L
Ishtar
Kingjin44
Ishtar
3
7
9
1.07
W
Chronos
Lost-Impa
Chronos
0
4
5
0.63
W
Sun Wukong
Lost-Maniac7
Sun Wukong
3
6
10
1.33
W
3
3
12
3
L
Sylvanus
indubiitably
Sylvanus
3
4
4
1.25
L
Cerberus
teckmoe
Cerberus
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,890
Damage
77,508
93,716
Taken
113,971
71,250
Mitigated
96,910
26,844
Healing
24,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
19,027
1,726
0
5,199
23,209
26,826
24
10,771
11,974
250
41,743
L
Pele
20,164
4,142
0
1,683
24,084
12,053
0
12,149
11,615
30
83,913
W
Discordia
Flappy-the-Fish
Discordia
25,964
279
662
2,101
9,393
3,443
531
2,056
6,892
64,917
0
W
Jormungandr
GLAS_TIGER
Jormungandr
18,070
4,337
499
2,386
21,147
18,117
491
6,325
13,577
42,566
0
L
Ishtar
Kingjin44
Ishtar
14,186
8,058
0
3,264
19,754
8,178
908
8,039
11,345
0
34,577
W
Chronos
Lost-Impa
Chronos
14,580
5,474
0
3,505
14,868
6,799
5,297
2,602
11,528
75,457
0
W
Sun Wukong
Lost-Maniac7
Sun Wukong
17,978
3,354
0
3,175
22,939
18,802
450
3,671
18,110
0
38,496
W
20,298
6,252
3,646
10,870
25,369
24,089
430
7,179
17,092
0
30,151
L
Sylvanus
indubiitably
Sylvanus
10,725
1,365
4,193
4,965
17,765
13,504
30
11,463
6,012
23,436
0
L
Cerberus
teckmoe
Cerberus
13,406
654
0
5,259
29,159
36,349
0
16,192
12,730
32,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,106
Gold Earned
56,324
310
Minions Killed
298
0
Camps Cleared
0
1,728,416
Distance Traveled
1,576,021
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,285
664
39
2
0
335,620
1
L
Pele
12,784
752
135
8
0
341,842
0
W
Discordia
12,969
763
64
4
0
335,840
3
W
Jormungandr
11,519
678
47
3
0
325,755
0
L
Ishtar
10,931
643
47
3
0
288,484
0
W
Chronos
12,067
710
119
7
0
346,207
1
W
Sun Wukong
12,065
710
49
3
0
361,897
1
W
Horus
11,486
676
31
2
0
358,717
0
L
Sylvanus
10,732
631
40
2
0
265,905
2
L
Cerberus
10,592
623
37
2
0
344,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role