Player Matchup

Sol
Sol
Gold II
 
Sol
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
MeloDoLucas
Poseidon
Gold II
Level 157
God Stats
7W - 15L
1,373 SR
Queue Stats
366W - 379L
1,445 MMR
Solo
Chaac
Chaac
Gold V
madrugahh
Chaac
Gold V
Level 121
God Stats
2W - 3L
1,585 SR
Queue Stats
236W - 233L
1,295 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,492 SR
1,448 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,609 SR
1,356 MMR
Ares
Ares
Silver II
KenpachiBF
Ares
Silver II
Level 153
God Stats
2W - 0L
1,665 SR
Queue Stats
16W - 17L
1,381 MMR
Party 1
Scylla
Scylla
Gold IV
Nÿfe
Scylla
Gold IV
Level 68
God Stats
2W - 2L
1,506 SR
Queue Stats
49W - 54L
1,461 MMR
Solo
Mercury
Mercury
Silver I
Savagexd1
Mercury
Silver I
Level 109
God Stats
5W - 0L
1,729 SR
Queue Stats
68W - 44L
1,625 MMR
Party 2
Tyr
Tyr
Gold V
Ziiux
Tyr
Gold V
Level 121
God Stats
21W - 22L
1,541 SR
Queue Stats
163W - 148L
1,270 MMR
Party 2
Neith
Neith
Silver I
xToso
Neith
Silver I
Level 160
God Stats
10W - 10L
1,605 SR
Queue Stats
76W - 58L
1,043 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
1 / 5 / 1
11,638
506
15,317
20,424
10,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
 
Nemesis
15
2 / 8 / 0
9,689
421
4,385
21,282
9,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
 
Fenrir
14
1 / 7 / 2
9,470
412
6,111
23,343
24,536
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
MeloDoLucas
Poseidon
17
4 / 13 / 2
11,731
510
15,025
22,924
9,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
madrugahh
Chaac
16
0 / 5 / 1
10,018
436
10,303
25,959
23,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LancelotSusanoAthenaThanatos

VS

Bans
VulcanThorHadesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 13
13,055
568
9,868
22,209
32,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Nÿfe
Scylla
20
11 / 3 / 12
14,701
639
26,398
13,709
7,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Savagexd1
Mercury
20
11 / 2 / 12
14,789
643
19,260
23,079
13,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
Ziiux
Tyr
20
5 / 1 / 16
14,417
627
17,370
26,371
35,649
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
xToso
Neith
20
6 / 2 / 8
13,835
602
17,257
17,101
8,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
99
8
Kills
38
38
Deaths
8
6
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
1
0.3
L
Nemesis
 
Nemesis
2
8
0
0.25
L
Fenrir
 
Fenrir
1
7
2
0.29
W
5
0
13
11.5
L
Poseidon
MeloDoLucas
Poseidon
4
13
2
0.38
W
Scylla
Nÿfe
Scylla
11
3
12
5.67
W
Mercury
Savagexd1
Mercury
11
2
12
8.5
W
Tyr
Ziiux
Tyr
5
1
16
13
L
Chaac
madrugahh
Chaac
0
5
1
0.1
W
Neith
xToso
Neith
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,141
Damage
90,153
113,932
Taken
102,469
77,574
Mitigated
97,206
29,396
Healing
36,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,317
5,348
0
8,433
20,424
10,255
1,277
4,034
16,390
107,930
16,492
L
Nemesis
 
Nemesis
4,385
870
0
5,562
21,282
9,677
0
7,551
13,731
0
62,188
L
Fenrir
 
Fenrir
6,111
1,249
0
3,517
23,343
24,536
58
8,617
14,726
93
35,070
W
9,868
455
0
5,258
22,209
32,307
1,248
5,327
16,882
38,301
0
L
Poseidon
MeloDoLucas
Poseidon
15,025
2,645
0
4,799
22,924
9,483
0
7,473
15,451
87,127
0
W
Scylla
Nÿfe
Scylla
26,398
4,867
0
5,090
13,709
7,383
3,506
3,756
9,953
144,999
0
W
Mercury
Savagexd1
Mercury
19,260
11,143
0
2,414
23,079
13,253
4,969
10,438
12,641
34
143,055
W
Tyr
Ziiux
Tyr
17,370
1,464
0
13,239
26,371
35,649
1,103
3,389
22,982
361
103,184
L
Chaac
madrugahh
Chaac
10,303
1,369
0
7,085
25,959
23,623
0
8,986
16,973
21
75,245
W
Neith
xToso
Neith
17,257
8,606
0
10,674
17,101
8,614
6,537
6,937
10,164
0
127,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,546
Gold Earned
70,797
629
Minions Killed
741
0
Camps Cleared
0
1,940,697
Distance Traveled
2,450,647
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,638
506
192
8
0
389,146
4
L
Nemesis
9,689
421
111
5
0
405,159
5
L
Fenrir
9,470
412
47
2
0
387,743
2
W
Ares
13,055
568
37
2
0
461,354
6
L
Poseidon
11,731
510
141
6
0
359,745
2
W
Scylla
14,701
639
193
8
0
455,583
10
W
Mercury
14,789
643
179
8
0
564,087
2
W
Tyr
14,417
627
167
7
0
559,947
6
L
Chaac
10,018
436
138
6
0
398,904
4
W
Neith
13,835
602
165
7
0
409,676
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role