Player Matchup

He Bo
He Bo
Brythal
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,733 Elo+
Party 1
Cernunnos
Cernunnos
DedSecChaos
Cernunnos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,508 Elo+
Party 1
Nike
Nike
ForsakenQuake96
Nike
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,391 Elo+
Party 1
Hel
Hel
MGpunisher
Hel
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 1
Tiamat
Tiamat
Ronin-XIVI
Tiamat
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,733 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,560 Elo+

VS

Team Averages
Level 59
1,488 SR
1,530 Elo+
Thoth
Thoth
Danogafff
Thoth
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IchigoCat
Ah Muzen Cab
Level 28
God Stats
2W - 1L
1,455 SR
Queue Stats
45W - 28L
1,570 Elo+
Party 2
Hel
Hel
IfritsClaw
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,491 Elo+
Party 2
Hachiman
Hachiman
JakenBake300
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,550 Elo+
Party 2
Thor
Thor
b43_p4in
Thor
Level 85
God Stats
2W - 2L
1,487 SR
Queue Stats
36W - 40L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Brythal
He Bo
14
3 / 3 / 9
8,137
740
8,833
9,979
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
DedSecChaos
Cernunnos
18
4 / 1 / 11
9,271
843
14,946
8,871
4,338
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 5 / 10
8,878
807
12,609
15,807
15,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 2 / 9
7,256
660
2,449
9,322
5,132
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Ronin-XIVI
Tiamat
16
7 / 2 / 9
8,848
804
11,839
14,167
10,962
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Danogafff
Thoth
14
1 / 4 / 8
7,796
709
8,436
9,469
3,661
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
IchigoCat
Ah Muzen Cab
13
1 / 3 / 8
7,551
686
11,762
10,418
5,028
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 4 / 4
8,662
787
8,178
13,669
7,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
JakenBake300
Hachiman
15
3 / 3 / 7
8,253
750
11,838
11,610
8,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
14
2 / 3 / 7
7,829
712
10,910
11,522
5,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
47
17
Kills
13
13
Deaths
17
48
Assists
34
Player
Kills
Deaths
Assists
KDA
W
He Bo
Brythal
He Bo
3
3
9
2.5
L
Thoth
Danogafff
Thoth
1
4
8
1.25
W
Cernunnos
DedSecChaos
Cernunnos
4
1
11
9.5
W
3
5
10
1.6
L
Ah Muzen Cab
IchigoCat
Ah Muzen Cab
1
3
8
1.67
L
6
4
4
2
L
Hachiman
JakenBake300
Hachiman
3
3
7
2.17
W
0
2
9
2.25
W
Tiamat
Ronin-XIVI
Tiamat
7
2
9
5.75
L
Thor
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,676
Damage
51,124
58,146
Taken
56,688
39,714
Mitigated
29,666
27,174
Healing
22,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Brythal
He Bo
8,833
622
1,876
2,671
9,979
4,065
435
3,068
6,911
15,236
0
L
Thoth
Danogafff
Thoth
8,436
546
1,193
1,471
9,469
3,661
0
2,307
7,162
14,747
0
W
Cernunnos
DedSecChaos
Cernunnos
14,946
4,499
916
2,291
8,871
4,338
596
2,010
6,861
31
39,386
W
12,609
1,018
1,416
2,478
15,807
15,217
64
3,818
11,989
93
17,943
L
Ah Muzen Cab
IchigoCat
Ah Muzen Cab
11,762
2,171
1,641
1,717
10,418
5,028
0
3,874
6,544
0
25,905
L
8,178
1,661
5,156
4,779
13,669
7,025
0
5,586
8,083
13,597
0
L
Hachiman
JakenBake300
Hachiman
11,838
6,401
1,133
3,363
11,610
8,120
0
5,265
6,345
0
19,799
W
2,449
594
6,084
3,631
9,322
5,132
62
2,535
6,787
5,115
0
W
Tiamat
Ronin-XIVI
Tiamat
11,839
1,422
1,728
4,083
14,167
10,962
451
5,183
8,984
21,089
0
L
Thor
10,910
1,606
924
842
11,522
5,832
0
6,213
5,309
0
22,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
40,091
133
Minions Killed
107
0
Camps Cleared
0
1,040,584
Distance Traveled
968,762
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,137
740
22
2
0
213,379
0
L
Thoth
7,796
709
16
1
0
206,797
1
W
Cernunnos
9,271
843
73
7
0
201,577
0
W
Nike
8,878
807
11
1
0
213,169
0
L
Ah Muzen Cab
7,551
686
33
3
0
196,173
0
L
Hel
8,662
787
23
2
0
179,193
0
L
Hachiman
8,253
750
13
1
0
200,855
0
W
Hel
7,256
660
7
1
0
198,856
0
W
Tiamat
8,848
804
20
2
0
213,603
0
L
Thor
7,829
712
22
2
0
185,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role