Player Matchup

Tiamat
Tiamat
DonTBerry
Tiamat
Level 81
God Stats
26W - 23L
1,612 SR
Queue Stats
679W - 581L
1,575 Elo+
Party 1
Hou Yi
Hou Yi
Rekoyl
Hou Yi
Level 63
God Stats
9W - 11L
1,482 SR
Queue Stats
150W - 155L
1,485 Elo+
Party 1
Chaac
Chaac
SoninXx
Chaac
Level 60
God Stats
6W - 12L
1,380 SR
Queue Stats
75W - 79L
1,379 Elo+
Party 1
Team Averages
Level 68
1,491 SR
1,480 Elo+

VS

Team Averages
Level 103
1,536 SR
1,460 Elo+
Baron Samedi
Baron Samedi
Budskii Boy
Baron Samedi
Level 139
God Stats
8W - 4L
1,574 SR
Queue Stats
68W - 95L
1,520 Elo+
Party 2
Kuzenbo
Kuzenbo
Sahtivah
Kuzenbo
Level 62
God Stats
6W - 5L
1,548 SR
Queue Stats
25W - 48L
1,361 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TrashBlazey
Ah Muzen Cab
Level 107
God Stats
8W - 9L
1,486 SR
Queue Stats
232W - 255L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DonTBerry
Tiamat
20
8 / 1 / 1
14,216
748
33,447
19,164
18,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Rekoyl
Hou Yi
14
0 / 1 / 2
10,989
578
6,159
12,811
5,097
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
SoninXx
Chaac
19
3 / 3 / 7
13,103
690
14,139
28,442
35,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Budskii Boy
Baron Samedi
17
0 / 4 / 4
11,600
611
15,355
18,035
9,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Sahtivah
Kuzenbo
16
1 / 0 / 3
12,391
652
7,430
17,765
24,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
TrashBlazey
Ah Muzen Cab
18
4 / 7 / 1
12,883
678
20,880
23,891
9,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
5
5
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Budskii Boy
Baron Samedi
0
4
4
0.5
W
Tiamat
DonTBerry
Tiamat
8
1
1
8.5
W
Hou Yi
Rekoyl
Hou Yi
0
1
2
1
L
Kuzenbo
Sahtivah
Kuzenbo
1
0
3
2.5
W
Chaac
SoninXx
Chaac
3
3
7
2.17
L
Ah Muzen Cab
TrashBlazey
Ah Muzen Cab
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,745
Damage
43,665
60,417
Taken
59,691
58,353
Mitigated
42,467
14,641
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Budskii Boy
Baron Samedi
15,355
996
3,218
5,982
18,035
9,013
163
10,713
7,322
67,311
0
W
Tiamat
DonTBerry
Tiamat
33,447
1,572
0
3,385
19,164
18,228
1,191
8,044
11,120
94,331
0
W
Hou Yi
Rekoyl
Hou Yi
6,159
1,854
0
2,959
12,811
5,097
0
4,323
8,488
0
50,978
L
Kuzenbo
Sahtivah
Kuzenbo
7,430
2,414
480
3,468
17,765
24,067
59
9,681
8,084
19,918
0
W
Chaac
SoninXx
Chaac
14,139
2,515
0
8,297
28,442
35,028
1,598
10,609
17,833
9,700
35,725
L
Ah Muzen Cab
TrashBlazey
Ah Muzen Cab
20,880
10,526
0
7,350
23,891
9,387
1,122
15,582
8,309
0
68,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
36,874
301
Minions Killed
221
0
Camps Cleared
0
1,001,651
Distance Traveled
1,005,629
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,600
611
101
5
0
310,142
9
W
Tiamat
14,216
748
149
8
0
383,661
4
W
Hou Yi
10,989
578
85
4
0
261,763
0
L
Kuzenbo
12,391
652
25
1
0
368,819
3
W
Chaac
13,103
690
67
4
0
356,227
1
L
Ah Muzen Cab
12,883
678
95
5
0
326,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role