Player Matchup

Medusa
Medusa
DraculaSlayer1
Medusa
Level 128
God Stats
2W - 1L
1,469 SR
Queue Stats
118W - 130L
1,420 Elo+
Solo
Horus
Horus
JOGARRE
Horus
Level 46
God Stats
3W - 6L
1,378 SR
Queue Stats
124W - 141L
1,487 Elo+
Party 2
Susano
Susano
OneShotKing89
Susano
Level 95
God Stats
1W - 2L
1,556 SR
Queue Stats
256W - 294L
1,446 Elo+
Party 2
Khepri
Khepri
Zehavi
Khepri
Level 47
God Stats
2W - 1L
1,692 SR
Queue Stats
48W - 36L
1,475 Elo+
Solo
Olorun
Olorun
urmang
Olorun
Level 80
God Stats
1W - 3L
1,423 SR
Queue Stats
63W - 70L
1,504 Elo+
Solo
Team Averages
Level 79
1,503 SR
1,467 Elo+

VS

Team Averages
Level 76
1,490 SR
1,569 Elo+
Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
MichaelWave5000
Vulcan
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 8L
1,838 Elo+
Party 3
Cthulhu
Cthulhu
NotoriousCookie
Cthulhu
Level 27
God Stats
4W - 5L
1,336 SR
Queue Stats
22W - 30L
1,241 Elo+
Party 1
Hachiman
Hachiman
ROLL3R
Hachiman
Level 63
God Stats
1W - 1L
1,291 SR
Queue Stats
79W - 85L
1,406 Elo+
Party 1
Thor
Thor
gymguy
Thor
Level 160
God Stats
8W - 1L
1,822 SR
Queue Stats
138W - 37L
1,863 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
5,642
403
6,374
14,192
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
JOGARRE
Horus
12
0 / 4 / 1
6,899
493
5,963
11,967
6,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 9 / 0
6,131
438
4,322
14,690
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Zehavi
Khepri
9
0 / 2 / 0
6,290
449
3,496
15,356
9,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
urmang
Olorun
10
0 / 3 / 0
6,074
434
4,885
8,944
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 1 / 4
7,966
569
3,382
9,338
8,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 0 / 11
9,539
681
17,258
7,645
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 0 / 6
7,136
510
3,777
10,795
7,766
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
ROLL3R
Hachiman
13
2 / 0 / 3
7,343
525
6,363
6,625
2,339
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
gymguy
Thor
14
17 / 0 / 7
9,618
687
18,184
11,986
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
57
1
Kills
26
26
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
4
2
L
0
8
0
0
L
Horus
JOGARRE
Horus
0
4
1
0.13
W
7
0
11
12.5
W
0
0
6
3
L
1
9
0
0.11
W
Hachiman
ROLL3R
Hachiman
2
0
3
3.5
L
Khepri
Zehavi
Khepri
0
2
0
0
W
Thor
gymguy
Thor
17
0
7
20.5
L
Olorun
urmang
Olorun
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,040
Damage
48,964
65,149
Taken
46,389
29,352
Mitigated
27,170
18,190
Healing
16,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,382
1,500
118
2,548
9,338
8,719
0
0
8,555
187
48,494
L
6,374
2,298
0
2,706
14,192
5,015
0
5,462
8,730
0
38,348
L
Horus
JOGARRE
Horus
5,963
2,652
257
4,337
11,967
6,707
0
2,290
9,677
0
44,853
W
17,258
5,140
132
2,244
7,645
3,561
90
332
7,217
95,947
0
W
3,777
188
498
2,235
10,795
7,766
378
3,653
7,142
22,949
0
L
4,322
1,054
0
3,034
14,690
4,572
0
2,815
11,875
0
35,631
W
Hachiman
ROLL3R
Hachiman
6,363
4,228
0
3,540
6,625
2,339
3,072
2,585
4,040
0
51,269
L
Khepri
Zehavi
Khepri
3,496
402
1,531
3,333
15,356
9,356
0
6,234
9,122
19,049
1,546
W
Thor
gymguy
Thor
18,184
5,573
0
5,242
11,986
4,785
0
957
11,029
0
59,123
L
Olorun
urmang
Olorun
4,885
1,982
150
2,842
8,944
3,702
0
4,421
4,523
39,735
7,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
41,602
328
Minions Killed
444
0
Camps Cleared
0
1,313,550
Distance Traveled
1,390,065
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,966
569
94
7
0
234,300
2
L
Medusa
5,642
403
47
3
0
254,273
5
L
Horus
6,899
493
80
6
0
246,613
4
W
Vulcan
9,539
681
150
11
0
297,108
1
W
Cthulhu
7,136
510
28
2
0
307,122
0
L
Susano
6,131
438
70
5
0
281,752
4
W
Hachiman
7,343
525
97
7
0
254,324
0
L
Khepri
6,290
449
40
3
0
283,694
3
W
Thor
9,618
687
75
5
0
297,211
3
L
Olorun
6,074
434
91
7
0
247,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role