Player Matchup

Danzaburou
Danzaburou
Dorito42003
Danzaburou
Level 17
God Stats
10W - 24L
1,312 SR
Queue Stats
23W - 54L
1,178 Elo+
Party 2
Jormungandr
Jormungandr
Jasondgandr
Jormungandr
Level 41
God Stats
5W - 11L
1,381 SR
Queue Stats
21W - 44L
1,274 Elo+
Solo
Cthulhu
Cthulhu
SALTYOCean99
Cthulhu
Level 74
God Stats
24W - 26L
1,479 SR
Queue Stats
129W - 210L
1,239 Elo+
Party 2
Team Averages
Level 44
1,391 SR
1,230 Elo+

VS

Team Averages
Level 60
1,446 SR
1,426 Elo+
Anubis
Anubis
 
Anubis
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
KingXLioness
Jing Wei
Level 85
God Stats
6W - 8L
1,339 SR
Queue Stats
63W - 72L
1,279 Elo+
Solo
Ymir
Ymir
linkinator2014
Ymir
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dorito42003
Danzaburou
11
0 / 2 / 1
6,099
610
4,960
7,285
2,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Jasondgandr
Jormungandr
8
0 / 1 / 0
5,961
596
1,864
4,552
2,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
SALTYOCean99
Cthulhu
11
2 / 5 / 0
7,182
718
5,808
12,664
11,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 0 / 3
7,269
727
6,462
5,767
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
KingXLioness
Jing Wei
13
3 / 1 / 3
7,375
738
6,438
6,408
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 5
7,361
736
4,965
7,968
6,303
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
8
8
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
3
4.5
L
Danzaburou
Dorito42003
Danzaburou
0
2
1
0.25
L
Jormungandr
Jasondgandr
Jormungandr
0
1
0
0
W
Jing Wei
KingXLioness
Jing Wei
3
1
3
4.5
L
Cthulhu
SALTYOCean99
Cthulhu
2
5
0
0.4
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,632
Damage
17,865
24,501
Taken
20,143
16,238
Mitigated
11,950
1,783
Healing
2,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,462
304
0
735
5,767
2,824
953
2,295
3,472
17,032
0
L
Danzaburou
Dorito42003
Danzaburou
4,960
1,200
0
407
7,285
2,826
0
2,504
4,605
0
19,243
L
Jormungandr
Jasondgandr
Jormungandr
1,864
652
0
475
4,552
2,106
0
2,116
2,208
11,621
0
W
Jing Wei
KingXLioness
Jing Wei
6,438
4,639
0
1,222
6,408
2,823
651
3,206
3,202
0
21,469
L
Cthulhu
SALTYOCean99
Cthulhu
5,808
470
193
708
12,664
11,306
0
6,167
6,220
17,166
0
W
4,965
1,209
0
49
7,968
6,303
96
2,213
5,755
21,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,242
Gold Earned
22,005
79
Minions Killed
103
0
Camps Cleared
0
371,499
Distance Traveled
505,728
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,269
727
31
3
0
148,539
0
L
Danzaburou
6,099
610
25
3
0
167,014
0
L
Jormungandr
5,961
596
27
3
0
85,939
1
W
Jing Wei
7,375
738
36
4
0
181,233
0
L
Cthulhu
7,182
718
27
3
0
118,546
2
W
Ymir
7,361
736
36
4
0
175,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role