Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Gaby513PR
Cernunnos
Level 78
God Stats
14W - 4L
1,650 SR
Queue Stats
188W - 197L
1,438 Elo+
Solo
Da Ji
Da Ji
INastiNate68
Da Ji
Level 47
God Stats
5W - 6L
1,622 SR
Queue Stats
136W - 131L
1,379 Elo+
Party 1
Bacchus
Bacchus
ImGladImNotMe
Bacchus
Level 98
God Stats
2W - 2L
1,468 SR
Queue Stats
30W - 16L
1,529 Elo+
Party 1
Chaac
Chaac
JohnWick81MT
Chaac
Level 36
God Stats
2W - 1L
1,354 SR
Queue Stats
48W - 42L
1,446 Elo+
Solo
Team Averages
Level 61
1,519 SR
1,458 Elo+

VS

Team Averages
Level 63
1,439 SR
1,414 Elo+
Baron Samedi
Baron Samedi
Apathy7057
Baron Samedi
Level 46
God Stats
6W - 2L
1,679 SR
Queue Stats
62W - 41L
1,568 Elo+
Solo
Sol
Sol
MaemoBun
Sol
Level 129
God Stats
81W - 109L
1,417 SR
Queue Stats
835W - 908L
1,382 Elo+
Solo
Fenrir
Fenrir
SukkMyyBiggToee
Fenrir
Level 77
God Stats
8W - 13L
1,414 SR
Queue Stats
278W - 303L
1,404 Elo+
Party 2
Ullr
Ullr
The IsoKage
Ullr
Level 36
God Stats
1W - 3L
1,468 SR
Queue Stats
22W - 52L
1,353 Elo+
Solo
Hades
Hades
TheNastyBoo
Hades
Level 28
God Stats
0W - 3L
1,219 SR
Queue Stats
52W - 71L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
5 / 0 / 7
8,440
528
12,976
5,773
2,441
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Gaby513PR
Cernunnos
16
9 / 0 / 7
9,611
601
12,741
11,971
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 6 / 2
7,030
439
4,684
14,362
7,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
12
2 / 3 / 14
8,398
525
7,293
16,176
18,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 0 / 4
9,615
601
14,242
9,379
8,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Apathy7057
Baron Samedi
11
2 / 4 / 4
7,579
474
6,567
14,197
14,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 4 / 1
7,450
466
7,797
13,530
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 3 / 1
7,712
482
5,523
14,835
6,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 8 / 0
6,600
413
3,270
13,486
4,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 1
7,755
485
3,407
13,577
6,471
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
23
Kills
9
9
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
7
8.5
L
Baron Samedi
Apathy7057
Baron Samedi
2
4
4
1
W
Cernunnos
Gaby513PR
Cernunnos
9
0
7
12.5
W
1
6
2
0.33
W
Bacchus
2
3
14
3
W
6
0
4
8
L
1
4
1
0.38
L
3
3
1
1.17
L
2
8
0
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,936
Damage
26,564
57,661
Taken
69,625
42,524
Mitigated
36,258
22,173
Healing
19,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,976
1,196
0
487
5,773
2,441
102
2,041
3,732
66,710
0
L
Baron Samedi
Apathy7057
Baron Samedi
6,567
887
419
3,699
14,197
14,113
0
6,171
8,026
29,044
0
W
Cernunnos
Gaby513PR
Cernunnos
12,741
7,535
0
7,514
11,971
5,678
1,337
3,026
8,945
0
84,189
W
4,684
886
0
3,818
14,362
7,090
0
3,178
11,184
0
40,874
W
Bacchus
7,293
777
0
5,488
16,176
18,937
120
5,514
10,662
18,719
0
W
14,242
2,963
0
4,866
9,379
8,378
300
4,012
5,367
0
71,135
L
7,797
3,043
0
5,744
13,530
4,931
140
6,372
7,158
54,246
0
L
5,523
635
0
3,669
14,835
6,370
0
3,359
11,476
0
63,803
L
3,270
1,027
0
1,181
13,486
4,373
0
3,458
10,028
0
30,641
L
3,407
196
178
4,457
13,577
6,471
52
909
12,668
46,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,094
Gold Earned
37,096
447
Minions Killed
398
0
Camps Cleared
0
1,572,379
Distance Traveled
1,380,990
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,440
528
107
7
0
323,437
2
L
Baron Samedi
7,579
474
31
2
0
267,387
1
W
Cernunnos
9,611
601
123
8
0
267,717
1
W
Da Ji
7,030
439
66
4
0
325,553
0
W
Bacchus
8,398
525
13
1
0
335,733
4
W
Chaac
9,615
601
138
9
0
319,939
1
L
Sol
7,450
466
108
7
0
269,471
4
L
Fenrir
7,712
482
101
6
0
307,163
3
L
Ullr
6,600
413
48
3
0
251,034
0
L
Hades
7,755
485
110
7
0
285,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role