Player Matchup

Medusa
Medusa
CarmC77
Medusa
Level 83
God Stats
1W - 3L
1,430 SR
Queue Stats
1W - 3L
1,388 Elo+
Solo
Merlin
Merlin
IMOctavian
Merlin
Level 84
God Stats
19W - 16L
1,514 SR
Queue Stats
384W - 398L
1,495 Elo+
Party 1
Nike
Nike
MarMarXXVI
Nike
Level 146
God Stats
9W - 7L
1,481 SR
Queue Stats
411W - 379L
1,550 Elo+
Solo
Sol
Sol
OnlyBenji
Sol
Level 68
God Stats
1W - 2L
1,485 SR
Queue Stats
94W - 99L
1,422 Elo+
Solo
Ne Zha
Ne Zha
RadiatedShark
Ne Zha
Level 81
God Stats
31W - 38L
1,501 SR
Queue Stats
428W - 433L
1,486 Elo+
Party 1
Team Averages
Level 92
1,482 SR
1,468 Elo+

VS

Team Averages
Level 119
1,579 SR
1,441 Elo+
Morgan Le Fay
Morgan Le Fay
Archguru
Morgan Le Fay
Level 127
God Stats
24W - 27L
1,463 SR
Queue Stats
159W - 170L
1,485 Elo+
Solo
Medusa
Medusa
JRT LLG
Medusa
Level 106
God Stats
276W - 321L
1,485 SR
Queue Stats
283W - 325L
1,440 Elo+
Solo
Rama
Rama
SmokeBUDwBUDS
Rama
Level 109
God Stats
7W - 7L
1,489 SR
Queue Stats
165W - 174L
1,458 Elo+
Solo
Xing Tian
Xing Tian
Yoda The Rabbi
Xing Tian
Level 146
God Stats
3W - 1L
1,732 SR
Queue Stats
122W - 141L
1,417 Elo+
Party 2
Cabrakan
Cabrakan
pg804countryboy
Cabrakan
Level 108
God Stats
3W - 1L
1,726 SR
Queue Stats
91W - 114L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CarmC77
Medusa
16
1 / 8 / 8
10,753
978
12,517
23,182
10,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
IMOctavian
Merlin
16
2 / 0 / 7
10,650
968
9,036
3,674
1,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 2
11,651
1,059
6,377
5,409
2,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

16
1 / 4 / 8
10,945
995
13,433
12,193
5,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 2 / 6
10,860
987
10,663
7,012
3,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

158

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Archguru
Morgan Le Fay
17
1 / 0 / 8
11,043
1,004
4,925
5,399
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
JRT LLG
Medusa
17
1 / 0 / 7
10,490
954
3,144
5,345
4,627
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 7
11,001
1,000
10,023
11,907
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Yoda The Rabbi
Xing Tian
17
7 / 5 / 8
12,092
1,099
19,731
17,304
18,104
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
17
3 / 3 / 11
11,013
1,001
10,285
18,039
17,078
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
56
11
Kills
15
15
Deaths
11
31
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Archguru
Morgan Le Fay
1
0
8
5
L
Medusa
CarmC77
Medusa
1
8
8
0.63
L
Merlin
IMOctavian
Merlin
2
0
7
5.5
W
Medusa
JRT LLG
Medusa
1
0
7
4.5
L
5
1
2
6
L
1
4
8
1.25
L
2
2
6
2.5
W
3
3
7
2.17
W
Xing Tian
Yoda The Rabbi
Xing Tian
7
5
8
2.2
W
Cabrakan
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,026
Damage
48,108
51,470
Taken
57,994
23,303
Mitigated
46,819
4,538
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Archguru
Morgan Le Fay
4,925
215
1,078
1,745
5,399
2,314
0
1,175
4,224
46,619
0
L
Medusa
CarmC77
Medusa
12,517
5,750
0
2,271
23,182
10,300
0
17,429
5,447
0
30,545
L
Merlin
IMOctavian
Merlin
9,036
108
0
5
3,674
1,448
0
2,339
1,321
25,833
0
W
Medusa
JRT LLG
Medusa
3,144
1,564
0
1,809
5,345
4,627
0
1,320
4,025
0
20,838
L
6,377
209
0
0
5,409
2,356
0
4,000
1,399
0
22,670
L
13,433
4,297
19
1,966
12,193
5,273
0
6,778
5,323
33,803
0
L
10,663
1,428
0
277
7,012
3,926
0
3,935
3,039
0
27,595
W
10,023
7,818
430
4,399
11,907
4,696
0
3,811
8,096
0
30,295
W
Xing Tian
Yoda The Rabbi
Xing Tian
19,731
1,127
0
0
17,304
18,104
0
6,636
10,668
27,875
0
W
Cabrakan
10,285
898
0
950
18,039
17,078
0
9,527
8,512
15,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,859
Gold Earned
55,639
216
Minions Killed
232
8
Camps Cleared
7
902,671
Distance Traveled
997,448
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,043
1,004
129
12
2
219,767
4
L
Medusa
10,753
978
51
5
0
174,994
0
L
Merlin
10,650
968
42
4
0
188,410
2
W
Medusa
10,490
954
40
4
1
190,036
0
L
Nike
11,651
1,059
38
3
3
149,778
0
L
Sol
10,945
995
63
6
2
204,947
0
L
Ne Zha
10,860
987
22
2
3
184,542
2
W
Rama
11,001
1,000
30
3
4
187,236
1
W
Xing Tian
12,092
1,099
25
2
0
202,764
0
W
Cabrakan
11,013
1,001
8
1
0
197,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role