Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
INhumanPredator
Athena
Level 31
God Stats
2W - 3L
1,379 SR
Queue Stats
8W - 23L
1,151 Elo+
Solo
Janus
Janus
Twisty-Qtr
Janus
Level 156
God Stats
0W - 1L
1,378 SR
Queue Stats
27W - 38L
1,391 Elo+
Solo
Team Averages
Level 121
1,451 SR
1,408 Elo+

VS

Team Averages
Level 52
1,546 SR
1,491 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BaboJay
Cthulhu
Level 68
God Stats
10W - 7L
1,493 SR
Queue Stats
183W - 172L
1,454 Elo+
Party 1
Odin
Odin
Railixz
Odin
Level 45
God Stats
11W - 14L
1,464 SR
Queue Stats
122W - 127L
1,414 Elo+
Party 1
Rama
Rama
Rattatatta11
Rama
Level 11
God Stats
5W - 2L
1,770 SR
Queue Stats
12W - 8L
1,572 Elo+
Solo
Thanatos
Thanatos
socyo
Thanatos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
1 / 2 / 0
7,849
714
3,466
11,542
8,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
 
Nemesis
13
0 / 2 / 2
7,403
673
5,852
8,453
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
 
Horus
13
1 / 1 / 1
7,273
661
4,435
10,404
10,328
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 3 / 1
7,712
701
4,634
14,414
16,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
15
1 / 4 / 0
7,942
722
10,482
8,742
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 0 / 6
8,361
760
4,239
5,211
2,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
BaboJay
Cthulhu
15
3 / 0 / 5
8,590
781
9,865
10,440
9,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Odin
Railixz
Odin
15
2 / 1 / 3
8,064
733
6,536
5,634
4,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 3
9,321
847
12,852
9,224
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
socyo
Thanatos
15
2 / 2 / 7
8,112
737
9,363
11,620
5,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
12
12
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
Nemesis
 
Nemesis
0
2
2
0.5
L
Horus
 
Horus
1
1
1
1.5
W
Aphrodite
 
Aphrodite
1
0
6
4
W
Cthulhu
BaboJay
Cthulhu
3
0
5
5.5
L
0
3
1
0.17
W
Odin
Railixz
Odin
2
1
3
3.5
W
4
0
3
5.5
L
Janus
1
4
0
0.25
W
Thanatos
socyo
Thanatos
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,869
Damage
42,855
53,555
Taken
42,129
44,443
Mitigated
26,479
13,621
Healing
23,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,466
514
1,319
2,934
11,542
8,974
0
1,328
10,007
16,461
0
L
Nemesis
 
Nemesis
5,852
1,802
0
1,122
8,453
4,626
0
3,204
5,201
0
21,210
L
Horus
 
Horus
4,435
1,600
2,367
3,311
10,404
10,328
0
3,388
7,016
0
14,744
W
Aphrodite
 
Aphrodite
4,239
481
4,137
3,761
5,211
2,936
180
1,276
3,935
28,237
0
W
Cthulhu
BaboJay
Cthulhu
9,865
1,080
937
3,430
10,440
9,444
76
4,519
5,921
27,173
0
L
4,634
1,315
111
2,276
14,414
16,095
0
4,524
9,564
16,470
0
W
Odin
Railixz
Odin
6,536
197
0
918
5,634
4,830
188
3,243
2,391
23
19,570
W
12,852
11,178
0
2,810
9,224
4,044
1,891
4,322
4,902
0
53,832
L
Janus
10,482
804
0
181
8,742
4,420
0
1,683
7,059
35,555
0
W
Thanatos
socyo
Thanatos
9,363
3,205
305
6,977
11,620
5,225
459
5,222
6,398
0
23,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
42,448
184
Minions Killed
256
0
Camps Cleared
0
1,148,964
Distance Traveled
1,217,909
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,849
714
31
3
0
211,556
3
L
Nemesis
7,403
673
34
3
0
259,926
1
L
Horus
7,273
661
15
1
0
223,640
1
W
Aphrodite
8,361
760
51
5
0
201,035
0
W
Cthulhu
8,590
781
40
4
0
275,874
2
L
Athena
7,712
701
28
3
0
242,073
2
W
Odin
8,064
733
32
3
0
264,489
1
W
Rama
9,321
847
96
9
0
234,165
4
L
Janus
7,942
722
76
7
0
211,769
1
W
Thanatos
8,112
737
37
3
0
242,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role