Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
B3 sp00k3d
Da Ji
Level 69
God Stats
32W - 30L
1,495 SR
Queue Stats
45W - 57L
1,412 Elo+
Solo
Athena
Athena
Derrelith
Athena
Level 118
God Stats
13W - 6L
1,295 SR
Queue Stats
362W - 343L
1,623 Elo+
Solo
Ishtar
Ishtar
NRA
Ishtar
Level 156
God Stats
16W - 12L
1,574 SR
Queue Stats
335W - 321L
1,598 Elo+
Solo
Tyr
Tyr
jewfroextracts
Tyr
Level 142
God Stats
8W - 10L
1,441 SR
Queue Stats
355W - 350L
1,597 Elo+
Solo
Team Averages
Level 129
1,461 SR
1,546 Elo+

VS

Team Averages
Level 133
1,644 SR
1,583 Elo+
Thanatos
Thanatos
 
Thanatos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JediMindJMT420
Baron Samedi
Level 155
God Stats
83W - 74L
1,707 SR
Queue Stats
626W - 612L
1,593 Elo+
Solo
Bellona
Bellona
Pilliez
Bellona
Level 132
God Stats
111W - 82L
1,670 SR
Queue Stats
684W - 632L
1,635 Elo+
Solo
Ymir
Ymir
godly2117
Ymir
Level 135
God Stats
2W - 2L
1,444 SR
Queue Stats
260W - 231L
1,593 Elo+
Solo
Chang'e
Chang'e
trollernumber0
Chang'e
Level 139
God Stats
2W - 1L
1,898 SR
Queue Stats
87W - 83L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 0
6,366
637
4,111
5,826
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
8
0 / 0 / 2
5,105
511
1,319
5,507
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
Derrelith
Athena
8
0 / 0 / 3
5,619
562
2,379
5,822
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
NRA
Ishtar
10
1 / 0 / 0
5,850
585
6,156
5,127
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 1
6,158
616
2,378
7,137
3,026

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
2
0 / 1 / 1
3,764
376
1,410
1,889
507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
JediMindJMT420
Baron Samedi
10
1 / 2 / 0
5,747
575
5,046
6,886
5,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Pilliez
Bellona
10
0 / 0 / 0
5,335
534
1,160
6,965
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
8
0 / 1 / 0
4,635
464
838
7,071
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

4
0 / 1 / 0
4,007
401
554
2,714
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Thanatos
 
Thanatos
0
1
1
0.5
W
Da Ji
0
0
2
1
W
Athena
Derrelith
Athena
0
0
3
1.5
L
Baron Samedi
JediMindJMT420
Baron Samedi
1
2
0
0.5
W
Ishtar
NRA
Ishtar
1
0
0
1
L
Bellona
Pilliez
Bellona
0
0
0
0
L
Ymir
0
1
0
0
W
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,343
Damage
9,008
29,419
Taken
25,525
13,298
Mitigated
14,057
15,203
Healing
10,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,111
1,837
0
3,631
5,826
2,241
1,101
1,386
4,386
43,833
0
L
Thanatos
 
Thanatos
1,410
845
0
1,320
1,889
507
0
124
1,731
0
3,845
W
Da Ji
1,319
598
0
3,141
5,507
1,767
0
0
5,507
0
23,881
W
Athena
Derrelith
Athena
2,379
888
0
1,878
5,822
4,101
19
899
4,923
13,264
4,548
L
Baron Samedi
JediMindJMT420
Baron Samedi
5,046
611
0
3,155
6,886
5,185
0
2,595
4,231
40,006
0
W
Ishtar
NRA
Ishtar
6,156
3,646
0
3,282
5,127
2,163
622
750
4,377
0
51,038
L
Bellona
Pilliez
Bellona
1,160
504
0
3,131
6,965
3,677
0
1,302
5,647
0
41,046
L
Ymir
838
259
0
2,264
7,071
3,832
0
793
6,278
19,352
0
W
2,378
775
0
3,271
7,137
3,026
0
3,349
3,788
0
35,600
L
554
37
0
666
2,714
856
0
1,309
1,321
9,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,098
Gold Earned
23,488
340
Minions Killed
211
0
Camps Cleared
0
854,714
Distance Traveled
623,535
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,366
637
82
8
0
175,345
2
L
Thanatos
3,764
376
9
1
0
62,003
1
W
Da Ji
5,105
511
57
6
0
117,014
1
W
Athena
5,619
562
29
3
0
193,630
3
L
Baron Samedi
5,747
575
64
6
0
151,579
1
W
Ishtar
5,850
585
90
9
0
162,618
1
L
Bellona
5,335
534
80
8
0
200,298
1
L
Ymir
4,635
464
32
3
0
140,796
1
W
Tyr
6,158
616
82
8
0
206,107
3
L
Chang'e
4,007
401
26
3
0
68,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role