Player Matchup

Charybdis
Charybdis
CLOHA99
Charybdis
Level 23
God Stats
17W - 28L
1,272 SR
Queue Stats
66W - 94L
1,235 Elo+
Party 2
Sun Wukong
Sun Wukong
CommanderWeeb
Sun Wukong
Level 66
God Stats
1W - 1L
1,289 SR
Queue Stats
127W - 158L
1,379 Elo+
Party 3
Hera
Hera
IamKratos1998
Hera
Level 117
God Stats
7W - 15L
1,426 SR
Queue Stats
347W - 393L
1,405 Elo+
Party 2
Sobek
Sobek
Xaqar
Sobek
Level 48
God Stats
4W - 4L
1,450 SR
Queue Stats
65W - 88L
1,372 Elo+
Party 3
Awilix
Awilix
shadowstar123445
Awilix
Level 52
God Stats
4W - 2L
1,755 SR
Queue Stats
101W - 108L
1,345 Elo+
Solo
Team Averages
Level 61
1,438 SR
1,347 Elo+

VS

Team Averages
Level 52
1,504 SR
1,364 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MiniPritch7
Izanami
Level 4
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 3L
1,115 Elo+
Party 1
Thor
Thor
ReeceKirk03
Thor
Level 82
God Stats
13W - 10L
1,597 SR
Queue Stats
154W - 210L
1,427 Elo+
Party 1
Sobek
Sobek
SofiaTheCatte
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 129L
1,402 Elo+
Solo
Ra
Ra
iMicroWeen
Ra
Level 44
God Stats
0W - 4L
1,212 SR
Queue Stats
164W - 231L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CLOHA99
Charybdis
12
0 / 0 / 8
7,502
469
5,961
7,157
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Sun Wukong
CommanderWeeb
Sun Wukong
13
9 / 1 / 8
9,050
566
10,834
11,525
7,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 5 / 10
9,381
586
19,774
7,903
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Xaqar
Sobek
13
6 / 3 / 7
9,091
568
6,326
14,582
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 6 / 11
8,840
553
9,412
14,591
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 4
7,520
470
9,244
10,226
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
MiniPritch7
Izanami
9
0 / 14 / 2
6,183
386
5,266
14,800
4,256
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
7 / 4 / 4
8,110
507
7,603
13,909
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 6
7,480
468
5,589
18,515
22,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 10 / 5
7,349
459
6,060
12,684
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
32
Kills
15
15
Deaths
32
44
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
4
4
W
Charybdis
CLOHA99
Charybdis
0
0
8
4
W
Sun Wukong
CommanderWeeb
Sun Wukong
9
1
8
13
W
9
5
10
2.8
L
Izanami
MiniPritch7
Izanami
0
14
2
0.07
L
7
4
4
2.25
L
2
3
6
1.67
W
Sobek
Xaqar
Sobek
6
3
7
3.17
L
4
10
5
0.65
W
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,307
Damage
33,762
55,758
Taken
70,134
30,626
Mitigated
40,948
14,451
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,244
2,983
0
6,295
10,226
3,990
248
2,748
7,478
0
55,207
W
Charybdis
CLOHA99
Charybdis
5,961
2,708
0
4,588
7,157
2,254
1,484
638
6,519
0
49,377
W
Sun Wukong
CommanderWeeb
Sun Wukong
10,834
3,137
0
3,265
11,525
7,559
364
836
10,689
39
49,184
W
19,774
5,075
0
125
7,903
3,138
769
2,331
5,572
66,282
0
L
Izanami
MiniPritch7
Izanami
5,266
4,302
0
27
14,800
4,256
1,032
2,852
11,948
0
32,722
L
7,603
1,919
0
990
13,909
5,953
160
5,780
8,129
0
50,125
L
5,589
868
0
3,795
18,515
22,076
0
8,607
9,908
21,339
0
W
Sobek
Xaqar
Sobek
6,326
953
210
5,933
14,582
12,054
330
4,194
10,388
22,255
4,318
L
6,060
746
437
1,058
12,684
4,673
420
6,060
6,624
34,594
0
W
9,412
3,689
0
330
14,591
5,621
1,677
3,650
10,941
32
41,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,864
Gold Earned
36,642
330
Minions Killed
274
0
Camps Cleared
0
1,489,620
Distance Traveled
1,356,851
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,520
470
76
5
0
268,794
2
W
Charybdis
7,502
469
80
5
0
276,462
1
W
Sun Wukong
9,050
566
71
4
0
312,596
2
W
Hera
9,381
586
94
6
0
289,036
1
L
Izanami
6,183
386
52
3
0
258,242
0
L
Thor
8,110
507
72
5
0
283,014
0
L
Sobek
7,480
468
25
2
0
269,439
1
W
Sobek
9,091
568
35
2
0
312,882
3
L
Ra
7,349
459
49
3
0
277,362
0
W
Awilix
8,840
553
50
3
0
298,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role