Player Matchup

Nemesis
Nemesis
Boreoz
Nemesis
Level 47
God Stats
6W - 6L
1,633 SR
Queue Stats
30W - 40L
1,403 Elo+
Party 3
Set
Set
DreamRabbet
Set
Level 31
God Stats
0W - 2L
1,217 SR
Queue Stats
124W - 138L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
Phordin
Sylvanus
Level 63
God Stats
6W - 3L
1,271 SR
Queue Stats
31W - 43L
1,407 Elo+
Party 3
Cernunnos
Cernunnos
ScaryEvilGhost
Cernunnos
Level 36
God Stats
0W - 5L
1,500 SR
Queue Stats
29W - 35L
1,428 Elo+
Solo
Freya
Freya
ferryemilio
Freya
Level 158
God Stats
0W - 3L
1,299 SR
Queue Stats
132W - 144L
1,411 Elo+
Party 1
Team Averages
Level 67
1,384 SR
1,412 Elo+

VS

Team Averages
Level 68
1,624 SR
1,489 Elo+
Zhong Kui
Zhong Kui
Fkerrd
Zhong Kui
Level 118
God Stats
6W - 5L
1,604 SR
Queue Stats
211W - 225L
1,477 Elo+
Party 2
Izanami
Izanami
Lemcay
Izanami
Level 4
God Stats
2W - 2L
1,617 SR
Queue Stats
2W - 2L
1,470 Elo+
Party 2
Yemoja
Yemoja
Middlabble
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 4
Tsukuyomi
Tsukuyomi
SeattleShaman
Tsukuyomi
Level 146
God Stats
21W - 6L
1,898 SR
Queue Stats
192W - 178L
1,552 Elo+
Party 2
Mercury
Mercury
dragomkai57
Mercury
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,473 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boreoz
Nemesis
15
2 / 3 / 0
8,937
470
5,088
15,971
6,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 2 / 2
9,312
490
7,989
12,439
7,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Phordin
Sylvanus
13
0 / 3 / 1
8,418
443
6,349
16,337
15,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
ScaryEvilGhost
Cernunnos
15
2 / 2 / 0
9,014
474
14,118
17,718
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 5 / 0
8,623
454
5,689
13,417
5,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fkerrd
Zhong Kui
17
5 / 1 / 2
10,729
565
13,501
11,610
9,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Lemcay
Izanami
14
0 / 3 / 2
8,629
454
5,927
12,653
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Middlabble
Yemoja
13
1 / 0 / 11
9,134
481
3,284
8,471
4,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
SeattleShaman
Tsukuyomi
18
7 / 0 / 7
11,416
601
21,887
16,214
13,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
dragomkai57
Mercury
14
2 / 2 / 6
8,995
473
4,036
14,307
5,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
15
15
Deaths
6
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Boreoz
Nemesis
2
3
0
0.67
L
1
2
2
1
W
Zhong Kui
Fkerrd
Zhong Kui
5
1
2
6
W
Izanami
Lemcay
Izanami
0
3
2
0.33
W
Yemoja
Middlabble
Yemoja
1
0
11
6.5
L
Sylvanus
Phordin
Sylvanus
0
3
1
0.17
L
Cernunnos
ScaryEvilGhost
Cernunnos
2
2
0
1
W
Tsukuyomi
SeattleShaman
Tsukuyomi
7
0
7
10.5
W
Mercury
dragomkai57
Mercury
2
2
6
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,233
Damage
48,635
75,882
Taken
63,255
42,264
Mitigated
34,897
24,194
Healing
31,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Boreoz
Nemesis
5,088
1,762
0
1,450
15,971
6,443
0
3,469
12,291
0
82,660
L
7,989
2,727
220
1,925
12,439
7,694
0
6,844
5,506
0
80,486
W
Zhong Kui
Fkerrd
Zhong Kui
13,501
1,872
0
5,378
11,610
9,201
0
982
10,223
99,750
0
W
Izanami
Lemcay
Izanami
5,927
3,326
0
3,800
12,653
3,027
1,701
817
11,811
0
60,183
W
Yemoja
Middlabble
Yemoja
3,284
1,246
7,238
2,896
8,471
4,088
0
1,692
6,732
14,416
0
L
Sylvanus
Phordin
Sylvanus
6,349
2,394
1,694
4,822
16,337
15,093
383
4,427
11,582
39,929
2,889
L
Cernunnos
ScaryEvilGhost
Cernunnos
14,118
7,516
0
8,838
17,718
7,787
755
2,489
15,059
0
82,254
W
Tsukuyomi
SeattleShaman
Tsukuyomi
21,887
6,856
0
10,143
16,214
13,503
298
5,892
9,828
1,013
87,981
W
Mercury
dragomkai57
Mercury
4,036
1,962
0
1,683
14,307
5,078
1,290
2,377
11,813
29
63,838
L
5,689
1,705
0
5,245
13,417
5,247
1,208
598
11,975
66,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,304
Gold Earned
48,903
568
Minions Killed
532
0
Camps Cleared
0
1,670,949
Distance Traveled
1,865,055
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,937
470
126
7
0
404,539
0
L
Set
9,312
490
149
8
0
361,889
0
W
Zhong Kui
10,729
565
176
9
0
355,197
6
W
Izanami
8,629
454
100
5
0
326,929
4
W
Yemoja
9,134
481
20
1
0
367,685
10
L
Sylvanus
8,418
443
62
3
0
294,593
14
L
Cernunnos
9,014
474
130
7
0
311,121
3
W
Tsukuyomi
11,416
601
153
8
0
391,760
3
W
Mercury
8,995
473
83
4
0
423,484
2
L
Freya
8,623
454
101
5
0
298,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role