Player Matchup

Scylla
Scylla
Bocesillo
Scylla
Level 38
God Stats
1W - 6L
1,515 SR
Queue Stats
2W - 6L
1,326 Elo+
Solo
Rama
Rama
ElposhoBeider
Rama
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,452 Elo+
Solo
King Arthur
King Arthur
F6At10Plzzz
King Arthur
Level 85
God Stats
5W - 6L
1,606 SR
Queue Stats
39W - 26L
1,698 Elo+
Solo
Team Averages
Level 84
1,540 SR
1,492 Elo+

VS

Team Averages
Level 109
1,677 SR
1,663 Elo+
Loki
Loki
Joantemos
Loki
Level 157
God Stats
32W - 34L
1,587 SR
Queue Stats
287W - 349L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
OnlyKuzenbo
Kuzenbo
Level 66
God Stats
121W - 34L
1,853 SR
Queue Stats
121W - 34L
1,893 Elo+
Solo
Merlin
Merlin
SovreignSun
Merlin
Level 104
God Stats
10W - 8L
1,590 SR
Queue Stats
207W - 202L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bocesillo
Scylla
17
2 / 3 / 5
11,474
717
5,750
13,258
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 5 / 1
11,075
692
10,501
19,493
8,005
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
F6At10Plzzz
King Arthur
17
3 / 6 / 4
11,531
721
12,971
28,224
15,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
3 / 3 / 7
11,712
732
8,564
15,436
7,902
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
OnlyKuzenbo
Kuzenbo
20
5 / 1 / 9
13,471
842
22,822
22,466
25,103
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
19
6 / 3 / 7
12,649
791
22,629
10,418
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
14
14
Deaths
7
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bocesillo
Scylla
2
3
5
1.5
L
2
5
1
0.5
L
King Arthur
F6At10Plzzz
King Arthur
3
6
4
0.83
W
Loki
3
3
7
2.17
W
Kuzenbo
OnlyKuzenbo
Kuzenbo
5
1
9
9.5
W
Merlin
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,222
Damage
54,015
60,975
Taken
48,320
29,141
Mitigated
38,311
13,143
Healing
13,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bocesillo
Scylla
5,750
269
0
250
13,258
5,208
0
9,285
3,469
32,708
0
L
10,501
8,106
0
6,417
19,493
8,005
0
15,971
3,198
0
63,187
L
King Arthur
F6At10Plzzz
King Arthur
12,971
2,935
0
6,476
28,224
15,928
0
20,231
7,682
0
39,814
W
Loki
8,564
1,554
0
3,350
15,436
7,902
1,284
1,834
13,602
0
68,137
W
Kuzenbo
OnlyKuzenbo
Kuzenbo
22,822
6,829
0
8,567
22,466
25,103
455
2,962
17,224
49,974
0
W
Merlin
22,629
1,287
0
1,501
10,418
5,306
1,492
1,041
9,377
61,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,080
Gold Earned
37,832
228
Minions Killed
226
0
Camps Cleared
0
827,582
Distance Traveled
958,746
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,474
717
54
3
0
288,118
8
L
Rama
11,075
692
131
8
0
268,738
4
L
King Arthur
11,531
721
43
3
0
270,726
1
W
Loki
11,712
732
85
5
0
321,433
1
W
Kuzenbo
13,471
842
50
3
0
347,262
3
W
Merlin
12,649
791
91
6
0
290,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role