Player Matchup

Sol
Sol
ConStellarz
Sol
Level 88
God Stats
31W - 8L
1,864 SR
Queue Stats
763W - 259L
1,798 Elo+
Party 1
Thor
Thor
Fetoh
Thor
Level 160
God Stats
1W - 0L
1,619 SR
Queue Stats
46W - 4L
2,047 Elo+
Party 1
Bacchus
Bacchus
Zeustox
Bacchus
Level 15
God Stats
7W - 0L
2,109 SR
Queue Stats
13W - 0L
1,845 Elo+
Party 1
Team Averages
Level 88
1,864 SR
1,897 Elo+

VS

Team Averages
Level 41
1,538 SR
1,538 Elo+
Bacchus
Bacchus
LowSodiumGuac
Bacchus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,646 Elo+
Party 2
Cthulhu
Cthulhu
Mr Willy Jay
Cthulhu
Level 17
God Stats
32W - 22L
1,537 SR
Queue Stats
52W - 43L
1,456 Elo+
Party 2
Odin
Odin
TasteLikePurp
Odin
Level 105
God Stats
7W - 5L
1,577 SR
Queue Stats
81W - 72L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,371
930
15,012
6,993
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Fetoh
Thor
13
4 / 0 / 5
7,937
882
7,098
6,277
2,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Zeustox
Bacchus
12
1 / 0 / 10
7,983
887
4,592
6,503
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 2 / 0
6,258
695
3,042
8,093
5,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Mr Willy Jay
Cthulhu
9
0 / 5 / 0
5,980
664
3,931
12,878
8,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 0
5,761
640
3,276
9,624
6,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
W
Thor
Fetoh
Thor
4
0
5
6.5
L
Bacchus
0
2
0
0
L
Cthulhu
Mr Willy Jay
Cthulhu
0
5
0
0
L
0
4
0
0
W
Bacchus
Zeustox
Bacchus
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
10,249
19,773
Taken
30,595
13,055
Mitigated
20,986
9,430
Healing
956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,012
6,956
0
5,455
6,993
3,177
1,405
3,085
3,788
44,189
5,447
W
Thor
Fetoh
Thor
7,098
1,917
0
1,164
6,277
2,864
1,013
2,094
4,085
0
39,457
L
Bacchus
3,042
79
0
250
8,093
5,868
0
4,163
3,930
15,645
0
L
Cthulhu
Mr Willy Jay
Cthulhu
3,931
391
106
375
12,878
8,918
0
7,949
4,929
14,234
0
L
3,276
233
0
225
9,624
6,200
0
5,592
4,032
0
15,068
W
Bacchus
Zeustox
Bacchus
4,592
720
0
2,811
6,503
7,014
162
1,804
4,567
9,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,291
Gold Earned
17,999
139
Minions Killed
80
0
Camps Cleared
0
544,886
Distance Traveled
566,386
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,371
930
68
8
0
177,903
0
W
Thor
7,937
882
66
7
0
178,432
0
L
Bacchus
6,258
695
43
5
0
211,833
2
L
Cthulhu
5,980
664
18
2
0
190,287
0
L
Odin
5,761
640
19
2
0
164,266
1
W
Bacchus
7,983
887
5
1
0
188,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role