Player Matchup

Merlin
Merlin
Fetoh
Merlin
Level 160
God Stats
4W - 0L
1,811 SR
Queue Stats
46W - 4L
2,040 Elo+
Party 1
Horus
Horus
Ken_2Timez
Horus
Level 139
God Stats
25W - 22L
1,499 SR
Queue Stats
171W - 174L
1,478 Elo+
Party 1
Bacchus
Bacchus
Zeustox
Bacchus
Level 15
God Stats
7W - 0L
2,096 SR
Queue Stats
13W - 0L
1,722 Elo+
Party 1
Team Averages
Level 105
1,802 SR
1,747 Elo+

VS

Team Averages
Level 53
1,525 SR
1,425 Elo+
Tyr
Tyr
 
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BraytonWilliams
Thor
Level 63
God Stats
2W - 2L
1,574 SR
Queue Stats
75W - 84L
1,397 Elo+
Party 2
Chang'e
Chang'e
EcHo GrYpHoN
Chang'e
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 44L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fetoh
Merlin
16
11 / 0 / 2
9,229
923
17,350
4,588
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
13
2 / 1 / 9
7,801
780
5,050
8,393
6,040
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Zeustox
Bacchus
12
0 / 0 / 12
7,684
768
7,825
7,556
9,196
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 2 / 0
6,933
693
4,672
12,176
10,201
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 7 / 1
6,503
650
3,327
12,684
4,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
EcHo GrYpHoN
Chang'e
11
0 / 4 / 0
6,630
663
3,565
10,779
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
0
0.5
L
0
7
1
0.07
L
Chang'e
EcHo GrYpHoN
Chang'e
0
4
0
0
W
Merlin
Fetoh
Merlin
11
0
2
12
W
Horus
2
1
9
6.5
W
Bacchus
Zeustox
Bacchus
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,225
Damage
11,564
20,537
Taken
35,639
17,390
Mitigated
18,110
6,772
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,672
379
0
1,726
12,176
10,201
131
8,393
3,783
0
15,035
L
3,327
644
0
664
12,684
4,479
54
9,125
3,559
0
16,536
L
Chang'e
EcHo GrYpHoN
Chang'e
3,565
430
913
2,119
10,779
3,430
212
7,665
3,114
22,304
0
W
Merlin
Fetoh
Merlin
17,350
2,483
69
1,349
4,588
2,154
659
640
3,948
59,536
0
W
Horus
5,050
2,132
1,323
2,558
8,393
6,040
576
2,026
6,367
0
19,406
W
Bacchus
Zeustox
Bacchus
7,825
565
461
1,012
7,556
9,196
30
1,180
6,376
17,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,714
Gold Earned
20,066
126
Minions Killed
95
0
Camps Cleared
0
600,442
Distance Traveled
522,602
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,933
693
24
2
0
202,570
0
L
Thor
6,503
650
32
3
0
150,963
1
L
Chang'e
6,630
663
39
4
0
169,069
2
W
Merlin
9,229
923
84
8
0
179,971
1
W
Horus
7,801
780
28
3
0
200,117
1
W
Bacchus
7,684
768
14
1
0
220,354
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role