Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Allwight19
Kuzenbo
Level 106
God Stats
4W - 8L
1,442 SR
Queue Stats
348W - 409L
1,309 Elo+
Party 1
Cernunnos
Cernunnos
Kmp993
Cernunnos
Level 120
God Stats
7W - 5L
1,433 SR
Queue Stats
182W - 235L
1,312 Elo+
Party 1
Guan Yu
Guan Yu
Sk_Easyy
Guan Yu
Level 102
God Stats
9W - 7L
1,519 SR
Queue Stats
184W - 176L
1,329 Elo+
Party 1
Team Averages
Level 129
1,479 SR
1,390 Elo+

VS

Team Averages
Level 104
1,596 SR
1,464 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
LashingWharf07
Arachne
Level 129
God Stats
20W - 11L
1,596 SR
Queue Stats
65W - 76L
1,329 Elo+
Solo
Anhur
Anhur
Orniax
Anhur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ZêRð
Kumbhakarna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,336 Elo+
Party 2
Sol
Sol
xMercedezz
Sol
Level 28
God Stats
3W - 3L
1,886 SR
Queue Stats
31W - 13L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 0 / 0
4,803
600
2,531
5,405
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
 
He Bo
1
0 / 1 / 0
3,132
392
95
661
118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Allwight19
Kuzenbo
8
0 / 1 / 3
4,311
539
2,870
5,721
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Kmp993
Cernunnos
7
2 / 1 / 0
4,405
551
4,129
4,897
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Sk_Easyy
Guan Yu
8
0 / 0 / 0
4,749
594
2,492
5,727
2,109
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 0 / 0
5,165
646
3,667
5,696
5,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 0 / 0
4,536
567
1,292
4,772
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Orniax
Anhur
8
1 / 3 / 0
4,952
619
4,590
6,488
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
ZêRð
Kumbhakarna
7
0 / 0 / 2
5,016
627
2,044
6,073
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 0 / 0
5,156
645
2,367
3,315
1,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
3
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
0
1
L
He Bo
 
He Bo
0
1
0
0
W
Guan Yu
 
Guan Yu
0
0
0
0
L
Kuzenbo
Allwight19
Kuzenbo
0
1
3
1.5
L
Cernunnos
Kmp993
Cernunnos
2
1
0
2
W
1
0
0
1
W
Anhur
Orniax
Anhur
1
3
0
0.33
L
Guan Yu
Sk_Easyy
Guan Yu
0
0
0
0
W
Kumbhakarna
ZêRð
Kumbhakarna
0
0
2
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,117
Damage
13,960
22,411
Taken
26,344
8,190
Mitigated
12,761
6,746
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,531
922
0
978
5,405
1,750
76
822
4,503
0
29,727
L
He Bo
 
He Bo
95
0
0
0
661
118
0
41
620
1,385
0
W
Guan Yu
 
Guan Yu
3,667
1,037
50
3,614
5,696
5,290
0
0
5,696
0
41,090
L
Kuzenbo
Allwight19
Kuzenbo
2,870
1,137
250
1,644
5,721
2,775
0
606
5,115
13,603
3,302
L
Cernunnos
Kmp993
Cernunnos
4,129
1,714
0
1,877
4,897
1,438
320
2,471
2,426
0
21,880
W
1,292
1,174
0
261
4,772
1,448
0
95
4,677
0
19,500
W
Anhur
Orniax
Anhur
4,590
2,527
0
2,471
6,488
2,020
0
2,044
4,444
0
35,648
L
Guan Yu
Sk_Easyy
Guan Yu
2,492
460
0
1,997
5,727
2,109
0
52
5,270
0
32,315
W
Kumbhakarna
ZêRð
Kumbhakarna
2,044
579
0
2,374
6,073
2,907
0
616
5,457
9,194
0
W
2,367
1,156
0
1,562
3,315
1,096
870
0
3,315
32,418
5,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,400
Gold Earned
24,825
194
Minions Killed
275
0
Camps Cleared
0
654,461
Distance Traveled
806,878
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,803
600
59
7
0
188,370
0
L
He Bo
3,132
392
2
0
0
22,642
0
W
Guan Yu
5,165
646
78
10
0
179,734
1
L
Kuzenbo
4,311
539
25
3
0
136,793
2
L
Cernunnos
4,405
551
44
6
0
145,386
3
W
Arachne
4,536
567
39
5
0
171,547
0
W
Anhur
4,952
619
69
9
0
127,997
2
L
Guan Yu
4,749
594
64
8
0
161,270
1
W
Kumbhakarna
5,016
627
11
1
0
189,581
2
W
Sol
5,156
645
78
10
0
138,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role