Player Matchup

Sol
Sol
CampKiller02
Sol
Level 139
God Stats
0W - 1L
1,334 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Neith
Neith
Freddy frazz320
Neith
Level 11
God Stats
1W - 2L
1,508 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 1
Scylla
Scylla
PoisonedSun
Scylla
Level 137
God Stats
1W - 2L
1,599 SR
Queue Stats
4W - 5L
1,683 Elo+
Party 1
Chaac
Chaac
SoloOnTop
Chaac
Level 81
God Stats
13W - 10L
1,588 SR
Queue Stats
158W - 150L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
ToelessTom
Sun Wukong
Level 126
God Stats
0W - 1L
1,109 SR
Queue Stats
4W - 4L
1,732 Elo+
Party 1
Team Averages
Level 99
1,428 SR
1,635 Elo+

VS

Team Averages
Level 116
1,491 SR
1,540 Elo+
Hera
Hera
IDaddyFatSackx
Hera
Level 88
God Stats
1W - 1L
1,191 SR
Queue Stats
72W - 65L
1,551 Elo+
Solo
Neith
Neith
KimTrouble5424
Neith
Level 122
God Stats
7W - 2L
1,654 SR
Queue Stats
620W - 665L
1,569 Elo+
Solo
Yemoja
Yemoja
NephroToxic
Yemoja
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 101L
1,461 Elo+
Solo
Chaac
Chaac
THEE DARK BLADE
Chaac
Level 125
God Stats
29W - 18L
1,568 SR
Queue Stats
83W - 61L
1,531 Elo+
Solo
Cliodhna
Cliodhna
TrapLordFitz
Cliodhna
Level 128
God Stats
4W - 4L
1,541 SR
Queue Stats
28W - 19L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 1
10,086
776
21,192
19,823
9,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 4 / 3
8,472
652
4,986
8,464
3,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
16
0 / 2 / 1
9,396
723
7,050
10,589
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
SoloOnTop
Chaac
15
0 / 4 / 2
8,535
657
6,844
15,320
14,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
ToelessTom
Sun Wukong
15
2 / 5 / 4
8,903
685
9,209
17,531
14,460
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,003
769
12,227
8,295
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 4 / 5
10,411
801
18,281
13,755
8,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
15
1 / 1 / 11
9,287
714
4,887
13,432
16,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
6 / 3 / 5
10,325
794
14,653
16,254
14,160
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
TrapLordFitz
Cliodhna
18
4 / 0 / 7
10,302
792
11,327
12,988
6,793
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
9
Kills
21
21
Deaths
9
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
L
2
4
3
0.88
W
4
1
5
6.5
W
6
4
5
2.13
W
Yemoja
1
1
11
6.5
L
Scylla
0
2
1
0.25
L
Chaac
SoloOnTop
Chaac
0
4
2
0.25
W
6
3
5
2.83
L
Sun Wukong
ToelessTom
Sun Wukong
2
5
4
0.8
W
Cliodhna
TrapLordFitz
Cliodhna
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,281
Damage
61,375
71,727
Taken
64,724
46,861
Mitigated
49,990
18,039
Healing
23,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,192
6,762
0
8,430
19,823
9,656
0
2,778
17,045
50,662
3,668
L
4,986
751
0
484
8,464
3,858
0
2,687
5,777
0
8,203
W
12,227
3,130
232
1,789
8,295
4,082
971
2,656
5,639
43,054
0
W
18,281
7,122
0
3,368
13,755
8,494
625
5,204
8,551
0
43,483
W
Yemoja
4,887
2,119
3,160
2,413
13,432
16,461
586
7,280
6,152
10,115
0
L
Scylla
7,050
1,114
0
997
10,589
4,122
284
4,137
6,452
41,135
0
L
Chaac
SoloOnTop
Chaac
6,844
671
0
4,440
15,320
14,765
0
4,178
11,142
0
24,003
W
14,653
2,702
0
8,289
16,254
14,160
725
7,551
8,703
0
38,660
L
Sun Wukong
ToelessTom
Sun Wukong
9,209
1,303
412
3,276
17,531
14,460
0
3,334
14,197
0
28,790
W
Cliodhna
TrapLordFitz
Cliodhna
11,327
956
0
4,444
12,988
6,793
477
3,588
9,400
0
37,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,392
Gold Earned
50,328
240
Minions Killed
222
0
Camps Cleared
0
1,186,512
Distance Traveled
1,388,697
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,086
776
66
5
0
231,375
0
L
Neith
8,472
652
17
1
0
190,186
0
W
Hera
10,003
769
71
5
0
263,407
1
W
Neith
10,411
801
47
4
0
253,176
4
W
Yemoja
9,287
714
10
1
0
251,921
0
L
Scylla
9,396
723
95
7
0
272,549
1
L
Chaac
8,535
657
30
2
0
224,881
1
W
Chaac
10,325
794
44
3
0
295,405
1
L
Sun Wukong
8,903
685
32
2
0
267,521
4
W
Cliodhna
10,302
792
50
4
0
324,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role